pigMINt by Phase

[raw]
made by Phase for LD26 (JAM)
Pigmint is a fast-paced color-based block-smashing arcade survival-style game. See how many points you can rack up as you deflect incoming colors and land some shots on the other side.

Same-color blocks will break when they hit, but other colors will pass right through. Aim carefully! As you progress, the game will increase in difficulty, so sharpen up your reflexes. You only have so much health so keep on eye on the meter on the left...

Controls:
Mouse up/down to aim.
Mouse left/right to change color.
F11 to toggle fullscreen.



Made by Sam Suite and Sam Brown of Austin, Texas.
Thanks for playing!

Ratings

Coolness 52% 3
Overall(Jam) 3.40 164
Audio(Jam) 3.11 204
Fun(Jam) 3.23 151
Graphics(Jam) 3.87 98
Humor(Jam) 1.88 340
Innovation(Jam) 3.83 43
Mood(Jam) 3.07 236
Theme(Jam) 3.80 94

Feedback

CogentInvalid
30. Apr 2013 · 02:29 UTC
Cool concept and really pretty to look at. It took me a while to figure out that the x-coordinate of your mouse cursor controlled your color, though, so maybe you could spell it out explicitly in the game for people too lazy to read the description.
DaGamesta
30. Apr 2013 · 03:40 UTC
Interesting game, minimalistic to be sure. Yeah, I didn't realize that you had to move your mouse horizontally to change the color either, directions could use some work. Definitely an interesting game, though, good job.
jpverkamp
30. Apr 2013 · 03:51 UTC
It's so pretty!

Although I figured out pretty quickly that it's a perfectly viable strategy just to spam the heck out of clicking everywhere. There doesn't seem to be any limiting factor. Perhaps a limit on number of bullets or negative points (which would require more in the way of points) for firing too much?
richy486
30. Apr 2013 · 03:58 UTC
really cool, would love to see this as a full game one day!
I didn't realise the x colour thing as well ad the enemy stopped firing back at about level 10. Apart from that really great.
mchaza
30. Apr 2013 · 08:10 UTC
Very interesting control screen, and as mentioned above I just started spamming until it got to the point that I couldn't tel what was going on. Still really great job.
Robotic
30. Apr 2013 · 08:15 UTC
Fun to look at, I enjoyed mashing my mouse button just to see a bunch of colours !
AaronYip
01. May 2013 · 03:14 UTC
As others have pointed out, this looks great! :D The subtly different background adds a lot.
lekochen
01. May 2013 · 03:45 UTC
Lovely, lovely. Like double rainbow.
OnlySlightly
01. May 2013 · 03:49 UTC
Very pretty. And love the little melodies that it ends up spelling it. Awesome job!
Potentialing
01. May 2013 · 04:18 UTC
Absolutely gorgeous looking game. I love the simplicity of the concept, yet complexity of the gameplay. It was pretty difficult for me, but I enjoyed it regardless. I wasn't a fan of the audio, but I think it sufficed regardless. Great entry!
fysx
01. May 2013 · 12:35 UTC
Very nice simple and minimalistic, yet rewarding gameplay. Cool stuff!
Ian MacLarty
01. May 2013 · 12:41 UTC
Beautiful looking game, although it also took me a while to realize what I was supposed to do. I also found I could get quite far by spamming lots of each colour, which got boring after a short while.
Tom 7
01. May 2013 · 23:21 UTC
This is very cool! The first play I didn't understand how to change my color, but the next time I got it and felt that it was a good puzzle. Nice instructions screen. The procedural music sounds great, and the concept is very creative. One flaw is that there doesn't seem to be any disadvantage to shooting loads of squares all of the time of various different colors. So mostly when I played I just did that.
High score: L6 160 points!
aeveis
02. May 2013 · 22:16 UTC
Very pretty to look at! I also didn't exactly realize how i was change my color (players don't read haha ._.) I guess maybe some ui or arrows next to the cursor to show how the color is changing?
Teejay5
03. May 2013 · 04:19 UTC
very pretty!
SuperDisk
04. May 2013 · 16:49 UTC
This game's a nice one. Graphics are great, Sounds are ok. The only problem is that you can just rapidly click while moving your mouse up and down and left and right (like a sine wave or something) and it would just spit out an impenetrable wall of colour and you'll pretty much just go on forever.
zkenshin
07. May 2013 · 01:34 UTC
Would make a very fun multiplayer game. Good work. :)
DaveDobson
11. May 2013 · 03:20 UTC
My best was Level 7, 269 points - it took me a little bit to get the concept (the help was too abstract for me) but once I did, it was fun. Nice, simple idea, implemented well.