Minimala Jones & The Raiders Of The Lost Art by krutech
We finished.
Should work on win, mac and linux. Mac and linux is untested. Sorry
controls:
movement + jump = wasd / arrows
shoot a potato = space
We struggled with new tech.
From XNA and 2D to LIBGDX and 3D we lost some control.
The result is an interesting experience for us devs but not for the players. In retrospect we should have scaled down considering our challenges which we also can see in most other submissions.
We will be back, with more experience.
You might have to start with "java -jar ld26.jar -Xmx1024M"
All in all, we had fun, we learned, we potatoed.
/krutech
Should work on win, mac and linux. Mac and linux is untested. Sorry
controls:
movement + jump = wasd / arrows
shoot a potato = space
We struggled with new tech.
From XNA and 2D to LIBGDX and 3D we lost some control.
The result is an interesting experience for us devs but not for the players. In retrospect we should have scaled down considering our challenges which we also can see in most other submissions.
We will be back, with more experience.
You might have to start with "java -jar ld26.jar -Xmx1024M"
All in all, we had fun, we learned, we potatoed.
/krutech
Ratings
| Coolness | 72% | 3 |
| Overall(Jam) | 2.80 | 402 |
| Audio(Jam) | 2.91 | 273 |
| Fun(Jam) | 2.67 | 365 |
| Graphics(Jam) | 3.36 | 230 |
| Humor(Jam) | 2.52 | 184 |
| Innovation(Jam) | 2.31 | 459 |
| Mood(Jam) | 2.68 | 355 |
| Theme(Jam) | 2.31 | 524 |
And potatoes!
Controls are a bit buggy, but it's ok.
The gameplay is really conventional but it works.
Nice done.
But, man, this game is hilarious, really fun.
And i love the graphics.
content/sfx/Jump.wav (upper-case J)
into
content/sfx/jump.wav (lower-case j)
I loved that every level had its own art style, the music fits the game really well and the characters are gorgeous. With a little bit of polish on the collision detection, it'll be a nice little platformer and it's impressive that you pulled it off in such short time!
Also: What is that blue thing bouncing around on my level select screen after I've collected all puzzle pieces?
Thanks for taking the time to test it AND fixing it for linux.
Regarding collisions and movement, we struggled with it and could not overcome the challanges in time. the 3D and 2D mix was also a new thing and had alot fun experimenting there.
The blue thing is an easter egg, a minimal piece of art.
/bitslap
Fail to run "as is" under linux. File System is case sensitive :
➜ minimala jones java -jar ld26.jar -Xmx1024M
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Error creating music com.badlogic.gdx.backends.openal.Wav$Music for file: content/sfx/jump.wav
at com.badlogic.gdx.backends.openal.OpenALAudio.newMusic(OpenALAudio.java:126)
at com.badlogic.gdx.backends.openal.OpenALAudio.newMusic(OpenALAudio.java:41)
at se.krutech.ludumdare26.SoundManager.<init>(SoundManager.java:34)
at se.krutech.ludumdare26.ludumdare.create(ludumdare.java:121)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:130)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:110)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:57)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Constructor.java:525)
at com.badlogic.gdx.backends.openal.OpenALAudio.newMusic(OpenALAudio.java:124)
... 5 more
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: content/sfx/jump.wav (Internal)
at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:132)
at com.badlogic.gdx.backends.openal.Wav$WavInputStream.<init>(Wav.java:86)
at com.badlogic.gdx.backends.openal.Wav$Music.<init>(Wav.java:33)
... 10 more
➜ minimala jones ls
content ld26.jar run.bat
➜ minimala jones ls content/sfx/
ambientgrass.wav ambientsand.wav ambientstone.wav enemydie.wav goodsong.wav Jump.wav level1.wav level2.wav level3.wav level4.wav shot.wav walkgrass.wav walksand.wav walksnow.wav walkstone.wav