{"author_link":"\/author\/kashi\/","author_name":"Kashi","author_uid":"22293","comments":[{"author_name":"Branch","author_uid":"21816","time":"Apr 28, 2013 @ 10:53pm","epoch":1367189280,"text":"doesnt work on my os. could you port it to ms-dos 6.40? :("},{"author_name":"Kashi","author_uid":"22293","time":"Apr 28, 2013 @ 11:37pm","epoch":1367191920,"text":"i will ... after you installed the needed framework"},{"author_name":"BigBlackBeard","author_uid":"20640","time":"Apr 29, 2013 @ 4:46am","epoch":1367210460,"text":"The ball have some unexpected behviors, probably because it is made whith some cubes :).\r<br\/>But it add some random movements, wich is pretty fun !\r<br\/>Good work !"},{"author_name":"Kashi","author_uid":"22293","time":"Apr 29, 2013 @ 1:46pm","epoch":1367242860,"text":"Well i think you're referring to the point, when it hit's the player-bar. I worked with a little bit vector-calculation to make the ball more controllable:\r<br\/>Ball hits Bar more on the left side - Ball gets more force to the left and so on. The ball is also a little bit controlled by rotation when it hits a block. The ball being made only out of cubes doesn't affect anything since it's physical model is a sphere. ;)"},{"author_name":"invaderJim","author_uid":"2117","time":"Apr 29, 2013 @ 3:02pm","epoch":1367247420,"text":"I like that it uses more realistic physics which makes it different. Good job!"},{"author_name":"jm77345","author_uid":"21214","time":"Apr 29, 2013 @ 3:03pm","epoch":1367247480,"text":"Nice animations and physics!"},{"author_name":"CryoGenesis","author_uid":"14720","time":"Apr 29, 2013 @ 3:03pm","epoch":1367247480,"text":"Interesting, minimalistic take on breakout."},{"author_name":"Puffi","author_uid":"5300","time":"Apr 29, 2013 @ 3:03pm","epoch":1367247480,"text":"Crashes on me as soon as I launch it. No real error message, just the basic windows &quot;CraftStudioRuntime has stopped working&quot; message.\r<br\/>\r<br\/>OS: Win7 64bit"},{"author_name":"myachin","author_uid":"10579","time":"Apr 29, 2013 @ 3:12pm","epoch":1367248020,"text":"first try? good try"},{"author_name":"Kashi","author_uid":"22293","time":"Apr 29, 2013 @ 3:57pm","epoch":1367250720,"text":"You have XNA installed Puffi?"},{"author_name":"Geoege","author_uid":"13360","time":"Apr 29, 2013 @ 6:47pm","epoch":1367260920,"text":"Dududu du du. The music is so cool !!!\r<br\/>Also love the idea of a physic brickbreaker, really interesting."},{"author_name":"DST","author_uid":"18478","time":"Apr 29, 2013 @ 6:52pm","epoch":1367261220,"text":"Linux version: You need to rename 1bitWar_Data to Data for this to work (strace helped me)"},{"author_name":"reheated","author_uid":"15514","time":"Apr 29, 2013 @ 6:59pm","epoch":1367261640,"text":"Haha - I was gearing up for standard breakout style play and was totally thrown off when the ball moved the way it did. Nice take on the game."},{"author_name":"EdoMiyamoto","author_uid":"18304","time":"Apr 29, 2013 @ 7:01pm","epoch":1367261760,"text":"That was unusual!"},{"author_name":"Puffi","author_uid":"5300","time":"Apr 30, 2013 @ 12:38pm","epoch":1367325180,"text":"&quot;You have XNA installed Puffi?&quot;\r<br\/>Oh silly me, some how I assumed I had it and didn't even check :D sorry for that, works fine now!"},{"author_name":"Van Merwan","author_uid":"17310","time":"Apr 30, 2013 @ 1:12pm","epoch":1367327220,"text":"I like the idea of a breakout with realistic physics.\r<br\/>Be carefull, starting from the level 2 the ball can stay on a white block and it will never fall down again."},{"author_name":"Kashi","author_uid":"22293","time":"Apr 30, 2013 @ 2:46pm","epoch":1367332860,"text":"Well ... you can still press R to reset the ball. ;)"},{"author_name":"Kashi","author_uid":"22293","time":"Apr 30, 2013 @ 2:50pm","epoch":1367333100,"text":"&quot;DST says ...\r<br\/>Apr 29, 2013 @ 6:52pm\r<br\/>\r<br\/>Linux version: You need to rename 1bitWar_Data to Data for this to work (strace helped me)&quot;\r<br\/>\r<br\/>1bitWar_Data? there's no file named that way   oO"},{"author_name":"Kashi","author_uid":"22293","time":"Apr 30, 2013 @ 7:14pm","epoch":1367348940,"text":"Added XNA and Mono right into the top 5 links. ;)"},{"author_name":"HelkeGames","author_uid":"20522","time":"Apr 30, 2013 @ 7:52pm","epoch":1367351220,"text":"Cool game! I Really liked it :)"},{"author_name":"jhrrsn","author_uid":"18114","time":"Apr 30, 2013 @ 9:55pm","epoch":1367358600,"text":"Really enjoyed this new take on the physics of a brickbreaker game but it made the gameplay quite comparatively slow."},{"author_name":"Kashi","author_uid":"22293","time":"Apr 30, 2013 @ 9:55pm","epoch":1367358600,"text":"Since a lot of people here and those to whom i did show it out of the LD-Community liked it, i will continue development, polish it, add more levels, bonus stuff and more weird twists i allready have in mind. ;)\r<br\/>\r<br\/>P.S.: It will also possible to disable the music or at least lower it's volume. ;P"},{"author_name":"tiffi","author_uid":"21552","time":"May 1, 2013 @ 8:46am","epoch":1367397660,"text":"A cool touch on an old game, but the bar was moving too slow for me"},{"author_name":"whilefun","author_uid":"7424","time":"May 1, 2013 @ 12:52pm","epoch":1367412420,"text":"Neat idea! The pace seemed a bit slow, and the ball got stuck a couple times, but it was pretty fun :)"},{"author_name":"Salamander3","author_uid":"20648","time":"May 2, 2013 @ 2:00pm","epoch":1367502900,"text":"Really not feeling the theme on this one. You took an already extremely minimalistic game - break out - and for some reason made it less minimalistic by adding realistic physics to it and and putting it in 3D, unnecessarily. The music was a series of toots. It looked quite slick though."},{"author_name":"SmallDeadGuy","author_uid":"7143","time":"May 2, 2013 @ 2:47pm","epoch":1367505720,"text":"Physics was kinda ok. The ball was a bit weird and seemed to just stick towards either edge of the screen. Not much polish such as menus for the 48 hours. The paddle moved far too slowly."},{"author_name":"numpad","author_uid":"17264","time":"May 6, 2013 @ 6:55pm","epoch":1367866200,"text":"Hmmm.. The game itself is good, but some things are not. When hitting a bar\/enemy\/whatever, it takes too long until it decays. I really liked the physics. The realism made it funnier than just seeing a ball moving across the screen. Awesome graphics, I really liked them. Also it fit in the theme."},{"author_name":"m64","author_uid":"21329","time":"May 6, 2013 @ 6:59pm","epoch":1367866440,"text":"I like the idea of using physics based gameplay with a classic game type. The music was getting a bit irritating after a minute or so."},{"author_name":"HuvaaKoodia","author_uid":"21836","time":"May 6, 2013 @ 8:13pm","epoch":1367870880,"text":"The game isn't very exiting at the moment, as it's not extremely challenging, yet it takes ages to clear a single level.\r<br\/>\r<br\/>I hope those weird twists you're working on are really ground breaking.\r<br\/>\r<br\/>Basically just adding multiple OP powerups would suffice."},{"author_name":"gmaker","author_uid":"20390","time":"May 9, 2013 @ 4:53am","epoch":1368074880,"text":"nice graphics! =)"},{"author_name":"sP0CkEr2","author_uid":"7135","time":"May 9, 2013 @ 4:54am","epoch":1368074940,"text":"interesting spin on breakout -- i like -- great job!"},{"author_name":"kibertoad","author_uid":"7122","time":"May 10, 2013 @ 4:03am","epoch":1368158280,"text":"I like how the ball was an actual ball and the effects of the bricks falling.  Good job!"}],"images":["ld26\/22293-b28c370cf5b4276798743e6d269fa582.jpg"],"links":[{"url":"http:\/\/das-kashi.de\/LD26\/Kashi_LD26.zip","text":"Windows"},{"url":"http:\/\/das-kashi.de\/LD26\/Kashi_LD26.app.zip","text":"OS\/X"},{"url":"http:\/\/das-kashi.de\/LD26\/Kashi_LD26_Linux.zip","text":"Linux"},{"url":"http:\/\/www.microsoft.com\/en-us\/download\/details.aspx?id=20914","text":"XNA (Windows)"},{"url":"http:\/\/download.mono-project.com\/archive\/2.10.10\/macos-10-x86\/\/MonoFramework-MRE-2.10.10.macos10.xamarin.x86.dmg","text":"Mono (OS\/X)"}],"metadata":{"g_key":"27117","g_author":"22293","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"27147","g_title":"Physix-Breaker","g_status":"UCHK1","g_place":"1013","g_commentcount":"32","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/22293-shot0.jpg-eq-900-500.jpg"],"text":"So ... here goes my Entry for my first LD48 participation.\r\n\r\n- 3 Levels\r\n- no Ending-Screen\r\n\r\nControls:\r\nA - bar left\r\nD - bar right\r\nSpace - start ball\r\nR - reset ball\r\n\r\nSource is viewable via Craftstudio.\r\nhttp:\/\/open.craftstud.io\/164.40.198.228\/d54edde8-44dd-4ff6-b95e-88c63a119c14\r\n\r\nEverything is made inside Craftstudio except sound for which I used wolfram.tones (http:\/\/tones.wolfram.com\/xid\/9038-646-8028-648-1916%0D%0A%0D%0A) and Bfxr (http:\/\/www.bfxr.net\/).<\/p>","title":"Physix-Breaker"}