Flight 128 by AaronMackayBurns

[raw]
made by AaronMackayBurns for LD26 (COMPO)
Flight 128 is about journeying through the world of 128bpm minimal techno. Use minimal techno loops tied to beat pads to move the ship around. Activating pads draws the ship to them offering a slightly unconventional system for maneuvering a ship through a dangerous asteroid field!

My first LD entry!

Engine: Unity w/C#
- Plugins: iTween, TTFText (3D Text)
Code: Visual Studio 2012
Audio: FL Studio - All original loops
Textures: Photoshop for planet textures etc.
3D Modelling: Blender

Took about 16hrs

Full stream of work available at:
http://www.twitch.tv/aaronmackayburns/

Feedback

matthias_zarzecki
29. Apr 2013 · 15:36 UTC
Ha, this is a great idea! Nice work :D

Remember to upload the source, so this counts in the compo :P
cwilloughby
30. Apr 2013 · 05:05 UTC
Very cool! Like the theme and the gameplay. Was hard to tell sometimes if I was going to get hit by the asteroids. Great first entry!
MinionStudios
08. May 2013 · 21:08 UTC
Awesome game! That ship is BUMPIN. fun to play and really nice music tracks!
unclejunkie
12. May 2013 · 16:01 UTC
Trippy as hell! I imagine astronauts that are high and trying to drive a spaceship!
Martin_Monosys
12. May 2013 · 19:10 UTC
Cool sound and music, but that's no way to fly a spaceship...