Somniphobia by Topaz
Help this young girl to face her fears and overcome her nightmares in this combination top-down platformer and sidescroller. Maybe there's more to her dreams than meets the eye...
My second attempt at a Ludum Dare, this time with some other people to help. A fun experience, like last time, I hope you guys enjoy playing. Feedback is appreciated.
Before you vote down because you don't understand what's going on in it, make sure you've read everything below.
As a note to anyone who doesn't understand what's going on, the story is left mostly out as it is for the player to interpret their own way (the theme was 'minimalism'). In her mind, you are not "battling" monsters, you are teaching her to control her dreams.
Now go on, help her face her fears, defeat the monsters that live inside her head and make her dreams a nicer place! Help her to learn to take control of her fears and control her unconscious mind.
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Art team: Zeapear, Binary Star
Audio: Topaz
Programming: Topaz
Bug testing: jetsam135
Porting: FezMan
Special thanks to FezMan for helping with creating an OSX executable!
Instructions are included in the README.txt
My second attempt at a Ludum Dare, this time with some other people to help. A fun experience, like last time, I hope you guys enjoy playing. Feedback is appreciated.
Before you vote down because you don't understand what's going on in it, make sure you've read everything below.
As a note to anyone who doesn't understand what's going on, the story is left mostly out as it is for the player to interpret their own way (the theme was 'minimalism'). In her mind, you are not "battling" monsters, you are teaching her to control her dreams.
Now go on, help her face her fears, defeat the monsters that live inside her head and make her dreams a nicer place! Help her to learn to take control of her fears and control her unconscious mind.
-----------------------------------
Art team: Zeapear, Binary Star
Audio: Topaz
Programming: Topaz
Bug testing: jetsam135
Porting: FezMan
Special thanks to FezMan for helping with creating an OSX executable!
Instructions are included in the README.txt
Ratings
| Coolness | 82% | 2 |
| Overall(Jam) | 2.40 | 510 |
| Audio(Jam) | 3.49 | 106 |
| Fun(Jam) | 1.80 | 548 |
| Graphics(Jam) | 3.82 | 112 |
| Humor(Jam) | 1.61 | 396 |
| Innovation(Jam) | 1.98 | 524 |
| Mood(Jam) | 3.21 | 189 |
| Theme(Jam) | 2.34 | 516 |
Thank you, we didn't realise. Originally we were going to call the game 'Oneirophobia' (fear of dreams/dreaming), but we decided it was too inpronouncable. I guess we kind of just assumed that 'somniphobia' would be okay.
According to the wiki article on hypnophia, however, somniphobia is also correct.
Your attention to detail is astonishing, and we appreciate your correction. :)
I admit I had to restart the first level as I didn't catch that those puns were meant to be my weapon. ;p
Max graphics, audio and mood from me - but a bit down for the overall, but I like it. :)
When you're designing games, there are two main approaches, either you start with gameplay or you start with story. You appear to be starting from the story, so really think about what interactions you need to convey your theme and events in the story. If you want to start with gameplay then think about what the character is going to be capable of doing then start mixing those abilities around with the interactive objects in the world (the terrain, puzzle objects, enemies, etc.) until you have something that feels interesting. It feels a little like you just went for your first idea here without spending enough time designing at the start.
If you fancy a brilliant book on game design for inspiration then check out Jesse Schell's Art of Game Design. It's by far the best book available on the subject: href="http://www.amazon.com/s/?_encoding=UTF8&ajr=2&camp=1789&creative=390957&field-keywords=jesse%20schell&linkCode=ur2&rh=i%3Aaps%2Ck%3Ajesse%20schell&sprefix=jesse%20sche%2Caps%2C308&tag=theothersid08-20&url=search-alias%3Daps
Keep at it - design gets easier!
Onto the game. I know the theme was minimalism but I think the story lacked context. What is the meaning of the place she dreams about, why does she dreams of those monsters?
The music is very fitting and the artwork is great for having such a short time. The gameplay is lacking though, you could have made the puzzles less obvious, at least. Regardless, good job on making a game!
I really didn't understand what the combats were about...
I liked that you used the key name in the text. It's an interesting twist to teach the player the buttons without spelling it out.
I didn't even feel like I was in combat when I was supposed to.
The first level should have been the closest one to the player at the beginning. It served to confuse me right at the start.
While I felt the story could have been interesting, I had trouble figuring out what you were trying to convey to me. I should be able to get something substantial with just playing the game.
Mostly, I think you needed time set aside to clean up the assets and make sure things were intuitive. Also, make sure that if the focus is the story, that you use the strength of video games, a.k.a interaction and affecting the world, to convey the story.
Anyways, hope you and your team continue making submissions.
Strange choice of music, not something I would associate with "sleeping", "insomnia" or "fear".
I have the feeling that you ended up short of time. The side-scrolling battles feel "rushed", I believe some more transitions and effects are needed.
Love the background affects when scrolling.