Something Has Changed by nixeldev
I've taken the theme Minimalism to heart. The graphics, the gameplay, the audio, all simplistic and clean. No complex instructions or goals, just pure game.
But that's not to say there's nothing to this game. It's an experimentation of sorts with gameplay and mechanics. A look at how even the simplest of games can be greatly impacted by alterations to it's rules.
I've tried not to hold anyone's hand through the experience, the discovery of what to do and how things have changed are core to the game's premise.
Unfortunately I was unable to translate successfully the controls, which utilise mobile multi-touch, over onto desktop so this is a mobile only game. Designed on the iPad, this game gives the best experience on a tablet.
I've uploaded the Android .apk file for Ludum to my dropbox. I will in the next few days upload to both google play and the ios app store and will add the links here as and when they're available.
There is also an audio bug I'm aware of which stops the background music from playing during gameplay on the Android targets. Which is a shame.
But that's not to say there's nothing to this game. It's an experimentation of sorts with gameplay and mechanics. A look at how even the simplest of games can be greatly impacted by alterations to it's rules.
I've tried not to hold anyone's hand through the experience, the discovery of what to do and how things have changed are core to the game's premise.
Unfortunately I was unable to translate successfully the controls, which utilise mobile multi-touch, over onto desktop so this is a mobile only game. Designed on the iPad, this game gives the best experience on a tablet.
I've uploaded the Android .apk file for Ludum to my dropbox. I will in the next few days upload to both google play and the ios app store and will add the links here as and when they're available.
There is also an audio bug I'm aware of which stops the background music from playing during gameplay on the Android targets. Which is a shame.
| Android | https://dl.dropboxusercontent.com/u/7393360/SomethingHasChanged-debug.apk |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=12013 |
Ratings
| Coolness | 22% | 1828 |
| Fun(Jam) | 2.80 | 311 |
| Innovation(Jam) | 3.27 | 177 |
| Theme(Jam) | 4.20 | 22 |
Now that that's done, this is pretty great! It is very minimalistic, and it is quite out of the ordinary to introduce rules with so little information about them. I can see what you mean when you say it's better on a tablet, but I played it with two thumbs on my phone and it was just fine. I can't get far enough to tell if it ever ends, though.
That said, I had a difficult time with this one because of these issues:
1. The colored boxes are smaller than my thumbs, so I never can tell just which thumb is which color
2. Moving my thumb to the very edge of the screen counts as stopping a touch. It might be best if objects don't spawn there.
3. My thumbs obscure the path of the flying objects, so I can't really see what I'm doing or where I need to move which fingers.
On the other hand, the game's use of audio was stellar and it did a great job of setting a mood. Those qualities give it a certain character and with a different set of gameplay considerations could be a strong idea.
My phone getting confused over the multi-touch didn't help though.
And I laughed when the x axis reversed. You weren't expecting a game about squares to rate high in "Humor", were you? :P
@everyone who wants a windoze build: how do you handle two cursors? two mice?