Exploding Cubes of Cleanliness by negativeview
This is a game about erasing all the colors and getting your entire screen to white. The mechanics are vaguely similar to lights out, but with significant changes to the formula.
It can get very very difficult over time. The difficulty settings change how quickly it ramps up in difficulty.
I have included a "YouTube Commentator" difficulty because I have noticed the every YouTube commentator ever is bad at puzzle games. ;)
I have been told that I NEED to port this to Android. It wouldn't be that incredibly difficult. What are your thoughts?
Youtube Video: http://www.youtube.com/watch?v=kIneFmpJDOs
It can get very very difficult over time. The difficulty settings change how quickly it ramps up in difficulty.
I have included a "YouTube Commentator" difficulty because I have noticed the every YouTube commentator ever is bad at puzzle games. ;)
I have been told that I NEED to port this to Android. It wouldn't be that incredibly difficult. What are your thoughts?
Youtube Video: http://www.youtube.com/watch?v=kIneFmpJDOs
| Desktop (Win, Mac, Linux) | http://gracefulcode.com/LD48.jar |
| Post-Compo Desktop | http://gracefulcode.com/LD48-postcomp.jar |
| Web | http://gracefulcode.com/ld48/war/ |
| Source | http://gracefulcode.com/ld48/source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=7305 |
Ratings
| Coolness | 41% | 1503 |
| Overall | 3.52 | 231 |
| Audio | 3.00 | 374 |
| Fun | 3.24 | 323 |
| Graphics | 3.12 | 489 |
| Innovation | 3.36 | 372 |
| Mood | 3.00 | 455 |
| Theme | 4.24 | 49 |
I was wrong.
And so we start with a high mark for fun.
Graphically, very solid.
Musicwise, I'm really hoping this was done during the compo, because I really like it.
...yeah stuff it, there's not much to say, really.
Although there's a bug (not included in the marking): when you click "Reset Level" and you're flipping stuff, it continues flipping on the reset level which results in an unwinnable puzzle, requiring you to reset the level again.
But yeah, very nice work.
It took about 10 minutes.
I haven't seen the reset button completely not work personally. What I have seen is an infrequent bug where there will be some extra yellow tiles. It lets you win even with those tiles up. It's very odd and is going to be hard to track down since I've only personally seen it twice. It SEEMS to be related to resetting the level, though.
I don't doubt that there's a bug where it completely doesn't reset the level, just that I haven't even seen that one once, so it's probably going to be even harder to track down. Joy!
seems like maybe some more relaxing music would fit the game better? anyway, certainly a good puzzle! :)
I liked this wtf sound :D
The difficulty controls how fast the game ramps up. YouTube Commentator was designed for just a few levels, enough to get a brief introduction.
These are how the difficulties work:
YouTube Commentator: Places 1 + sqrt(level)
Normal difficulty: Places 1 + level
Harder: Places 1 + (level * 2)
In the updated version, difficulty will be tied into the density of placement (it's harder when things are placed close, but not on the same time), the number of colors (it's harder when things wrap back around to white again, that obscures some of the patterns), and the size of the tiles (it's harder when the tiles are bigger, because things are more dense).
Sorry you went through that grind. Why did you play 48 levels if it wasn't fun? ;)