Phlux by vrld

[raw]
made by vrld for LD26 (COMPO)
Phlux - energy conducting puzzler.

The ingame tutorial will (hopefully) teach you how to play :)

Linux users: You will need LOVE 0.8 to play this game. Get it at http://love2d.org.

Ratings

Coolness 81% 2
Overall 3.93 45
Audio 3.18 267
Fun 3.62 103
Graphics 3.82 137
Humor 1.78 908
Innovation 3.87 82
Mood 3.57 121
Theme 3.96 188

Feedback

Linus Lindberg
29. Apr 2013 · 07:36 UTC
Wow.. very ambitious for an LD!
jhrrsn
29. Apr 2013 · 07:42 UTC
This was really fun - definitely one of the best mechanics I've played in a LD entry. Great job!
TheMrDakotaWood
29. Apr 2013 · 07:47 UTC
Really nice for 48 hours! It fits really well with the theme, and was really quite unique!
Magnus
29. Apr 2013 · 08:00 UTC
This is a cool concept. I like it.
HunLyxxod
29. Apr 2013 · 08:02 UTC
Great game. I would have loved more levels but that was one of the best LD game I played so far.
Ysty
29. Apr 2013 · 15:31 UTC
Very well designed and implemented. I was worried it would all be a bit complex during the tutorial but it turned out to flow nicely.
HelkeGames
29. Apr 2013 · 17:06 UTC
Very cool and innovative :D
Merkoth
29. Apr 2013 · 18:46 UTC
Very nice game, very polished. Solid mechanics, looks good and "feels" like a finished product. Excellent job!
headchant
29. Apr 2013 · 18:57 UTC
Really a great game! More levels please!
ilovepixel
29. Apr 2013 · 18:58 UTC
Nice game! excellent design. At first It was kind of hard but the tutorial helped me. Always play the tutorial!
JimmyLord
29. Apr 2013 · 19:00 UTC
Very polished for a LD game. Nice.
AnnynN
30. Apr 2013 · 13:52 UTC
Love the game!:) I hope you will make more levels in the future.:)
Tapestry
30. Apr 2013 · 18:31 UTC
I really enjoyed playing this game. Well made on all aspects.
mchaza
01. May 2013 · 14:49 UTC
such a fun game, had fun playing it. nice work!
Are
02. May 2013 · 17:29 UTC
very interesting game! :) i would love more levels! i was so sad, when i reached to the last level.
plash
02. May 2013 · 17:45 UTC
Notes:

- Whoah, got some floaty start menu going on here.
- Setting a nice atmosphere.
- Tutorial.
- Reminds me of Eufloria.
- Level 1.
- Can even scroll and pan the camera. Nice.
- Don't much like the action denied sound.
- Not sure what to do here yet.
- Music is getting annoying.
- Alright, have to convert these nodes. Let's speed up time.
- There.
- Hm, the hover sound effect happens both when the mouse moves into its rectangle *and* when it leaves. Ticks twice; feels weird.
- Still like the menu ambiance better than the actual music.
- Level 2. These are very easy.
- Level 3. I spoke too soon.
- Node position varies slightly when you restart. Nice touch.
- Oh dear, the music is repeating fivefold. It's a complete mess.
- Game saved, at least.
- It's starting to repeat again.
- Level 4. Tricky business.
- I am going to attack this big one all at once. Not so tricky after all.
- Level 5. Not sure what I'm supposed to do here.
- Ah, prevent the blue from taking over that node.
- I won. Looks like that's the last level.

- You've got a lot here for 48 hours. Great work!
- Your camera class is much cleaner than mine. Too bad LOVE requires some hacks in that area. Would be nice to have an additive translate.

Things I would change:

- The gameplay music. It should be more like the menu music.
- Add different types of nodes or circuits. Check out Eufloria if you haven't played it already.
Make A Game
09. May 2013 · 19:03 UTC
I love simulation games. =D
Good job, it feels very polished, and the most impressing thing is that it was made in 48h.
glisk
10. May 2013 · 19:00 UTC
really nice puzzle game with a neat concept. good job :D
mildmojo
10. May 2013 · 19:13 UTC
Nice work! The speed controls were an excellent idea, I spent a lot of time in 4th gear waiting for my small flow advantage to pay off. I love the way the circles spin up as they accumulate energy.

There's no limit to the effects you could add, really.
dansludumdare
10. May 2013 · 19:16 UTC
I was still a bit confused about how energy worked by level 5. I think I lost my generators because I let their energy go to 0. I figured I didn't need reserves in generators. And it seemed like the more connections you put, the more energy a node made. I'm sure I would've figured it out with more levels though.

I really dug the floating menu, although it did make me expect a similarly unnerving game.

The game got my resources management jollies going. Nice work.
Jeremias
11. May 2013 · 14:29 UTC
Intelligent puzzle design, was fun to play. The shaders and the smooth background music create a nice atmosphere.
alts
16. May 2013 · 06:41 UTC
Great game. I haven't gotten past level 5, which seems to be the last level. I think the game really shines when the time sensitive elements are added. As a purely puzzle game, it isn't nearly as engaging. Despite all that, the game doesn't strike me as terribly minimalist. Regardless, great work, and thanks for all your work on and around LOVE.
JonathanG
17. May 2013 · 12:06 UTC
Brilliant stuff, very well done. Could tell I liked it by how upset I was that there weren't more levels to play! ;) Fits the theme well, nice music, sound, and presentation. Teaches itself well without holding your hand too long and leaves itself open to puzzleyness. Great!
KEFIR
19. May 2013 · 09:49 UTC
Really really cool concept! Reminds me Galcon. It was very fun and aesthetics was really good!
Puzzlem00n
20. May 2013 · 20:38 UTC
A) Love the floaty menus.
B) Cool mechanics! Very well designed and fun.
C) Sometimes, I couldn't reach one node with a certain node, and then after restarting the level, I could. Odd.