Minimala Jones & The Raiders Of The Lost Art by krutech

[raw]
made by krutech for LD26 (JAM)
We finished.

Should work on win, mac and linux. Mac and linux is untested. Sorry

controls:
movement + jump = wasd / arrows
shoot a potato = space

We struggled with new tech.

From XNA and 2D to LIBGDX and 3D we lost some control.
The result is an interesting experience for us devs but not for the players. In retrospect we should have scaled down considering our challenges which we also can see in most other submissions.

We will be back, with more experience.

You might have to start with "java -jar ld26.jar -Xmx1024M"

All in all, we had fun, we learned, we potatoed.

/krutech

Ratings

Coolness 72% 3
Overall(Jam) 2.80 402
Audio(Jam) 2.91 273
Fun(Jam) 2.67 365
Graphics(Jam) 3.36 230
Humor(Jam) 2.52 184
Innovation(Jam) 2.31 459
Mood(Jam) 2.68 355
Theme(Jam) 2.31 524

Feedback

HelkeGames
29. Apr 2013 · 10:46 UTC
Nice game!
glisk
29. Apr 2013 · 10:51 UTC
Game idea is nice, but I don't like how the jump is implemented (multiple jumps "in the air"). Anyway, nice game :)
DST
29. Apr 2013 · 11:04 UTC
Great game, I like the 3D-2D style and crazy boxey characters!
m64
29. Apr 2013 · 11:07 UTC
Perhaps it's not the most original game ever, but considering the time it is impressive you have been able to do it.
Jeremias
29. Apr 2013 · 11:09 UTC
As you said, the controls are broken - floating through the air is somehow fun anyway. Interesting camera angle.

And potatoes!
netguy204
29. Apr 2013 · 11:13 UTC
Looks neat! Wish my platform (mac or linux) was supported!
Mousseto
29. Apr 2013 · 11:17 UTC
Nice game, it seems to have some problems with jumps sometimes. Good job anyway :)
Geoege
29. Apr 2013 · 11:20 UTC
Really love that perspective, it's really cool.
Controls are a bit buggy, but it's ok.
The gameplay is really conventional but it works.
Nice done.
🎤 krutech
29. Apr 2013 · 11:22 UTC
@netguy204 it might work on linux/mac, we didnt try it ourselves due to lack of linux/mac computer.
tiffi
29. Apr 2013 · 11:24 UTC
good game, but really buggy. + for minimala jones
Xeke_Death
29. Apr 2013 · 11:29 UTC
Character stopped moving a couple of times, even though I was still holding the button. I liked the victory music. Game seemed to freeze when I tried to start the second level after finishing the first.
Hyaku
29. Apr 2013 · 11:48 UTC
The collision detection is completely buggy and is annoying to restart the game over and over.
But, man, this game is hilarious, really fun.
And i love the graphics.
semi
29. Apr 2013 · 12:13 UTC
To get this working on linux/mac, you will have to rename

content/sfx/Jump.wav (upper-case J)

into

content/sfx/jump.wav (lower-case j)
Fabien Porée
29. Apr 2013 · 12:14 UTC
Maybe it's just my computer, but I actually really like how wonky and jittery this game is :)
semi
29. Apr 2013 · 12:24 UTC
As the testers before me said, it's pretty buggy - sometimes I got stuck in the ground, pressing jump repeatedly allows you to fly, lots of crashes, etc.

I loved that every level had its own art style, the music fits the game really well and the characters are gorgeous. With a little bit of polish on the collision detection, it'll be a nice little platformer and it's impressive that you pulled it off in such short time!

Also: What is that blue thing bouncing around on my level select screen after I've collected all puzzle pieces?
Paul Sinnett
29. Apr 2013 · 12:28 UTC
I like the camera view, it adds a kind of adventure dynamic to the game without complicating the game play.
🎤 krutech
29. Apr 2013 · 12:28 UTC
Semi:
Thanks for taking the time to test it AND fixing it for linux.
Regarding collisions and movement, we struggled with it and could not overcome the challanges in time. the 3D and 2D mix was also a new thing and had alot fun experimenting there.

The blue thing is an easter egg, a minimal piece of art.

/bitslap
davidB
29. Apr 2013 · 12:29 UTC
Missing wasd support for azerty keyboard : zqsd (or arrow)

Fail to run "as is" under linux. File System is case sensitive :

➜ minimala jones java -jar ld26.jar -Xmx1024M
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Error creating music com.badlogic.gdx.backends.openal.Wav$Music for file: content/sfx/jump.wav
at com.badlogic.gdx.backends.openal.OpenALAudio.newMusic(OpenALAudio.java:126)
at com.badlogic.gdx.backends.openal.OpenALAudio.newMusic(OpenALAudio.java:41)
at se.krutech.ludumdare26.SoundManager.<init>(SoundManager.java:34)
at se.krutech.ludumdare26.ludumdare.create(ludumdare.java:121)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:130)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:110)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:57)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Constructor.java:525)
at com.badlogic.gdx.backends.openal.OpenALAudio.newMusic(OpenALAudio.java:124)
... 5 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: content/sfx/jump.wav (Internal)
at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:132)
at com.badlogic.gdx.backends.openal.Wav$WavInputStream.<init>(Wav.java:86)
at com.badlogic.gdx.backends.openal.Wav$Music.<init>(Wav.java:33)
... 10 more
➜ minimala jones ls
content ld26.jar run.bat
➜ minimala jones ls content/sfx/
ambientgrass.wav ambientsand.wav ambientstone.wav enemydie.wav goodsong.wav Jump.wav level1.wav level2.wav level3.wav level4.wav shot.wav walkgrass.wav walksand.wav walksnow.wav walkstone.wav
🎤 krutech
29. Apr 2013 · 13:01 UTC
Support for arrowkeys and a renamed jump.wav is now in the release. Hopefully this means it will work on linux/mac without any issues. :)
villhest
29. Apr 2013 · 19:00 UTC
Nice job, love the art style and music. Also, it's cool how the level select screen is a jigsaw puzzle. I was able to play through all levels (when relaunching in between), but it crashed after level one. I saved the log file if you want it. Btw, I can imagine being a team of 6 people was quite a challenge:)
JustinMullin
02. May 2013 · 02:48 UTC
Neat perspective and visuals - the controls and movement were very wonky, but not enough to break the game.
Leginar
02. May 2013 · 23:42 UTC
Pretty good, liked the camera angle but the controls made it really hard to play. Still a very good game though
Jyrkface
03. May 2013 · 04:51 UTC
I really like the perspective/angle thing you did with this, seems like it would be good for creating suspense. If you expanded it a bit this game could be really cool!
MinionStudios
07. May 2013 · 15:20 UTC
Loved it! The characters were great looking and the levels were fun!
imagnity
16. May 2013 · 23:05 UTC
I had fun playing it. You should polish it up.