{"author_link":"\/author\/dariooligpi\/","author_name":"DarioOliGPI","author_uid":"23042","comments":[{"author_name":"ArkadyDracul","author_uid":"14249","time":"Apr 29, 2013 @ 1:12pm","epoch":1367240820,"text":"Simple and good entry!"},{"author_name":"graytest","author_uid":"11705","time":"Apr 29, 2013 @ 6:59pm","epoch":1367261640,"text":"Fun game."},{"author_name":"geepit","author_uid":"7990","time":"Apr 29, 2013 @ 7:01pm","epoch":1367261760,"text":"Really cool! Good idea"},{"author_name":"Martze","author_uid":"15824","time":"Apr 29, 2013 @ 7:05pm","epoch":1367262000,"text":"Interesting concept, but almost impossible. It's really frustrating how the blocks you're working so hard to build up keep disappearing on their own, even creating combos sometimes."},{"author_name":"FuzzyWuzzie","author_uid":"22923","time":"Apr 29, 2013 @ 7:08pm","epoch":1367262180,"text":"Simple, but I like it!"},{"author_name":"DarioOliGPI","author_uid":"23042","time":"Apr 29, 2013 @ 7:36pm","epoch":1367263860,"text":"Thanks to all :) It's nice to see so many comments :)\r<br\/>\r<br\/>@Martze: mm game is still so hard? Just think that originally the interval for destroyin tiles of same colours was 5 turns instead of 8 :)"},{"author_name":"deathray","author_uid":"17861","time":"Apr 30, 2013 @ 12:48am","epoch":1367282580,"text":"Hmm. I couldn't tell if what I was doing was good or bad. Everything just vanishes..."},{"author_name":"SkyWolf","author_uid":"18222","time":"Apr 30, 2013 @ 7:33am","epoch":1367306880,"text":"It's a reasonable amount of fun! :D nice."},{"author_name":"Catman","author_uid":"11589","time":"Apr 30, 2013 @ 9:55am","epoch":1367315400,"text":"Simple and fun, the idea of reversing tetris is really good, nice job!\r<br\/>\r<br\/>However, the destroying mechanics are counter-intuitive (one would think they'd be based on how you arrange the colored blocks) and the lack of a feedback when a cell is destroyed makes this worse. Try adding a &quot;pop&quot; animation when they get destroyed and the problem will go away!\r<br\/>\r<br\/>Good job once again :)"},{"author_name":"DarioOliGPI","author_uid":"23042","time":"May 1, 2013 @ 1:19pm","epoch":1367414040,"text":"good tip ;) thanks. I start immediatly adding the animation :)"},{"author_name":"hgouveia","author_uid":"15150","time":"May 1, 2013 @ 6:04pm","epoch":1367431140,"text":"I was very frustrated to be honest hehe, but good game :D"},{"author_name":"Qaterknan","author_uid":"11181","time":"May 1, 2013 @ 6:06pm","epoch":1367431260,"text":"Funny idea (we actually had similar to this, so I am glad we afterall chose difefrent). It is simple and entertaining."},{"author_name":"Tifu","author_uid":"7793","time":"May 9, 2013 @ 11:39am","epoch":1368099240,"text":"Interesting idea, very hard, especially the last row, unless the block actually spawns on top of your column, I don't think you can move it in time, or if you can you'd have to be crazy fast. I like the way the text at the bottom tells you you're doing things wrong :P I think a &quot;in X placements reds will disappear&quot; counter would have helped a lot, or even just &quot;in X placements a random colour will disappear&quot; counter, so you know when it's happening, even reading the rules it was kind of &quot;wait, why did that blow up?&quot; kind of thing while playing."},{"author_name":"DarioOliGPI","author_uid":"23042","time":"May 12, 2013 @ 11:59am","epoch":1368359640,"text":"Thanks for costructive comment :). I'd liked to improve that before the end of the compo, but didn't have time :_("}],"images":["ld26\/23042-af5044d8807757228fe9d0ed2c3fb968.jpg"],"links":[{"url":"http:\/\/ghostshark.it\/files\/uploads\/Unity\/TriNiTris.html","text":"Windows"},{"url":"http:\/\/ghostshark.it\/files\/uploads\/Unity\/TriNiTris.html","text":"OS\/X"},{"url":"http:\/\/ghostshark.it\/files\/uploads\/Unity\/TriNiTris.html","text":"Linux"},{"url":"http:\/\/ghostshark.it\/files\/uploads\/Unity\/TriNiTris.html","text":"Web"},{"url":"https:\/\/docs.google.com\/file\/d\/0BwX1vi9cmyJCY050OTNDZFhLSmc\/editusp=sharing","text":"Source"}],"metadata":{"g_key":"27123","g_author":"23042","g_event":"LD26","g_eventkey":"16","g_subevent":"JAM","g_urlkey":"27153","g_title":"TriNiTris (TNT)","g_status":"UCHK1","g_place":"408","g_commentcount":"14","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/23042-shot0.png-eq-900-500.jpg"],"text":"About the GAME:\r\n\r\nThis game is *really hard*. \r\n\r\nWIN CONDITION:\r\nYou reach the bottom of the board with a stack of tiles\r\n\r\nLOSS CONDITION:\r\nAll the tiles are removed from the board (you DON'T HAVE to match colors)\r\n\r\nMALUS:\r\nEvery 3 placed tiles a whole line is destroyed\r\nEvery 8 placed tiles a RANDOM COLOR is picked to be destroyed (if you misplace tiles, this will cause a chain reaction that will cause Game Over).\r\n\r\nCHEATING: not possible as far as I know. Click-spamming \"UP arrow\" never cause victory.\r\n\r\nCONTROLS:\r\nARROWS: move left\/move right\/send tile up\r\nZ: rotate left (counter-clock-wise)\r\nX: rotate right (clock-wise)\r\n\r\nNOTE: I did the game alone. Unluckily I was busy this weekend so I was not able to submit it before the 48 hours :\/. But hey! we are here for having fun:) So enjoy my game because I'm enjoying your games too ;)\r\n<\/p>","title":"TriNiTris (TNT)"}