{"author_link":"\/author\/spierek\/","author_name":"Spierek","author_uid":"14319","comments":[{"author_name":"saguaro","author_uid":"14557","time":"Apr 29, 2013 @ 3:22am","epoch":1367205420,"text":"I really liked the feel, especially of the room with all the blocks. Very nice."},{"author_name":"theomnis","author_uid":"15860","time":"Apr 29, 2013 @ 3:26am","epoch":1367205660,"text":"Awesome!  I always love Unity games that give the instructions as part of the game world.  I really about messed my pants when I got to where everything just opens up!"},{"author_name":"acatcalledfrank","author_uid":"23058","time":"Apr 29, 2013 @ 7:31am","epoch":1367220360,"text":"Liked the gravity room :)"},{"author_name":"Follett","author_uid":"11500","time":"Apr 29, 2013 @ 7:31am","epoch":1367220360,"text":"That was amazing and my favorite game so far!"},{"author_name":"Zillix","author_uid":"2460","time":"Apr 29, 2013 @ 7:36am","epoch":1367220660,"text":"ooh, I like this. nice, clean feel to it. well done."},{"author_name":"SmallDeadGuy","author_uid":"7143","time":"Apr 29, 2013 @ 7:37am","epoch":1367220720,"text":"Great game. Graphics are nice, quite fun, and humourous at the end."},{"author_name":"Perry","author_uid":"15778","time":"Apr 29, 2013 @ 7:42am","epoch":1367221020,"text":"I'm trying to convince myself not to give this 5\/5 for every category, but I can't justify not: Short, sharp and shiny. Nice humour, art, mood."},{"author_name":"Spierek","author_uid":"14319","time":"Apr 29, 2013 @ 7:53am","epoch":1367221680,"text":"Wow, thanks for all the praise :) I'm glad that you liked the penultimate room; I put a lot of work into making sure that it will &quot;wow&quot; the player.\r<br\/>\r<br\/>I only regret not having enough time to place decals (orange stripes) in all of the rooms and creating a &quot;dun dun DUN&quot; sound effect for the final reveal."},{"author_name":"alts","author_uid":"18267","time":"Apr 29, 2013 @ 8:40am","epoch":1367224500,"text":"Interesting world. The visual effect of having all of the walls be the same color regardless of direction provided a nice sense of disorientation (in my mind, a good thing). I started to get some performance problems (macbook pro) around the point where the twist occurs, and that made executing some of the jumps trickier than it was intended."},{"author_name":"Spierek","author_uid":"14319","time":"Apr 29, 2013 @ 8:49am","epoch":1367225040,"text":"@alts: Ah yes, that's why I didn't go all out with the floating boxes, because I had no way of testing the game on other machines before release. I'd like to have 2-3 times more boxes (especially smaller ones) to provide a better feeling of &quot;fragmentation&quot;, but in the end I toned it down because of performance.\r<br\/>\r<br\/>I'm sure there are some better and cheaper implementations of that than &quot;copy and paste and scale and change script values&quot; but at the time I couldn't find any :)"},{"author_name":"GetFun","author_uid":"8548","time":"Apr 29, 2013 @ 9:04am","epoch":1367225940,"text":"BEAUTIFUL!"},{"author_name":"noa","author_uid":"22288","time":"Apr 29, 2013 @ 9:06am","epoch":1367226060,"text":"It's very nice ^^ but the music is a bit repetitive..."},{"author_name":"euske","author_uid":"17675","time":"Apr 29, 2013 @ 9:07am","epoch":1367226120,"text":"Reminds me of Antichamber."},{"author_name":"jhrrsn","author_uid":"18114","time":"Apr 29, 2013 @ 9:07am","epoch":1367226120,"text":"Haha, that was awesome man. Mad sensitive controls though! But yeah, super cool and well-executed."},{"author_name":"Chman","author_uid":"17883","time":"Apr 29, 2013 @ 9:08am","epoch":1367226180,"text":"Interesting game. The ending made me laugh. A mouse sensitivity setting would have been welcomed :)"},{"author_name":"mostley","author_uid":"9668","time":"Apr 29, 2013 @ 3:03pm","epoch":1367247480,"text":"awesome!"},{"author_name":"PsenFilip","author_uid":"20764","time":"Apr 29, 2013 @ 5:46pm","epoch":1367257260,"text":"Good atmosphere. The controls are a tad sensible but they sure feel good for the purpose.\r<br\/>\r<br\/>Only find disturbing that the music loop resets at the beginning of each room. \r<br\/>Overall good experience."},{"author_name":"Spierek","author_uid":"14319","time":"Apr 29, 2013 @ 7:38pm","epoch":1367263980,"text":"@PsenFilip: Good point.\r<br\/>\r<br\/>That's why I just uploaded a fixed version. Now features:\r<br\/>- continuous music playback,\r<br\/>- some more audio goodness on the penultimate and ultimate level,\r<br\/>- proper camera positioning after respawn,\r<br\/>- fixed meshes,\r<br\/>- improved performance.\r<br\/>\r<br\/>Have at it!"},{"author_name":"KEFIR","author_uid":"14211","time":"Apr 29, 2013 @ 9:07pm","epoch":1367269320,"text":"Very nice! Why potato didn't say anything? :))"},{"author_name":"argo15","author_uid":"11833","time":"Apr 29, 2013 @ 9:07pm","epoch":1367269320,"text":"lol potato"},{"author_name":"daandruff","author_uid":"3244","time":"Apr 29, 2013 @ 9:08pm","epoch":1367269380,"text":"Really cool game. I liked the artistic style. But not the potato ;) Thanks for a nice game!"},{"author_name":"AstroEngiSci","author_uid":"13579","time":"Apr 29, 2013 @ 9:17pm","epoch":1367269920,"text":"I liked a lot of the humor in the game, especially near the end. The music was nice, tool. Good job."},{"author_name":"belickim","author_uid":"21358","time":"Apr 29, 2013 @ 9:25pm","epoch":1367270400,"text":"It has this vague feeling of scientifically themed mystery, just like the Portal games. Gameplay, visuals and sounds, are all perfect, length is the only flaw."},{"author_name":"Exclamation Mark","author_uid":"22286","time":"Apr 30, 2013 @ 12:21am","epoch":1367280960,"text":"Play this game. Everything in it is perfectly f..... :D\r<br\/>Best moment in any game i've seen so far on this dare."},{"author_name":"Jellycakes","author_uid":"13474","time":"Apr 30, 2013 @ 12:28am","epoch":1367281380,"text":"Liked it, some part of me is telling it might be inspired by portal. Was a really good ending though, I liked the plot twist. Good one!"},{"author_name":"Spierek","author_uid":"14319","time":"Apr 30, 2013 @ 6:17am","epoch":1367302320,"text":"@Jellycakes - I was probably indirectly inspired by Portal and Antichamber (haven't played that second game though). Not in a &quot;I want to make a shorter Portal way&quot;, more like a feeling of &quot;gee, this game is looking a bit like Portal&quot; gradually rising throughout development."},{"author_name":"ColdBrain","author_uid":"23430","time":"Apr 30, 2013 @ 7:09am","epoch":1367305440,"text":"\u0421onceptually! I like it!"},{"author_name":"DST","author_uid":"18478","time":"Apr 30, 2013 @ 7:53am","epoch":1367308080,"text":"Oh this looks very interesting! I need to find a computer which can run unity webplayer!"},{"author_name":"Spierek","author_uid":"14319","time":"Apr 30, 2013 @ 8:27am","epoch":1367310120,"text":"@DST - I made some standalone ports (Win, MacOSX, Linux), so that you don't have to look around :)"},{"author_name":"DST","author_uid":"18478","time":"Apr 30, 2013 @ 11:56am","epoch":1367322660,"text":"@Spierek\r<br\/>Thanks! It works great here on x86 linux! Very nice concept and well executed too! :) I think we need more &quot;enrichment&quot; facilities ^_^"},{"author_name":"fishbrain","author_uid":"3007","time":"Apr 30, 2013 @ 12:38pm","epoch":1367325180,"text":"lol!... that was good fun... great ending :)"},{"author_name":"Andy Go","author_uid":"14759","time":"Apr 30, 2013 @ 2:44pm","epoch":1367332740,"text":"Unexpected end :)"},{"author_name":"dstozek","author_uid":"22673","time":"Apr 30, 2013 @ 8:07pm","epoch":1367352120,"text":"I loved the mood of the game and the &quot;everything is...&quot; moment!"},{"author_name":"SaintHeiser","author_uid":"14848","time":"May 1, 2013 @ 2:34am","epoch":1367375340,"text":"Good work! Visuals and texts are great. Also liked various kinds of platforms =)"},{"author_name":"tudd","author_uid":"20285","time":"May 3, 2013 @ 9:03pm","epoch":1367614680,"text":"pretty good\r<br\/>\r<br\/>the potato was funny but it didn't fit at all\r<br\/>\r<br\/>love the fake errors though!\r<br\/>\r<br\/>maybe a version that's longer and with less potatoes would make a sellable game!"},{"author_name":"Xgor","author_uid":"18652","time":"May 5, 2013 @ 7:59am","epoch":1367740440,"text":"Really nice. I really like the clean look of it, it works well with the theme. Gotta say I wish it had a jump sound though."},{"author_name":"GameNacho","author_uid":"4992","time":"May 6, 2013 @ 4:21am","epoch":1367813760,"text":"Good game, what an epic stare at the end"},{"author_name":"Spierek","author_uid":"14319","time":"May 6, 2013 @ 4:21pm","epoch":1367856960,"text":"@Xgor - I thought about implementing one, but figured that it might be too annoying for the player."},{"author_name":"euwaku","author_uid":"23249","time":"May 11, 2013 @ 5:25am","epoch":1368249600,"text":"We could feel the Portal influence here, really nice! Was that a cellshading shader? (black borders etc.) The visual effects were surprisingly well done!"},{"author_name":"Sebastian","author_uid":"20818","time":"May 15, 2013 @ 4:37pm","epoch":1368635520,"text":"Very cool fragmentation effect! I like the 'choose your path' element, despite it not making very much of difference to the game. A few more rooms would of been nice :)"},{"author_name":"MinionStudios","author_uid":"22273","time":"May 18, 2013 @ 3:37pm","epoch":1368891120,"text":"Love it! Watch out for less effective jumping"}],"images":["ld26\/14319-93b7846ed240580cffc420118df52283.jpg","ld26\/14319-00e3c346e8ff6ed603e40733c9b9b853.jpg","ld26\/14319-5402fd7483de6dad5574e7d9434f6350.jpg","ld26\/14319-a66c7e355aa8f5a380e275eadbe1520e.jpg"],"links":[{"url":"http:\/\/blue-brick.com\/LD26\/lspierewka\/","text":"Web(Unity)"},{"url":"http:\/\/blue-brick.com\/LD26\/lspierewka\/greyspace_64.zip","text":"Win(x64)"},{"url":"http:\/\/blue-brick.com\/LD26\/lspierewka\/greyspace_86.zip","text":"Win(x86)"},{"url":"http:\/\/blue-brick.com\/LD26\/lspierewka\/greyspace_mac.zip","text":"MacOSX"},{"url":"http:\/\/blue-brick.com\/LD26\/lspierewka\/greyspace_linux.zip","text":"Linux(x64 &amp; x86)"}],"metadata":{"g_key":"27034","g_author":"14319","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"27064","g_title":"Greyspace","g_status":"UCHK1","g_place":"72","g_commentcount":"41","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/14319-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/14319-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/14319-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/14319-shot3.png-eq-900-500.jpg"],"text":"Do you want to take part in a labyrinth enrichment enrichment?\r\n\r\nGreyspace is a short FPP puzzle platformer with simplistic visuals, extravagant controls and a TERRIBLE SECRET WAITING TO BE UNCOVERED. Also, there's some easter eggs.\r\n\r\nControls: WSAD\/Arrows for movement, Space for jumping.\r\n\r\nPS: This was my first ever attempt at doing anything in Unity and SketchUP. I've started about 10h late, learned everything from scratch, and still managed to turn up a game - that is a success for me, even if the final product isn't really groundbreaking. Still, I hope you'll have fun with the game.\r\n\r\nFollow me at @Spierek for random gamedev info, and visit my portfolio at http:\/\/spierek.net for more of my games.<\/p>","title":"Greyspace"}