They Don't Stop Coming by SmallDeadGuy
Requires .Net framework 4 on Windows, and if it crashes on startup run oalinst.exe in the zip to install OpenAL.
Requires mono on Linux.
Controls are in the options menu, but default to:
Move left: Left arrow
Move right: Right arrow
Move Up: Up arrow
Move Down: Down arrow
Restart level (if you get stuck): R
Exit (in custom level or text level): Escape
The concept of the game is that you control a green square. You need to get the yellow square. The problem is the things between you and it. These consist mostly of red squares, annoying things which are clingy as hell and won't leave you alone. They move whenever you move towards the position at which you moved from. There are of course other objects you'll meet throughout the many levels.
There is a map editor. Upon saving it creates a mapeditor.xml file which can be shared with others to open with the Custom Level menu option.
Requires mono on Linux.
Controls are in the options menu, but default to:
Move left: Left arrow
Move right: Right arrow
Move Up: Up arrow
Move Down: Down arrow
Restart level (if you get stuck): R
Exit (in custom level or text level): Escape
The concept of the game is that you control a green square. You need to get the yellow square. The problem is the things between you and it. These consist mostly of red squares, annoying things which are clingy as hell and won't leave you alone. They move whenever you move towards the position at which you moved from. There are of course other objects you'll meet throughout the many levels.
There is a map editor. Upon saving it creates a mapeditor.xml file which can be shared with others to open with the Custom Level menu option.
| Windows (.NET 4) | https://dl.dropboxusercontent.com/u/30361085/TDSC.zip |
| Linux (Mono) | https://dl.dropboxusercontent.com/u/30361085/TDSC_linux.zip |
| Source (GitHub) | https://github.com/xSmallDeadGuyx/TheyDontStopComing |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=7143 |
Ratings
| Coolness | 45% | 1411 |
| Overall | 4.08 | 21 |
| Audio | 3.22 | 249 |
| Fun | 4.00 | 18 |
| Graphics | 3.36 | 336 |
| Innovation | 3.92 | 68 |
| Mood | 3.81 | 57 |
| Theme | 4.38 | 19 |
What a simple pathfinder and a clever concept can do! ;)
Grats for finishing!
The music was so low I didn't knew it was there until I read other comments.
Only, please texture the blocks for us colourblind folks.
Good work!
The music is awesome. Really puts me at ease and gives me nostalgia. The puzzle mechanic in itself works very well. Great job! :)
I find the concept really great and puzzle solution looks genuine after you realize the correct moves.
The music comes on top really well, helped me relax a bit.
I beat the game... "So they do stop coming" :)
It was never obvious how the red tiles would interfere with each other -- which would get to move. Since it's often critical to get them to converge on you and interfere with each other, not being sure which was going to be blocked meant I was just blitzing and restarting a lot of the time.
Simply restarting was probably good enough for most of these levels, but I would have spent a lot more time thinking if there had been an "undo" state -- if I moved and the result wasn't what I expected, move everything back one turn.
Anyway, really good game, decent depth, and yes, box pushing is serious business.
Music?! I don't hear anything =(