{"author_link":"\/author\/pockets\/","author_name":"Pockets","author_uid":"22717","comments":[{"author_name":"drkrunk","author_uid":"20825","time":"Apr 29, 2013 @ 5:21am","epoch":1367212560,"text":"I like the concept. The collision of the walls are little weird. None the less I had fun playing it."},{"author_name":"SuperlevelSebastian","author_uid":"23031","time":"Apr 29, 2013 @ 12:12pm","epoch":1367237220,"text":"On my Win XP laptop the game breaks up while I try to launch it. :("},{"author_name":"DaanVanYperen","author_uid":"22396","time":"May 1, 2013 @ 12:07am","epoch":1367366520,"text":"Windows 7 64bit, game crashes on startup."},{"author_name":"Tyro","author_uid":"12708","time":"May 1, 2013 @ 10:04pm","epoch":1367445540,"text":"I want to try it, but the shortcut in the default directory doesn't seem to work. When I head over to the bin file to manually run the .exe, it doesn't start up either."},{"author_name":"Pockets","author_uid":"22717","time":"May 1, 2013 @ 10:56pm","epoch":1367448660,"text":"Oh. :( Is there anything particularly enlightening in mogre.log in the bin directory?"},{"author_name":"Pockets","author_uid":"22717","time":"May 1, 2013 @ 11:26pm","epoch":1367450460,"text":"It does need .NET 4 runtimes (it was built with 4.0.3), but that's all I can think of in the way of possible causes.\r<br\/>If I get time over the next couple of days I'll add some extra logging and switch on the graphics option selection dialog."},{"author_name":"yellowlemming","author_uid":"23037","time":"May 4, 2013 @ 5:48am","epoch":1367646180,"text":"it appears that there is no exe in the file, only a shortcut to an exe"},{"author_name":"Ryusui","author_uid":"12635","time":"May 4, 2013 @ 7:00am","epoch":1367650500,"text":"There's an exe in the RAR, but it's in the bin\/Release folder. That said, it doesn't seem to work on Windows 7 64-bit."},{"author_name":"goerp","author_uid":"14225","time":"May 5, 2013 @ 7:11pm","epoch":1367780760,"text":"same here, doesn't work on win 7 64 bit."},{"author_name":"ahm99","author_uid":"11270","time":"May 14, 2013 @ 3:59am","epoch":1368503640,"text":"Theft of color? Sounds about like my game :) Try my game out and you will see what I mean."},{"author_name":"ahm99","author_uid":"11270","time":"May 14, 2013 @ 4:20am","epoch":1368504900,"text":"Hmm, it doesn't seem to work. I looked at the log and it doesn't seem to have errors. I'll post my log to pastebin, maybe you can find something. I'D LIKE TO PLAY\r<br\/>mogre.txt: http:\/\/pastebin.com\/R84jHRjj"},{"author_name":"paulopn","author_uid":"21622","time":"May 14, 2013 @ 5:04am","epoch":1368507540,"text":"I really want to play this, but it crashes when I open it... I'm on Win 7 64bit..."},{"author_name":"Dotanukii","author_uid":"17685","time":"May 20, 2013 @ 12:04am","epoch":1369007940,"text":"cool concept and the graphics are really neat, it could use some polishing regarding the collision, audio, and the interface, but, other than that, it's really cool!"},{"author_name":"Uhfgood","author_uid":"53","time":"May 20, 2013 @ 5:53am","epoch":1369028880,"text":"interesting"}],"images":["ld26\/22717-5917244a944941defdf3451a62da4144.jpg","ld26\/22717-378292dc5bc9cbe9c9c3ba126eba7d27.jpg","ld26\/22717-4d3d22636da98ff79736801d225959c2.jpg"],"links":[{"url":"http:\/\/www.mediafire.com\/?bk35kwmfmfa1hcc","text":"Windows"},{"url":"http:\/\/www.mediafire.com\/?bk35kwmfmfa1hcc","text":"Source"}],"metadata":{"g_key":"27072","g_author":"22717","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"27102","g_title":"The Theft of Colour","g_status":"UCHK1","g_place":"99999","g_commentcount":"14","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/22717-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/22717-shot1.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/22717-shot2.png-eq-900-500.jpg"],"text":"The goal is to steal the colour from the environment (by staying in an area for several seconds) and avoiding the guards. There's a vague stealth element in that when standing on an area which has no colour left, you can't be seen. \r\n\r\nWhen you have stolen all the colour from the level, return to the start to win. Except I didn't have time to make \"win\" and \"lose\" screens so they'll both show the title graphic again.\r\n\r\n\r\nThe background was supposed to be a knockoff of early Kandinsky (so that you replace it with a more minimalist look as you play) but instead looks like a child's drawing of a map of a house. Oh well.\r\nI didn't use a library for the collision detection so that turned out to be a bit of a disaster. That and a really convoluted art pipeline means that I didn't get anywhere near as much done as I'd have liked. Still, first time I've been able to submit, so can't complain!\r\n\r\nSpacebar - start game.\r\nUp, down, left, right - move.\r\nEsc - quit.\r\n\r\n<\/p>","title":"The Theft of Colour"}