KIT and the 3 realms to Heaven by Catwheel

[raw]
made by Catwheel for LD35 (JAM)
Kit is a Kitsune that was banished from the heavens for playing a trick on the goddess Inari. Inari has chosen to give Kit a chance to get back into heaven, but only if they can traverse the 3 realms Wood, Ice, and Fire. Can Kit make their way back to the heavens?

Kit and the 3 realms to heavens is a 2D-Platformer where you have the power to shift the very world around you. Gather the power to travel into different realms and master the skill of the phase-shift to travel, swim and jump your way back into the celestial realm.

CONTROLS:

(KEYBOARD)
A and D - MOVE
W and S - LOOK UP OR DOWN
SPACE - JUMP

J - WOODREALM
K - ICEREALM (once unlocked)
L - FIREREALM (once unlocked)

R - RETRY
ESCAPE - LEVEL SELECT (Or quit game if on Level Select)

(XInput)
LEFT or RIGHT - MOVE
UP or DOWN - LOOK UP OR DOWN
A - JUMP

Y - WOODREALM
X - ICEREALM (once unlocked)
B - FIREREALM (once unlocked)

BACK - RETRY
START - LEVEL SELECT (Or quit game if on Level Select)



Okay, so this was originally a compo submission, so everything was done by one person, however I had to work during the compo time and on Sunday morning I woke up sick and ended up aiming for the Jam.

Feedback is always appreciated! :3

Note: I will likely be doing a post-jam version with narrated story, better art sound effects, and slightly better character collision. Oh and maybe a boss level.

Ratings

Coolness 77% 2
Overall(Jam) 3.49 317
Audio(Jam) 2.89 515
Fun(Jam) 3.49 233
Graphics(Jam) 3.28 564
Humor(Jam) 2.24 646
Innovation(Jam) 3.00 575
Mood(Jam) 3.49 258
Theme(Jam) 3.28 600

Feedback

stefvanschie
19. Apr 2016 · 06:52 UTC
It was quite fun, but a little bit hard. I got stuck on the second level.
Seth_senpai
19. Apr 2016 · 07:04 UTC
Cute platformer with some nicely executed mechanics. I see a lot of potential and fun coming from this game but right now it feels like its being held back because of a lack of polish in its graphics and sfx. Unity has a pretty good particle engine, make use of that! Because together with some sound effects I think you can really sell people on the Japanese feel of the game. If your mechanics aren't hugely innovative presentation is still a great way to draw people in. (I'm looking at you heartstone) I saw some minor bugs in the collision detection of the spikes but otherwise the controls felt fine.
Blobo
19. Apr 2016 · 20:10 UTC
This was a really beutiful game. the music got repetitive after a while, and that falling level with the spikes was harder than it needed to be, but i would've loved to see more levels! i'm impressed.
Rey
19. Apr 2016 · 20:16 UTC
I like your lvl design it looks like you put alot of work into making them. I also like that the music changes if you enter a new worldstage, its a nice touch. the character animation was good but the environment art could have been more polished. overall great game!
Gamescalation
19. Apr 2016 · 20:27 UTC
Nice gameplay overall and fun to play.
The controls could use a little tweaking as they feel quite unprecise by now...
The graphics are really cool, especially the tail(s) of light that follow the player - only the platform and floor/wall would look better if they had some sort of texture.
The music is very cool and relaxing and doesn`t start to annoy while playing, which is nice ;)
luquio
19. Apr 2016 · 21:01 UTC
great game! also looks amazing! the only thing not so good was that it could be a little difficult at the beginnig, but its a masterpiece for the short time u got doing compo! cheers
themadknights
21. Apr 2016 · 10:02 UTC
Neat game. Maybe it needs sound effects, but in general it is a nice game, with a game level design.
Yumeito
21. Apr 2016 · 10:54 UTC
Nice Game :)
teamross
21. Apr 2016 · 22:58 UTC
Art is really beatiful. Love the concept of the game.
Good job!
ryjcio
21. Apr 2016 · 22:58 UTC
It seems like it's some bug in Web version. If I try to use some REALM keys it just restarts a level.
Ellian
21. Apr 2016 · 23:18 UTC
Cute platformer! A bit stiff, but the fox art is real neat.
SoulBound
21. Apr 2016 · 23:29 UTC
Very fun with interesting levels. Music and art are both wonderful.
someone
21. Apr 2016 · 23:54 UTC
That was great. Simple yet fun. With some more polish this game could be awesome.
I struggled a bit with the keyboard controls on the levels where you need to jump and switch quickly. Then I remapped my xbox controller to the keyboard which made it much easier (the controller didn't work natively running in Wine).
The green platforms used as steps out of water were a bit sticky sometimes.
tobia88
22. Apr 2016 · 07:26 UTC
I love the concept, but the realm switching and the color identification not obvious enough, messing me around
someone
22. Apr 2016 · 23:14 UTC
I forgot to mention in my previous comment that when you unlock the first realm it occurs in a place where switching back instantly resets the level which is poor design. I died many times at that point and nearly gave up before I figured out what was happening.
Garris
23. Apr 2016 · 21:30 UTC
Really beautiful game. Solid puzzle mechanics, and the platforming was pretty well done. I'd add variable jump height, and it would really make a couple places in this game less frustrating. Presentation is great for the time given, though. I'd love to see that post-jam version with more polish.
Rulrite
23. Apr 2016 · 22:12 UTC
A very polished entry, with a sweet style! It reminded me of Okami (probably an obvious comparison, but hey-ho). Though it did get quite tough around the middle with that water/spike pit, I really enjoyed the three realms mechanic going on - a lot of it was very clever, such as the change between water, ice and lava and the different states of the fruits. It'd be exciting to see what else you could add if you developed it further!

I'm sorry to hear you were sick, by the way - I hope you feel better now! Well done on still managing to get an entry in.
🎤 Catwheel
24. Apr 2016 · 06:25 UTC
Thanks! And yeah I am still sick but feeling much better. Thank you for your feedback! Loving the Feedback everyone!
plko
25. Apr 2016 · 19:06 UTC
I love this topic(Kitsune & Torii), I remeber last time I go to Fushimi Inari, thousands of torii almost bring me to another world...
🎤 Catwheel
25. Apr 2016 · 19:38 UTC
I want to go to another world with the Inari! As long as it's a cool place :3
WesternPlains
27. Apr 2016 · 22:01 UTC
I really enjoyed this game! We thought of using the Kitsune idea with Tails and I'm glad someone used that. The season shift was a neat mechanic. Some parts were very twitchy which was kind of weird and you can get infinitely stuck in the level if you get under the balls. The trail looks really cool and I like the Music modifications for season. Sound Effects would be nice and having the Thorns be a different colour than platforms (kept thinking they were platforms and running into them) maybe an offshade of Green.
Louspirit
28. Apr 2016 · 18:21 UTC
Great job here. Numerous and tricky levels, amazing. We dive into your universe :)
WesternPlains
28. Apr 2016 · 23:25 UTC
Hi I'm doing a second comment cause I really loved your game. I had it open for almost 24h trying so often to try and beat the second last level. (Took me too long to realize I didn't have to be on the frozen lake at the bottom to make it hit the switch). Was a really fun game and me and my team enjoyed playing it :) I spent many more hours than I expected if nothing else
🎤 Catwheel
30. Apr 2016 · 18:43 UTC
Awesome! I'm so glad people enjoyed it!
retrograze
06. May 2016 · 04:20 UTC
5 stars all around. A lot of love put into the level design, I like how you focused on actually DESIGNING the game instead of just buffing it up with fancy graphics. Keeping it simple is always good. The theme match was perfect and well executed. Only downside? I couldn't see the green spikes in the green world very well, which made the first few levels an unnecessary challenge because I couldn't see the obstacles! Other than that? Stellar.
yuigoto
06. May 2016 · 04:37 UTC
Really beautiful, great concept for a game, quite challenging too, though sometimes a bit too much challenge! :P

The graphics are simple, but well made and fit perfectly with the concept of the game. Audio really helps set the mood, but it starts to get somehow annoying whe you play too much on the same level, adding some variation would help, but keep the ambient style! ;D

Gamepad is a must to play this game, and feels more comfortable. Controls work nicely and the transition is really a nice concept, though sometimes jumping from water into ice is a but frustrating. :P

Overall, good work there! :)
Anachron
06. May 2016 · 15:22 UTC
Love the art style and the music is nice, it's also cool how the physics adjust under water. Seems like a decent amount of of content here too, nice work
greeboCherry
07. May 2016 · 11:37 UTC
The game is boring at first, but when I got power to shift between realms it became all cool. The changing music is really cool and although background and platforms are dull but cure main character saves.