They Don't Stop Coming by SmallDeadGuy

[raw]
made by SmallDeadGuy for LD26 (COMPO)
Requires .Net framework 4 on Windows, and if it crashes on startup run oalinst.exe in the zip to install OpenAL.

Requires mono on Linux.

Controls are in the options menu, but default to:
Move left: Left arrow
Move right: Right arrow
Move Up: Up arrow
Move Down: Down arrow
Restart level (if you get stuck): R
Exit (in custom level or text level): Escape

The concept of the game is that you control a green square. You need to get the yellow square. The problem is the things between you and it. These consist mostly of red squares, annoying things which are clingy as hell and won't leave you alone. They move whenever you move towards the position at which you moved from. There are of course other objects you'll meet throughout the many levels.

There is a map editor. Upon saving it creates a mapeditor.xml file which can be shared with others to open with the Custom Level menu option.

Ratings

Coolness 45% 1411
Overall 4.08 21
Audio 3.22 249
Fun 4.00 18
Graphics 3.36 336
Innovation 3.92 68
Mood 3.81 57
Theme 4.38 19

Feedback

Scott McBee
29. Apr 2013 · 05:09 UTC
It was fun. I really enjoyed the audio and the little monologue at the bottom.
Raimonds
29. Apr 2013 · 14:28 UTC
Great game. Loved that AI was knowing where I was going. Music was great.
FloatingGhost
29. Apr 2013 · 15:13 UTC
Doesn't boot here - Win8
CryoGenesis
29. Apr 2013 · 15:17 UTC
Played it on the IRC. Awesome, addicting and fun game! Love the new levels too.
pighead10
29. Apr 2013 · 15:23 UTC
Neat aesthetic. Some of the puzzles felt like the best way was to randomly walk around until you win.
🎤 SmallDeadGuy
29. Apr 2013 · 15:40 UTC
Did a windows reupload because it seemed broked to some people in IRC, try the download link again if it doesn't work for you. Be sure to run oalinst.exe if it doesn't run in case the problem is openal
Neonlare
29. Apr 2013 · 16:52 UTC
Damn good use of the theme, and pretty puzzling to beat the challenges within. Felt a bit random at points but then again, I'm not too good with these puzzles D:. Good job! :)
Holofire
29. Apr 2013 · 17:05 UTC
Some of these levels are so difficult, yet so fun. Amazing game.
netguy204
29. Apr 2013 · 18:37 UTC
Mono on my mac couldn't handle it but it may just be me. Has anyone else had luck with this on a mac?
SuperlevelSebastian
29. Apr 2013 · 19:32 UTC
Doesn't boot here as well (Win XP). :(
JustinMullin
01. May 2013 · 16:46 UTC
Awesome. I didn't *quite* get the pathfinding through my head, so I routinely discovered a way through by accident, but that didn't keep it from being fun. The ghost trail when things move is super simple, but oh-so-attractive. Really pulls the whole look and feel together.
inko
01. May 2013 · 19:05 UTC
I love this!
What a simple pathfinder and a clever concept can do! ;)
Grats for finishing!
someone
01. May 2013 · 19:05 UTC
Doesn't run in Wine for me.
EatenAlive3
01. May 2013 · 20:01 UTC
I loved it! You did really well with the text below the screen. I couldn't get the map editor to work, but that didn't bring your score down any :D
gameXcore
01. May 2013 · 20:03 UTC
It was good, but I couldn't work out the rules behind AI movement, without knowing that, it felt less like a puzzle game, and more like randomly pressing buttons.
Muu?
02. May 2013 · 10:20 UTC
Good puzzle experience.
The music was so low I didn't knew it was there until I read other comments.
nintendoeats
02. May 2013 · 15:28 UTC
I really enjoyed that! The pacman level was incredibly hard, but I eventually got through it. In the end I did want more puzzles. You should make some more puzzles.

Only, please texture the blocks for us colourblind folks.

Good work!
Cryovat
02. May 2013 · 20:16 UTC
Unfortunately, a window manager bug brought me to a point where I couldn't continue. Up until that point, I loved every moment of it.

The music is awesome. Really puts me at ease and gives me nostalgia. The puzzle mechanic in itself works very well. Great job! :)
PsenFilip
02. May 2013 · 22:19 UTC
OK so I would say this is a puzzly-strategic game where you induce the enemy to take a certain path while you conquer new spaces. Neat.

I find the concept really great and puzzle solution looks genuine after you realize the correct moves.
The music comes on top really well, helped me relax a bit.

I beat the game... "So they do stop coming" :)
JigxorAndy
03. May 2013 · 07:55 UTC
Nice game! Some very unique and interesting mechanics, and the source code is clean and well presented too! Good job!
Hume
03. May 2013 · 18:50 UTC
I love the audio, the level titles, the trails.

It was never obvious how the red tiles would interfere with each other -- which would get to move. Since it's often critical to get them to converge on you and interfere with each other, not being sure which was going to be blocked meant I was just blitzing and restarting a lot of the time.

Simply restarting was probably good enough for most of these levels, but I would have spent a lot more time thinking if there had been an "undo" state -- if I moved and the result wasn't what I expected, move everything back one turn.

Anyway, really good game, decent depth, and yes, box pushing is serious business.
wzl
04. May 2013 · 15:45 UTC
The most polished game i played yet! Menu, options, custom keys, map editor, solid level design, intruiging mechanics, nice variety on the levels. Good job man, i'm impressed :D
Pinkerator
07. May 2013 · 09:01 UTC
Wow! This cubes looks smart :) They like to block my ways
echa
07. May 2013 · 10:28 UTC
Very nice!
echa
07. May 2013 · 10:44 UTC
> The music is awesome
Music?! I don't hear anything =(
foyosoft
11. May 2013 · 19:09 UTC
The difficulty curve seems a little over the place, but a fun puzzler none the less. The level names make up a great commentary and the music is minimal too. Like it.
StMatn
20. May 2013 · 18:45 UTC
Cool entry! The chasing mechanic was fun and very addicting. The pacman-level was really hard, so I couldn't beat it, but the reference made me smile ;) Top score for theme!