Time to Think by MrWhoof

[raw]
made by MrWhoof for LD26 (JAM)
Time to Think is a first person experiential game, without hud, gui, menus, time, or defined goals and meant as an allegory to depression. Lost but moving forward.

Ratings

Coolness 47% 1316
Overall(Jam) 3.23 240
Audio(Jam) 3.10 206
Fun(Jam) 2.82 298
Graphics(Jam) 3.82 112
Humor(Jam) 1.88 340
Innovation(Jam) 2.56 394
Mood(Jam) 3.18 196
Theme(Jam) 2.95 381

Feedback

texel
29. Apr 2013 · 00:35 UTC
Looks interesting, but can't get it to play on Linux. Chromium here, no Unity3d plugin available, but no prompt for it, either.
killerstarbunny
29. Apr 2013 · 02:10 UTC
Epic will defiantly give a nice rating when it time.
matthias_zarzecki
29. Apr 2013 · 02:16 UTC
Solid game so far!

I like the contrast between the first room and the white rooms afterwards. Music fits nicely as well.

Level-Design could use a bit of work though, the player-speed is motion-sickness-high, and the jumps very difficult.
josefnpat
29. Apr 2013 · 02:28 UTC
Worked well on linux! Thanks for the export!

I think I played through all the levels though, and it wouldn't advance me to the next level.

Very nice game though!
ENP
29. Apr 2013 · 02:52 UTC
Great submission keep up the great work!
ChuiGum
29. Apr 2013 · 05:13 UTC
Very Nice, must have taken a chunk load of time...
ENDESGA
29. Apr 2013 · 05:45 UTC
Sweet game! Movement is a tad strange though :/
Hemuuuli
29. Apr 2013 · 07:16 UTC
The movement speed and jumps make the game overly difficult, also luck the cursor in first person games.
I would have played more bur couldn't pass the jumps is third room after ten tries.
imagnity
29. Apr 2013 · 07:35 UTC
Wow! I can't make it in 48 hours. Great, great job!!!
SuperlevelSebastian
29. Apr 2013 · 10:53 UTC
The movement is kinda crappy, but I really liked the style! Great mood!
xgeovanni
29. Apr 2013 · 12:03 UTC
I love the aesthetics, but please, please lower the player's speed and lock the mouse.
🎤 MrWhoof
29. Apr 2013 · 12:12 UTC
Apologies for the mouse, I thought it was fixed when I pushed the build but apparently I made it worse. I'll update it before the Jam is over.

@texel you have to mark the main game file as executable. If you are on Ubuntu, right click, Properties > Permissions > Allow executing file as executable. Should be similar on other distros.
shaneshanekavanagh
29. Apr 2013 · 15:37 UTC
Good stuff!
DkCub23
29. Apr 2013 · 17:12 UTC
Great game! The controls feel a little too slippery. It also doesn't seem very minimalist. But it is a good game.
Cosine
29. Apr 2013 · 18:42 UTC
I really like this. I just wish I could be better at it! I love the mood, and the music at the beginning REALLY sets it. It's titled "... demo" does that mean that LD inspired a full game? I'd love to see where this goes if it does!
iamorim
29. Apr 2013 · 18:52 UTC
I love this kind of 'experimental game'. I couldn't reach the end of the game but I liked the parts I played ^^
vladimirdlc
29. Apr 2013 · 20:58 UTC
Nice mood and feel, it is a little hard indeed,
villhest
29. Apr 2013 · 22:01 UTC
Nice game, but couldn't figure out what to do in the red "crystal" room. I really like the lighting.
GustavGMD
29. Apr 2013 · 22:23 UTC
Quite interesting game. I admit it got my curiosity. But the controls of the character are somewhat unrealistic... maybe because they are at a very accelerated pace?
psychomonster
29. Apr 2013 · 23:23 UTC
Hey where is the cake? haha good stuff. I like it! very polished!
joe40001
08. May 2013 · 01:33 UTC
Beat the entire thing, really tested my patience. :P

You clearly made it challenging but IMO did not evoke the feeling of depression, rather the feeling of frustration. I think your design choices were mostly deliberate but I'd said it's not my cup of tea.

(Did you beat this game yourself? If so how long did it take?)
MinionStudios
10. May 2013 · 01:09 UTC
So great! I love it and it has a rich environment!
euwaku
11. May 2013 · 04:03 UTC
The jumps are tricky and I unfortunately got stuck at the place shown on the main screenshot (red). Wish I could go further but maybe too hard for me :)
(What about a walkthrough?).
Otherwise, very good music (too bad it stops!), interesting design as well.
Jeremias
11. May 2013 · 09:48 UTC
Nice atmosphere - the illumination and background music do their job. As the others stated: The moving needs some fine-tuning and the cursor distracts a bit.
Madball
11. May 2013 · 15:11 UTC
At first I thought: "This is fun! Nice graphics, great mood". Then I though: "Controls are slpippy, and the game lacks feedback. The mouse is too (?) sensitive, at least make me able to adjust it". Then I thought: "What am I talking about? This is really fun! Just make a tutorial/training just to let the player get used to the game, and you`ll be okay".
messiano
11. May 2013 · 20:35 UTC
Controls are a bit strange, but nice game and music!
ethankennerly
12. May 2013 · 19:19 UTC
Walking around the room with furniture interested me. If you continue to develop this, the room with a platform and a pit was where I lost hope of progressing.
Sylvain.p
15. May 2013 · 16:22 UTC
Nice interpretation... but for me the platform first person is pretty too hard.