Time to Think by MrWhoof
Time to Think is a first person experiential game, without hud, gui, menus, time, or defined goals and meant as an allegory to depression. Lost but moving forward.
Ratings
| Coolness | 47% | 1316 |
| Overall(Jam) | 3.23 | 240 |
| Audio(Jam) | 3.10 | 206 |
| Fun(Jam) | 2.82 | 298 |
| Graphics(Jam) | 3.82 | 112 |
| Humor(Jam) | 1.88 | 340 |
| Innovation(Jam) | 2.56 | 394 |
| Mood(Jam) | 3.18 | 196 |
| Theme(Jam) | 2.95 | 381 |
I like the contrast between the first room and the white rooms afterwards. Music fits nicely as well.
Level-Design could use a bit of work though, the player-speed is motion-sickness-high, and the jumps very difficult.
I think I played through all the levels though, and it wouldn't advance me to the next level.
Very nice game though!
I would have played more bur couldn't pass the jumps is third room after ten tries.
@texel you have to mark the main game file as executable. If you are on Ubuntu, right click, Properties > Permissions > Allow executing file as executable. Should be similar on other distros.
You clearly made it challenging but IMO did not evoke the feeling of depression, rather the feeling of frustration. I think your design choices were mostly deliberate but I'd said it's not my cup of tea.
(Did you beat this game yourself? If so how long did it take?)
(What about a walkthrough?).
Otherwise, very good music (too bad it stops!), interesting design as well.