Minimal Mousetraps by Johnicholas

[raw]
made by Johnicholas for LD26 (JAM)
Use the fewest number of mousetraps possible to trap a mouse as it runs for a bit of tasty cheese.

Mice react to dangerous felines, and player-placed mousetraps.

Replay/restart 3 levels as many times as you like in a game to achieve the minimal amount of mousetraps required to halt the mouse - beat your own low score.

Note: You will need to download the Love engine to run this!

Ratings

Coolness 22% 1828
Overall(Jam) 2.81 397
Audio(Jam) 2.20 393
Fun(Jam) 3.06 208
Graphics(Jam) 3.25 259
Innovation(Jam) 3.38 138
Theme(Jam) 3.13 332

Feedback

Meep
30. Apr 2013 · 02:48 UTC
Nice! :) I have a thing for games where you set things up and just watch things play out.
Ray_Mickelino
30. Apr 2013 · 02:53 UTC
Pretty good. I don't know what it is, but this game seems familiar, like I've played it before. Oh well. Awesome job.
vladimirdlc
30. Apr 2013 · 03:25 UTC
I have always been curious about Love, glad this game reminded me of it.
Interesting use of theme, I would have liked that the game had an adaptative resolution, it was a little big to my screen.
Folis
30. Apr 2013 · 12:18 UTC
The game was really enjoyable, and had me thinking for a bit! (That mouse is quite clever!)
Kom
02. May 2013 · 17:35 UTC
Although the gameplay is pretty nice, it would have been nice to see more levels.
NiceAlexanderAS
05. May 2013 · 15:47 UTC
Wow nice work :D, that mouse X.X
Binary Gambit
09. May 2013 · 19:59 UTC
Would be nice if the mouse ran faster, it takes an awfully long time to see the results of your work. It's not really clear to me what the cats do?
alts
16. May 2013 · 06:49 UTC
Interesting game. I was confused at first about how to actually play it, but with some desperate clicking I managed to figure it out. I was a bit disappointed that the lose scenario is so much more interesting that the win scenario. While I don't necessarily want to watch the mouse get mauled by the cat or caught in a trap, it'd be nice to offer some kind of "reward" to the player for having solved the puzzle. I'll be reading through the code to see how you programmed the mouse's pathfinding. Well done.