Shape Struggle by csanyk
***As always, if you leave a comment I'll play and rate your game.***
Play video: https://youtu.be/67X-RhnLJaY
Post-mortem blog: http://ludumdare.com/compo/2016/04/18/shape-struggle-postmortem/
Shape Struggle is a twin-stick arena shooter that you are *probably* already familiar with...
XBOX 360 Gamepad is supported, other gamepads maybe also.
Left Stick moves, Right Stick aims and fires.
If you don't have a gamepad, WASD or Arrows + Z or Space Bar to shoot
But it's a lot harder if you can't aim and move independently.
Don't say I didn't warn you...
Enemies:
The more sides a shape has, the more power it has. When you shoot a shape, it loses a side and shifts into the next shape, and so on, until it's nothing but a line.
LINE: 10 POINTS
TRIGON: 30 POINTS
SQUARE: 120 POINTS
PENTAGON: 600 POINTS
HEXAGON: 3600 POINTS
Power ups:
STAR: Increase rate of fire
Multi-Shot: Multi-Shot
Built in GameMaker: Studio. Sound effects: bfxr. Graphics: Paint.NET, GM:S sprite editor.
Runs on Windows, HTML5 (no gamepad support in IE11; works in current Chrome/Firefox/???).
Revision history:
1.0.0.0: initial release.
1.0.0.1: fixed gamepad check logic to restore inaccessible keyboard controls during play.
1.0.0.2: fixed score not resetting at game start.
1.0.0.3: fixed spawn location bug that put entire swarm on one coordinate.
Post-compo:
1.1.0.4: changed keyboard controls to keyboard + mouse aim; tuned spawn timing/location for enemies, power-ups
1.1.0.5: performance optimizations
1.1.0.6: more performance optimizations
1.1.0.7: further tuning, camera movement
1.1.0.8: smoother gamepad aiming
Play video: https://youtu.be/67X-RhnLJaY
Post-mortem blog: http://ludumdare.com/compo/2016/04/18/shape-struggle-postmortem/
Shape Struggle is a twin-stick arena shooter that you are *probably* already familiar with...
XBOX 360 Gamepad is supported, other gamepads maybe also.
Left Stick moves, Right Stick aims and fires.
If you don't have a gamepad, WASD or Arrows + Z or Space Bar to shoot
But it's a lot harder if you can't aim and move independently.
Don't say I didn't warn you...
Enemies:
The more sides a shape has, the more power it has. When you shoot a shape, it loses a side and shifts into the next shape, and so on, until it's nothing but a line.
LINE: 10 POINTS
TRIGON: 30 POINTS
SQUARE: 120 POINTS
PENTAGON: 600 POINTS
HEXAGON: 3600 POINTS
Power ups:
STAR: Increase rate of fire
Multi-Shot: Multi-Shot
Built in GameMaker: Studio. Sound effects: bfxr. Graphics: Paint.NET, GM:S sprite editor.
Runs on Windows, HTML5 (no gamepad support in IE11; works in current Chrome/Firefox/???).
Revision history:
1.0.0.0: initial release.
1.0.0.1: fixed gamepad check logic to restore inaccessible keyboard controls during play.
1.0.0.2: fixed score not resetting at game start.
1.0.0.3: fixed spawn location bug that put entire swarm on one coordinate.
Post-compo:
1.1.0.4: changed keyboard controls to keyboard + mouse aim; tuned spawn timing/location for enemies, power-ups
1.1.0.5: performance optimizations
1.1.0.6: more performance optimizations
1.1.0.7: further tuning, camera movement
1.1.0.8: smoother gamepad aiming
Ratings
| Coolness | 83% | 2 |
| Overall | 3.15 | 523 |
| Audio | 2.16 | 587 |
| Fun | 3.43 | 252 |
| Graphics | 2.56 | 700 |
| Humor | 1.90 | 565 |
| Innovation | 2.30 | 864 |
| Mood | 2.88 | 504 |
| Theme | 2.47 | 865 |
That could be because the score doesn't reset after each death, not sure if intended ;)
This is a really addicting game! Super fun when you get 4 stars and just mowing down polygons!
You could zoom out a little bit though. So you can plan where you're headed. Now you just rely on luck =)
I think you might be right about the zoom, too. I may give that a tweak, too.
Glad you enjoyed playing my game:)
The sound design needs work as I sure you're aware of, and some better visceral feedback would make this game shine.
Aside from that, I like the progressively harder enemies, the amount of bullets increasing and even the player movement.
In both of my runs I ended up dying to a line, sadly, but with a score of roughly 350,000 and then 450,000.
I had no performance issues, and the Xbox 360 controller worked fine for me (I used the html5 version). Nice job!
@icefallgames: Glad you liked it:)
The speed of the player is a little high, but not a problem at all. The only con is that the mouse cursor is hidden here (html5 on chromium, tested on linux and os/x), so it was a little difficult to know where I was shooting.
Continue improving this game! See ya ;)
Oh, also, I think some sort of crosshair or other mouse indicator would be really helpful. The mouse cursor didn't display for me, so I had a little trouble aiming. Plus, the arena borders could use different graphics than flashy rainbowy epileptic lines. ^^'
It was fun to play around with my super-powered gatling gun for a bit, even if it's not really the greatest entry around (those are rather few and far between, anyway). ^^'
Only real complaint is the SFX. Super grating when so many enemies are dying at once.
(also as a p.s. I saw you got stuck in my game at hacking the mainframe for entering a password- at that point you simply enter in a whole bunch of characters and it will let automatically let you in, it's meant to be a joke haha)
Solid entry, gets repetitive a little quick, having the screen always so full doesn't really allow the game to show off the different enemy behaviors.
I think the difficulty curve could be a bit more friendly, it seems you can be overwhelmed with enemies pretty quickly, but still it's a lot of fun to play.