OggOrbis by Michael Hall

[raw]
made by Michael Hall for LD26 (COMPO)
Click on the light circle.

note: Downloadable version runs much smoother than the applet.

Ratings

Coolness 70% 3
Overall 3.21 509
Audio 3.38 168
Fun 3.00 538
Graphics 3.26 397
Humor 2.00 714
Innovation 3.51 256
Mood 3.16 342
Theme 3.81 299

Feedback

tonic
29. Apr 2013 路 12:29 UTC
I don't quite get it, to be honest. I kept clicking the upper left circle, then somehow got to another level I think... but still couldn't quite grasp how I'm supposed to control it or something, moving pointer around or click, or is the circle clicking just the only thing I can do, and how can I perhaps click it better?
Fabien Por茅e
29. Apr 2013 路 12:39 UTC
I really, really like this. Nice name too :)
Logun
29. Apr 2013 路 12:54 UTC
Easy to understand, and nice realisation. Sadly, it is more about luck and multiple retry than skill. I finished it with pleasure !
馃帳 Michael Hall
29. Apr 2013 路 17:21 UTC
Alright, I guess I didn't really explain it well, but the point is to get one of the little black circles to go into the dark circle. You really don't have much control over it to be honest, but the circle will shoot out from wherever you click in the light circle.
tcstyle
29. Apr 2013 路 17:46 UTC
I love experimental simulation games like this one. Even if it is quite a lot trial and error in some of the levels. The background track totally fits the game. Almost gave up in level 8. Played all 12 levels.
glbs
29. Apr 2013 路 17:58 UTC
Your game has a really good atmosphere, with its music and the beautiful graphics, but it lacks a bit of gameplay to be much better. Nice work anyway
Holofire
29. Apr 2013 路 17:58 UTC
Great game. I played to the end. Got quite challenging and found it quite hard to find the right spot. Nice work.
Moist
29. Apr 2013 路 18:02 UTC
I like the idea, but I think you should give the player more control over how the balls are generated. Right now beating a level is all about clicking randomly on the circle until we hit the right spot.
Apart from this, the graphics are very cool!
Erifdex
29. Apr 2013 路 18:27 UTC
Really nice game. The last level seemed overly hard in my opinion - but that meant beating it was much more enjoyable!
kewry
29. Apr 2013 路 19:06 UTC
Nice concept but really hard game
PTSnoop
29. Apr 2013 路 20:15 UTC
The gameplay felt like more trial-and-error than skill, but the graphics and music gave it a good relaxing atmosphere. I'd have liked to have seen the credits for longer - did I see "Velociraptor Control" on the list?
馃帳 Michael Hall
29. Apr 2013 路 20:33 UTC
http://www.mhroot.com/applets/LudumDare26/res/credits/credits.txt
KilledByAPixel
29. Apr 2013 路 21:02 UTC
Really nice work that fits the theme well. Nice level progression, I got to level 11 before I threw in the towel. You should try doing some things to help the player. For example showing trails from the balls would make it easier to judge how they traveled. Also showing the previous place the player touched and leaving the previous trajectories up would greatly help reduce trial and error and allow you to make the levels even more challenging.
Meep
29. Apr 2013 路 21:03 UTC
Despite success being somewhat random, it was fun to watch and hope to complete the level. It fits the theme very well too. :) Good work!
ToastyAbraham
29. Apr 2013 路 21:09 UTC
Good game but often left I was achieving the goal through luck rather than skill
dick_claus
29. Apr 2013 路 21:19 UTC
Very similar to game we made. But I like randomness.
ataxkt
29. Apr 2013 路 21:48 UTC
Feeling the lack of control mentioned by others. Good fun though, and the mood is really great.
lightsoda
29. Apr 2013 路 21:49 UTC
Very nice mood to this, the combination of the colors and music is really soothing.

It's more of a fun toy though, gameplay is too dependent on random chance, IMO.
HeyChinaski
29. Apr 2013 路 22:15 UTC
At first it just felt like a matter of luck but when I realised that each click was repeatable and deterministic(?) I realised that there was some minimalistic skill to the game. The game had a nice, consistent visual aesthetic too. Great work.
Celticraft49
29. Apr 2013 路 23:58 UTC
This is a really cool concept. I enjoyed it a lot. I even showed it to a few people I know.
steqheu
30. Apr 2013 路 01:38 UTC
Hey all, I'm the guy in the credits for "Came up with the idea." Have to say, it's awesome to have someone as talented as my brother that can bring your concepts to life. I had a full-length iOS game that was going to be much deeper in content, but I'm not the one with a programming talent. Proud of this dude and his first Ludum Dare. He'll go far!
meat_popsicle
30. Apr 2013 路 01:44 UTC
I like it, but it's a little hard to predict how to win a given level
Elemnir
30. Apr 2013 路 14:36 UTC
I liked the game. Gameplay was a bit too hands off for my taste, but it definitely fit with the theme. The music was very appropriate, and was one of the few where I didn't want to turn off my speakers. And of course, it wouldn't be complete without the potato. Have to say, I wasn't expecting that.
martijn
30. Apr 2013 路 22:05 UTC
Interesting mechanic
multitude
30. Apr 2013 路 22:08 UTC
cute little puzzle game. i enjoyed playing it. would love to have some more visual feedback and soundFX maybe :)
WiseGAMER
01. May 2013 路 13:52 UTC
great game starting from the point when I figured out that relative to th location on where you click on the white circle the balls well have different motion , good work :)
Jellycakes
02. May 2013 路 05:04 UTC
Cool relaxing fun little game. Really simple mechanic that sucks you in and keeps you playing. Too short though, would like to see more!
Dark Acre Jack
06. May 2013 路 08:00 UTC
Excellent game, would love to see it expanded with more reactive audio & effects.
dremelofdeath
08. May 2013 路 10:12 UTC
I haven't been able to run this... The web player doesn't work and I get "Unable to find the main class: Runner."
Norgg
08. May 2013 路 10:13 UTC
This gets frustrating pretty quickly with the difficulty of levels being fairly high and the control being extremely luck based. If there was just a single projectile which you had more control over it'd be more interesting to me.
numpad
09. May 2013 路 21:09 UTC
Great game!
Took me some time to completely understand the mechanics.
You perfectly did the theme and graphics and the level design was good!
matheod
10. May 2013 路 01:41 UTC
Yeah, really good game. I finish the 12 level, so funny to get troll by ball who stop on the border of the circle :D
Spiridios
10. May 2013 路 02:16 UTC
Very deceptively simple gameplay. Some levels were a lot about just randomly clicking until you found the magic spot, which felt more like playing the slots. Great music.
mildmojo
10. May 2013 路 15:21 UTC
Cool mechanic. Quite a lot of ways those balls could bounce depending on slight variations in starting position. I'm glad you introduced a lot of different wall behaviors to keep things interesting.

You had a pretty dense credits screen with an autoadvance timeout; I would've liked it to wait for a click so I had time to read everything. It also seemed like the framerate could've been improved (downloaded for Linux). The game got much smoother when there were maybe 4 or 5 balls remaining, and I've got a modern system.
pjchardt
11. May 2013 路 22:39 UTC
Great atmosphere established by the music, visuals and timing. However, I felt the interactivity was a bit lacking in that I never believed I was in enough control. I figured out fairly quickly how to play, but on several stages luck seemed to be my victory condition which made the experience for me a bit random.