{"author_link":"\/author\/haloflooder\/","author_name":"haloflooder","author_uid":"18514","comments":[{"author_name":"Meep","author_uid":"2629","time":"Apr 30, 2013 @ 2:17am","epoch":1367287920,"text":"I really loved this. :) With Clicky Switchy I feel it could have benefited from left\/right click cycling colors in opposite directions. I'm not sure if the falling colored blocks were entirely random, but they were surprisingly fair. :) Great work!"},{"author_name":"alcazar","author_uid":"12772","time":"Apr 30, 2013 @ 3:48am","epoch":1367293380,"text":"Clicky switchy has an interesting concept, reminds me a DDR-like mechanic. In clicky-sinky the box has a strange behavior, I didn't managed to drag it left or right correctly."},{"author_name":"jpverkamp","author_uid":"19702","time":"Apr 30, 2013 @ 4:05am","epoch":1367294400,"text":"That was a lot of fun! The first time it Switchy started dropping multiple blocks on me, I was like :O. But if you can focus right, they turn out to actually be easier. It's a heck of a time to recover though with the screen flashing like that."},{"author_name":"nimblegorilla","author_uid":"15273","time":"Apr 30, 2013 @ 4:23am","epoch":1367295480,"text":"Great game. I played this with Daft Punk playing in the background. It was a perfect fit!\r<br\/> \r<br\/>At first I also really wanted left\/right clicking to cycle in opposite directions, but I think it would take some of the fun\/danger out of the clicking too many times."},{"author_name":"Jarcas Studios","author_uid":"20322","time":"Apr 30, 2013 @ 4:34pm","epoch":1367339340,"text":"Cool games\/ideas overall, but I felt like Switchy was too easy and Sinky was too hard.\r<br\/>\r<br\/>I really liked Switchy at first, but then it didn't seem like it ever got harder so I felt like I could keep playing forever if I wanted to. The powerups didn't feel particularly meaningful since I could hit all of the blocks without them. \r<br\/>\r<br\/>Also, most of Switchy was just distraction - the blocks moving horizontally, the blocks falling to the left and right, and the sets of 2 or 3 blocks falling together (those are no harder to match than a single block). In a way I feel like a game full of distractions from the meaningful part of the gameplay is the opposite of minimialism.\r<br\/>\r<br\/>As for Sinky, I know you were going for the one button mechanic, but I feel like the gameplay really suffered as a result. It was annoying to have to remember whether my next click would be left or right. Or if I tried to go left but didn't go far enough, I'd have to click twice to go a little further.\r<br\/>\r<br\/>But I feel like with a few tweaks both of these could be pretty nice games."},{"author_name":"haloflooder","author_uid":"18514","time":"Apr 30, 2013 @ 10:07pm","epoch":1367359320,"text":"Thank you all for your feedback! We will likely continue development of the game...after we fully recover from the 72 hours! We're aware of the problems with the scores and game partially not loading, and we're working with our SQL hosting to resolve them (high scores DB is having issues). If you are unable to load the game, just try again later."},{"author_name":"MaxSzlagor","author_uid":"22483","time":"May 1, 2013 @ 7:41pm","epoch":1367436960,"text":"Well done! Nice presentation and clever use of the theme. If I had one request, it would be for more audio."},{"author_name":"mrexcessive","author_uid":"20788","time":"May 1, 2013 @ 7:42pm","epoch":1367437020,"text":"Game A and B in switchy bit annoying can't right click for other direction - yer I know that wouldn't be minimal controls... but I can't click 4 times that fast - or more than 4 for the part B... innovative mechanic but was somehow out of my control and so not much fun.\r<br\/>\r<br\/>Lol at easter egg for render stats."},{"author_name":"haloflooder","author_uid":"18514","time":"May 1, 2013 @ 9:34pm","epoch":1367443740,"text":"@MaxSzlagor: Actually, I do plan on making a full version so expect cool chiptune music and better retro sfx!\r<br\/>\r<br\/>@mrexcessive: Maybe I could make every keys\/button 1 control so switching will be faster. Render stats? You mean debug? If so, I'm glad you found it C:"},{"author_name":"Galvesmash","author_uid":"20148","time":"May 2, 2013 @ 7:30am","epoch":1367479500,"text":"I really like it! Great job! A song would be nice... (btw Really funny TF2 + potato!)"},{"author_name":"TehSkull","author_uid":"13948","time":"May 2, 2013 @ 7:32am","epoch":1367479620,"text":"Clicky Switchy is pretty darn close to Gyro, one of my favorite Android games. The only difference being that Gyro scales up in difficulty. Clicky Switchy stays right where it is, which is too simple.\r<br\/>\r<br\/>Clicky Sinky is just boring, to me."},{"author_name":"brookman32k","author_uid":"14127","time":"May 2, 2013 @ 7:44am","epoch":1367480340,"text":"Nice game(s) over all. Very simple concepts and controls. I like that. It fits the theme well. However the difficulty curve could be steeper and it would be nice to hear some sound. Also the high score board seems to be broken."},{"author_name":"haloflooder","author_uid":"18514","time":"May 2, 2013 @ 8:12am","epoch":1367482020,"text":"@TehSkull: Really? I should play that game and compare it. Never heard of it before.\r<br\/>\r<br\/>@Brookman32k: Yeah, I didn't put much time into difficulty curse because I spent even more time on weird pattern algorithms. And the mysql server is down atm. Planning to switch hosts. AGAIN. if the next one fails, i'm going to host it on my own."},{"author_name":"EdoMiyamoto","author_uid":"18304","time":"May 2, 2013 @ 8:38am","epoch":1367483580,"text":"Nice and simple !"},{"author_name":"captainkraft","author_uid":"7617","time":"May 3, 2013 @ 1:07am","epoch":1367542920,"text":"Cool concepts you've got there. Simple and neat. Well done"},{"author_name":"DaveDobson","author_uid":"10977","time":"May 4, 2013 @ 5:00am","epoch":1367643300,"text":"Both games are interesting - I think Switchy is the better one.  Sinky was very difficult to figure out at first, but then it was too easy.  I think I could have played it indefinitely.  I really liked the combos and sequence moves you had to do sometimes in Clicky, and Game B was a much bigger challenge than Game A.  Pretty neat."},{"author_name":"marnaouf","author_uid":"12107","time":"May 11, 2013 @ 9:48am","epoch":1368265380,"text":"Nice games. I really enjoyed clicky switchy although I found the controls of clickly slinky kind of confusing."},{"author_name":"Spelchan","author_uid":"15656","time":"May 15, 2013 @ 8:08pm","epoch":1368648180,"text":"Interesting games but the controls were poor."},{"author_name":"Brassawiking","author_uid":"13137","time":"May 19, 2013 @ 3:42pm","epoch":1368977820,"text":"Switchy was a good concept, needs to be arcade-ified for more fast paced action."}],"images":["ld26\/18514-877657b35dedb19e8bd2da97a90423c6.jpg","ld26\/18514-9688c3187cfadf989247f46addd6ae77.jpg","ld26\/18514-ddbeccc951ce115248c93f23c7f8849e.jpg","ld26\/18514-35ff29f73f92786daca085b0dc645144.jpg","ld26\/18514-01d882553a0fff97a3fe694710c661de.jpg"],"links":[{"url":"http:\/\/ld2.66ghz.com\/games\/LD26\/","text":"Web (HTML5)"},{"url":"http:\/\/ld.hhcraft.info\/LD_Entries\/LD26\/","text":"Alternative Web (HTML5)"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/7190256\/HF%20Productions\/Games\/LD\/26%20man\/index.html","text":"Dropbox Alternative (HTML5)"}],"metadata":{"g_key":"27048","g_author":"18514","g_event":"LD26","g_eventkey":"16","g_subevent":"JAM","g_urlkey":"27078","g_title":"The Clicky Box Bundle","g_status":"UCHK1","g_place":"357","g_commentcount":"19","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/18514-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/18514-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/18514-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/18514-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/18514-shot4.png-eq-900-500.jpg"],"text":"WARNING: PROGRAMMING WHILE SLEEP DEPRIVED CAN RENDER HUMOROUS YET USELESS RESULTS. THE SURGEON GENERAL AND 4 OUT OF 5 DENTISTS RECOMMEND YOU SLEEP AT LEAST 1 HOUR(S) EVERY NIGHT.\r\n\r\n*edit*\r\nMoved to faster host. Highscore and game should load faster now. The reason why the game won't start from the countdown is because mysql wasn't responding. So I moved to a faster service.\r\n\r\n*edit 2*\r\nYeah, highscores doesn't load, it's an mysql\/webserver issue with the current website hosting service.\r\n\r\nWe used the Theme \"Minimalism\" on the controls and mechanism. Not that much for art.\r\n \r\nThis year, HF Studios submits a bundle of two games; entitled \"The Clicky Box Bundle\". Included in the bundle are Clicky Switchy, and Clicky Sinky.\r\n\r\n \r\nClicky Switchy is an arcade-style block matching game, where you must click the mouse button to switch the block receiver around to match the blocks before they hit the receiver. Each receiver block has a \"health\" bar with a threshhold of 5 misses. If you get 5 on any single one, you lose. There are four powerups:\r\n \r\nPoison (Skull) - If you miss this block, you will be \"poisoned\", and the blocks will become randomly transparent.\r\nRainbow - The block receiver will stop being racist and accept any colored block for about 5 seconds.\r\nLightning - The screen will be cleared of flying blocks.\r\nHealth - The health bar of it's respective receiver will be restored.\r\n \r\n \r\nClicky Sinky is an arcade-style crate sinking game, where you must get the crate as low as you can. Using the mouse clicky button, avoid the jellyfish and other fish who want you to not get the crate deeper, and avoid the puffer fish that will kill you.\r\n(More detailed control: Use the clicky button to change directions and hold to keep on moving that direction)\r\n \r\n \r\nThis game was developed by Haloflooder with GameMaker Studio. 90% of the graphics were done by Hipufiamiumi and generated in MS Paint, all transparencies were rendered in GIMP.\r\n\r\nWill be making HTML5 compatible with Mobile phones soon (It still counts as porting :D ) and then PC port.\r\n\r\n*easter egg*\r\nWhile you're playing a game. A certain TYPED word will make something special pop up :)<\/p>","title":"The Clicky Box Bundle"}