Minimalist Moe by davidwparker
KNOWN BUGS:
* fix bounding box collision detection
* fix (remove) fired shots after level complete
* fix sound... I started it, but it doesn't always load properly (yay audio API)... but I did fix the Google PageSpeed Caching bug (so it doesn't alert that it didn't load).
More TODOs:
* add (more/better) graphics
* -> I started to make a cool shader for Moe: http://glsl.heroku.com/e#8379.0
* -> But I didn't get to use it for Moe because of a few issues
* add more levels...
TESTED ON:
OSX:
Chrome (works best)
Firefox (works okay)
Safari (doesn't work)
STORY:
You're Moe. You're a minimalist. You like Circles and continuous lines. You don't like shapes with a bunch of corners. So you're out to destroy them. Do it.
* fix bounding box collision detection
* fix (remove) fired shots after level complete
* fix sound... I started it, but it doesn't always load properly (yay audio API)... but I did fix the Google PageSpeed Caching bug (so it doesn't alert that it didn't load).
More TODOs:
* add (more/better) graphics
* -> I started to make a cool shader for Moe: http://glsl.heroku.com/e#8379.0
* -> But I didn't get to use it for Moe because of a few issues
* add more levels...
TESTED ON:
OSX:
Chrome (works best)
Firefox (works okay)
Safari (doesn't work)
STORY:
You're Moe. You're a minimalist. You like Circles and continuous lines. You don't like shapes with a bunch of corners. So you're out to destroy them. Do it.
| Web (HTML5) | http://davidwparker.com/ludumdare/ld26/ |
| Source Code | https://github.com/davidwparker/ludum-dare-26 |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=7737 |
Ratings
| Coolness | 45% | 1411 |
| Overall | 2.46 | 1194 |
| Fun | 2.29 | 1118 |
| Graphics | 2.11 | 1210 |
| Humor | 1.69 | 949 |
| Innovation | 2.00 | 1248 |
| Mood | 2.13 | 1162 |
| Theme | 2.82 | 1143 |
Yeah, I put that in my known bugs... they actually are found if you refresh (most of the time)... but they're just loaded poorly with HTML5 Audio API. Sorry!
I actually started to write a comment saying "nice touch on making Moe's eyes move along with the mouse", then I played again and realized that this didn't happen at all and was just a weird optical illusion caused by only looking at Moe's face from the corner of my eye while focusing on the incoming shapes. Creepy!
@sharbelfs and @pvwradtke - I didn't even think about autoshots/holding mouse down to continuously fire. I like it and should add that sometime in the future.
@peaveyj - thanks!
@pvwradtke - yeah, the audio doesn't load everytime :( if you refresh after the first time, sometimes it loads okay...
@dreamlogician - thanks! If you check the glsl link above, I had spent time starting to get the eyes to follow along with the mouse, but I had some issues and didn't end up having time.
Couldn't get the audio to play here. I'm pretty sure that when you try to load the sound files the way you do (by setting src on the Audio object), you'll have to call load() on it afterwards. But you can also just put the src into the Audio constructor (i.e. var foo = new Audio("foo.wav")) . That's the way I did it and that seemed to work fine.
Few issues for me: Aiming was a bit annoying as it didn't seem to go where I was clicking. Couldn't hear any sound. Sometimes there were long gaps between the different waves in the levels.
Otherwise yeah, good stuff :)
hahahahahha
nice game my friend =O) Liked it a lot including the pain in my muscles due the insane clicking =O)