Labs Lab II by HeXoT

[raw]
made by HeXoT for LD26 (JAM)
And we are finally done! We didn't have a lot of time during this LD but we somehow managed to make something playable.


This game is (another) one about mazes but this time it is focused on sound and a bit of exploration. Be sure to wear headphones while playing!

*It requires XNA Framework to work.

Ratings

Coolness 28% 1744
Overall(Jam) 2.60 470
Innovation(Jam) 2.93 283

Feedback

Prelucid
30. Apr 2013 · 00:09 UTC
Kinda figured out what was going on but I think it's too pro-tier for me. Good stuff!
EdoMiyamoto
30. Apr 2013 · 16:06 UTC
I think it's too much hard !
The Consul
01. May 2013 · 10:51 UTC
It doesn't start on my Win 8 computer. No error message either...
recursive frog
01. May 2013 · 11:01 UTC
On a mac, so unfortunately I can't play the game. (No worries, no rating given).
Tokken18
01. May 2013 · 14:26 UTC
I have a mac and thus cannot play.
PPLo
01. May 2013 · 15:55 UTC
??? I don't get it.
Spoilers :
I drew a map, I tried to shoot in the 4 direction, one made a weird sound ... then what? Can I move the green square?
Ernyz
01. May 2013 · 16:03 UTC
Took so much time to understand how to play :) I liked this game, but got bored after few levels, because the game is pretty monotonic. Some story (explaining the purpose of this dungeon crawling or that beeping or something else) between levels or at least before starting to play would be lovely (as well as more detailed instructions). Anyway, in the categories I rated this game, amount of stars wasnt lower than 4, good job.
Ithildin
01. May 2013 · 16:35 UTC
Nice work. It was interesting to play with sound to discover how to move around the labyrinth :)
ShellfishGames
02. May 2013 · 10:51 UTC
It works here, but I have no idea what I'm doing. .___.
Joror
02. May 2013 · 17:23 UTC
How to actually play the game only became apparent after reading some comments. Didn't get too far though afterwards. Game need more hints! Remember - Players don't see stuff unless they are hit on the head with it. (don't hit players too often though)
Kom
02. May 2013 · 17:27 UTC
Although I like the concept, it would have been nice to be able to pan the map around and have it wrap on all of the sides, for the purposes of correcting offsets without having to redraw the whole thing. I also didn't put the time into determining if the green square represented the start or the goal point.
netmute
03. May 2013 · 20:22 UTC
I'm on a Mac, sorry :(
lightsoda
04. May 2013 · 19:22 UTC
Didn't really get a good sense of what was going on, I guess you navigate by sound?
Jacques_le_lezard
18. May 2013 · 19:04 UTC
Really good idea ...but bad realization, you really need to work on it if you want to create an interesting game