{"author_link":"\/author\/m64\/","author_name":"m64","author_uid":"21329","comments":[{"author_name":"intripoon","author_uid":"11637","time":"Apr 29, 2013 @ 2:49am","epoch":1367203440,"text":"Wow, this is a nice concept."},{"author_name":"MagiMaster","author_uid":"23161","time":"Apr 29, 2013 @ 11:07am","epoch":1367233320,"text":"I keep breaking the robot."},{"author_name":"martijn","author_uid":"20699","time":"Apr 29, 2013 @ 11:16am","epoch":1367233860,"text":"Awesome conpect. It feels to be at a bit too slow of a pace and the psysics are kinda buggy, but overall a very fun game"},{"author_name":"m64","author_uid":"21329","time":"Apr 29, 2013 @ 11:40am","epoch":1367235300,"text":"Thanks! Unfortunately this was my first time using chipmunk (first LD too), so I did not get the physics to be as stable as I wanted - got a few bugfixing ideas late in the development, but it was too late to incorporate them into the entry."},{"author_name":"Skywilly","author_uid":"4255","time":"Apr 29, 2013 @ 11:49am","epoch":1367235840,"text":"Ahah, i break my robot &amp; i don't know why. Great use of the theme, i love that :)"},{"author_name":"Idovoodoo","author_uid":"18162","time":"Apr 29, 2013 @ 12:07pm","epoch":1367236920,"text":"Great concept. Controls take a while to get used to but well done."},{"author_name":"bummzack","author_uid":"23197","time":"Apr 29, 2013 @ 12:11pm","epoch":1367237160,"text":"Noooo its robot QWOP!"},{"author_name":"Hegemege","author_uid":"11022","time":"Apr 29, 2013 @ 12:24pm","epoch":1367237940,"text":"That was so much fun! I ended up glitching on top of the table and it swang my robot all the way to the left http:\/\/prntscr.com\/12o02w\r<br\/>\r<br\/>Very cool concept, fits the theme perfectly!"},{"author_name":"quill18","author_uid":"7862","time":"Apr 29, 2013 @ 12:41pm","epoch":1367238960,"text":"The physics in this feel very good -- I love the &quot;wobble&quot; when I'm swinging the &quot;big&quot; end in the air.\r<br\/>\r<br\/>Excellent concept, and definitely the sort of thing I would enjoy in a larger game.\r<br\/>\r<br\/>I don't normally think of tablet gaming, but this might be a REALLY good game for a touch screen, where you could manipulate joints\/segments with pairs of fingers."},{"author_name":"alwaysinbeta","author_uid":"9420","time":"Apr 29, 2013 @ 1:18pm","epoch":1367241180,"text":"Wow I really sucked at that, but had a lot if fun in the process ;)"},{"author_name":"drstik","author_uid":"11551","time":"Apr 29, 2013 @ 1:20pm","epoch":1367241300,"text":"Like mechanical QWOP, which makes it awesome (even if my tiny brain can't accomplish much with the controls)."},{"author_name":"Stiju","author_uid":"17770","time":"Apr 29, 2013 @ 1:36pm","epoch":1367242260,"text":"Great concept, really fun to play.\r<br\/>Tried to go under the red bar but then my robot broke down and glitched out of the game window."},{"author_name":"semi","author_uid":"6429","time":"Apr 29, 2013 @ 1:54pm","epoch":1367243340,"text":"Oh no, it's QWOP all over again! I wish the physics weren't so buggy that the robot breaks all the time, because I don't even manage it onto the red platform to do the book carrying mission. So far, I thought it was the most creative idea that i've tried though and I really had a lot of fun playing."},{"author_name":"metadept","author_uid":"15489","time":"Apr 29, 2013 @ 8:58pm","epoch":1367268780,"text":"Really, really like this concept. I have a hard time wrapping my mind around the servo configuration (partly since I keep flopping the robot around in weird ways) so maybe you could put a tiny label with arrows and keys on each joint? I also managed to rip my robot apart by getting stuck under the shelf, but that kinda added to the fun and humor of the whole thing. Great job!\r<br\/>\r<br\/>(also, I saw you had a problem running my game; if you could send me an email with some more details I'd really appreciate it)"},{"author_name":"Tozy","author_uid":"1831","time":"Apr 29, 2013 @ 11:07pm","epoch":1367276520,"text":"somewhere in the middle of those ladders my robot managed to get inside the concrete and then to the unknown :P"},{"author_name":"Foxtacy","author_uid":"12398","time":"Apr 30, 2013 @ 1:58am","epoch":1367286780,"text":"I had a lot of fun trying to play it propperly X'D. Cool idea man!"},{"author_name":"tcstyle","author_uid":"4834","time":"Apr 30, 2013 @ 8:54pm","epoch":1367354940,"text":"I really like the basic idea, but the controls are pretty tough to get inot."},{"author_name":"Pixelfan Games","author_uid":"20908","time":"May 3, 2013 @ 11:43pm","epoch":1367624280,"text":"Crazy idea, remember to me QWOP, so fucking hard to use the robot, i likeit!"},{"author_name":"DaveDobson","author_uid":"10977","time":"May 4, 2013 @ 7:46pm","epoch":1367696460,"text":"Neat concept, and surprisingly robust physics for the controls.  I did get the arm separated from the base and from the claw at a couple of points, but it reconnected once I toyed around some ore.  The goals assigned were harder than I had patience to do, but it was a terrific idea, well-implemented."},{"author_name":"GameRespect","author_uid":"17760","time":"May 6, 2013 @ 1:24pm","epoch":1367846340,"text":"Decent game. Reminds of QWOP."},{"author_name":"KEFIR","author_uid":"14211","time":"May 6, 2013 @ 5:00pm","epoch":1367859300,"text":"Idea is really cool! But it's a bit too hard at first.. Maybe you should immerse player step by step"},{"author_name":"badlydrawnrod","author_uid":"745","time":"May 6, 2013 @ 5:05pm","epoch":1367859600,"text":"Clever. Mind bending. With a bit of tweaking this could be an excellent physics puzzler."},{"author_name":"aaron9000","author_uid":"22099","time":"May 6, 2013 @ 6:10pm","epoch":1367863500,"text":"Also reminds me of qwop (in a good way). The physics are a nice touch."},{"author_name":"johnste","author_uid":"5034","time":"May 6, 2013 @ 6:47pm","epoch":1367865720,"text":"Great game, I love physics puzzles and this one is great. A bit hard to see all the instructions sometimes though, I missed a few ones when I started out and made some bad choices because of that."},{"author_name":"goerp","author_uid":"14225","time":"May 6, 2013 @ 8:02pm","epoch":1367870220,"text":"Haha, this is like a slow motion QWOP.\r<br\/>I loved QWOP, but got nowhere, here I get somehere although a LOT MORE SLOWLY. \r<br\/>I just would have like audio. Maybe for a future version?\r<br\/>\r<br\/>LOved it."},{"author_name":"mrexcessive","author_uid":"20788","time":"May 8, 2013 @ 8:46pm","epoch":1368045660,"text":"Great physics toy... Magnet\/base sticky makes all the difference."},{"author_name":"JohnnySix","author_uid":"20903","time":"May 8, 2013 @ 10:35pm","epoch":1368052200,"text":"Possibly one of the hardest games I've played so far. :)\r<br\/>\r<br\/>The concept is cool - but I had a really hard time propelling the robot, I ended up just spinning the foot and waiting for it to drag itself along the floor."},{"author_name":"MinionStudios","author_uid":"22273","time":"May 9, 2013 @ 4:16pm","epoch":1368115860,"text":"Great mechanics and very challenging! The control layout is not intuitive, but that increases the difficulty."},{"author_name":"stevejohnson","author_uid":"3120","time":"May 9, 2013 @ 8:55pm","epoch":1368132600,"text":"The biggest trouble I had was physically moving between challenges, so it got stale for me pretty quickly. I think it would be more enjoyable if they were closer together, or if movement between them was automatic. Great job otherwise, though."},{"author_name":"Cosine","author_uid":"20686","time":"May 15, 2013 @ 12:51am","epoch":1368578760,"text":"Great concept, great implementation. Loved it."},{"author_name":"deathray","author_uid":"17861","time":"May 19, 2013 @ 7:08pm","epoch":1368990180,"text":"Great points for innovation, but I wasn't able to pick up anything so couldn't do much of the game. I had a lot of fun trying to move around though. This would make a great educational game!"}],"images":["ld26\/21329-41093f45eba2ccb2e2c8854863b794eb.jpg"],"links":[{"url":"http:\/\/games.atelier64.pl\/MyLittleRobo\/","text":"Web"},{"url":"http:\/\/atelier64.pl\/wp-content\/uploads\/2013\/04\/mylittlerobo.zip","text":"Web source"}],"metadata":{"g_key":"27019","g_author":"21329","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"27049","g_title":"My Little Robo","g_status":"UCHK1","g_place":"576","g_commentcount":"31","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/21329-shot0.png-eq-900-500.jpg"],"text":"In \"My Little Robo\" I tried to explore how by using minimal approach to movement control - directly controlling every servo motor of a simple robot - we can turn even the simplest house chores (in that case cleaning the room) into a game. The game is implemented using cocos2d-x html5 and chipmunk for physics. Enjoy!<\/p>","title":"My Little Robo"}