Snake In A Cube by OU GDA

[raw]
made by OU GDA for LD26 (JAM)
Ever wanted to know what was behind the snake in the hit game Snake? Or in front of it? Guess what? It's more Pellets to eat!

Controls:
'wasd' to move the snake
'ijkl' or arrows to rotate

Lighter pellets are in front of the snake darker pellets behind it.

For those that need a bit of spatial reasoning help in the game: http://youtu.be/1NvxVzbPZgk

And try to beat our current best of 91 http://imgur.com/Vp1Juht

**** Spoilers *****
If you need a bit more help, one way to do it:
When you get to a pellet,
if you're moving up/down (shift left/right)
if you're moving left/right (shift up/down),
then watch where that same pellet shifts to and go to it.
You should now collect the pellet.
**** /Spoilers ****

Ratings

Coolness 50% 3
Overall(Jam) 3.31 208
Audio(Jam) 3.54 91
Fun(Jam) 2.71 347
Graphics(Jam) 3.20 269
Humor(Jam) 2.18 261
Innovation(Jam) 3.86 42
Mood(Jam) 2.83 301
Theme(Jam) 3.54 176

Feedback

eedok
30. Apr 2013 · 04:59 UTC
Interesting idea, but I found it very difficult to get anything lined up. Spent a very long time trying to get my first dot.
Gremlin
30. Apr 2013 · 05:02 UTC
My brain hurts.

Lots of people have done dimension-switching puzzle games, but you've managed to find a way that I haven't seen before.

It's really, really hard to tell where the snake and cubes are in the 3D space, but I imagine with some practice it get slightly easier.

I like the sounds and music.
Parappa
30. Apr 2013 · 05:04 UTC
Cool twist on a classic. Nice presentation work, feels professional.
SanctuaryInteractive
30. Apr 2013 · 05:04 UTC
Very innovative gameplay, thoroughly enjoyed it.
berjah
30. Apr 2013 · 05:08 UTC
great looking game and sounds good too. Controls were responsive and everything work as described. I had some trouble visualizing the cube as I played, and so didn't get much of a score.
Lianne Booton
30. Apr 2013 · 05:50 UTC
Found it difficult to visualise the 3D space, but rotating the cube a whole bunch was pretty fun :P Very nice presentation, if it was a bit easier to line up to dots I think this would be pretty fun.
GertJohnny
30. Apr 2013 · 06:36 UTC
Quite difficult, 17 is as high as I got - but at least the gameover animation is nice :)
Topaz
30. Apr 2013 · 06:38 UTC
Took a minute, but I figured out what was going on. Nice mechanics and music!
timtimtimtim
30. Apr 2013 · 07:26 UTC
glad to see this turned out well. real polished. kind of frustrating that difficulty comes from hard to understand interface more than anything else. abstaining from rating. good job
kidevil
30. Apr 2013 · 09:32 UTC
Cool idea, but I couldn't tell when a dot was one the same level as me. Snaked around a bunch expecting to eat stuff with no luck.
tiffi
01. May 2013 · 13:45 UTC
A little bit confusing at the start, but very funny if you get it.
🎤 OU GDA
02. May 2013 · 05:05 UTC
Current best is 91 ^__^ http://imgur.com/Vp1Juht
vico87
03. May 2013 · 19:52 UTC
Quite hard, but very innovative and well executed.
Sebastian
06. May 2013 · 08:06 UTC
This is brilliantly executed and one of my favourites this LD. I love the music, the gameplay and the graphical style. Only managed 13 on my second attempt, but I'll be back later to give it another try (though I don't think I'll be surpassing 91 any time soon!)
domrein
11. May 2013 · 18:01 UTC
Neat idea, but it's really hard! Maybe a tutorial or something would help out.
foyosoft
11. May 2013 · 18:12 UTC
Really cool idea, but it's difficult to know what pellets are on what... erm.. plane..? I assume they're colour coded in some way, but I couldn't figure it out. Enjoyable though.
jacklehamster
11. May 2013 · 19:14 UTC
It's quite a novel idea. The problem is that's it's too difficult to imagine the world in 3D, so this turns into normal snake, except most of the time you miss the pellet ;-/
I wonder if it would work if you rotate 45 degrees.
KEFIR
11. May 2013 · 19:40 UTC
Cool idea! I took me a while to catch at least one qube :)
Hegemege
11. May 2013 · 22:14 UTC
Nice music choice, had fun playing the game :P

I think it got a little bit too fast too soon, and it's really hard to collect the nodes at that speed. Either slow it down or add more of them and I'd be even more fun to play! Great job
Jod
12. May 2013 · 19:18 UTC
Cool music, great idea! Sadly my 3d-skills are not quite good enough to easily eat cubes :). Cool idea though.
Beldarak
12. May 2013 · 23:39 UTC
Nice take on the theme and nice idea in general ;)
Xanjos
16. May 2013 · 00:11 UTC
A really interesting twist to the classic Snake gameplay although the extra dimension can be confusing at times and takes some getting used to.
Martin_Monosys
16. May 2013 · 18:29 UTC
This is very clever, but I couldn't get my brain to understand where the dots are, circling them forever in 3D space... Still a nice game, great music!! :)
royalpoker88
09. Dec 2014 · 01:33 UTC
a lil confuse,, where the box in 3d is going...
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