Minimal Shootage by mramaizng

[raw]
made by mramaizng for LD26 (JAM)
I didn't get as far as i wanted but am still proud of how much I did get. I think I will continue to develop and clean this game up as I had a ton of fun just testing it.

Ratings

Coolness 37% 1594
Overall(Jam) 2.78 414
Fun(Jam) 3.04 226
Graphics(Jam) 2.59 439
Innovation(Jam) 1.52 553
Mood(Jam) 2.33 454
Theme(Jam) 3.43 215

Feedback

DaanVanYperen
30. Apr 2013 · 12:56 UTC
It even has a boss fight! Teehee.
xandy
02. May 2013 · 04:13 UTC
cool game :) maybe add a random enemy spawner to allow endless play ;)
Nonameghost
02. May 2013 · 04:13 UTC
I like it for a start, I think the minimal style can definitely be expanded on. Nice work!
domrein
02. May 2013 · 04:15 UTC
Awesome game. I love games with shooting and lots of particles. Good work.
messiano
02. May 2013 · 04:27 UTC
Good potential here, I like the direction this is going :).
LizEngland
02. May 2013 · 04:41 UTC
Short, yes, but it was fun. The boss that had the audacity to fire at me kind of sold the minimalist style :)
Arcana
02. May 2013 · 04:44 UTC
Particle effects were great. Definitely the highlight of this game in my opinion. Sound effects would have elevated this to a new level of cool.
sparkleswirl
02. May 2013 · 04:54 UTC
Really cool particle effects; definitely added the the minimal setting.
Waynetron
02. May 2013 · 04:54 UTC
I love particle effects. Refreshing the browser to have another try I didn't like as much.
kurrik
03. May 2013 · 05:04 UTC
Particle effects were really nice! Performed really nicely. Felt like you have a good foundation, need to add some variance to enemy patterns and appearance.
mebibyte
03. May 2013 · 05:04 UTC
I agree, the particles were very nice! Good work :D
dick_claus
03. May 2013 · 05:05 UTC
Good explosions :) wanna more speed :)
stqn
03. May 2013 · 05:09 UTC
Well, it's working and it's fun for as long as it lasts! A score counter would have been nice, though given the length of the game it doesn't really matter :).
sharbelfs
04. May 2013 · 01:56 UTC
Hate the gray alien. Good shooter, HTML5?
🎤 mramaizng
04. May 2013 · 17:07 UTC
Yup, it was entirely in javascript. I linked the source for those interested. Though the code is more of a caddywhompus clump of text.
elbowroom
04. May 2013 · 17:13 UTC
It was good. It was very good. The design brought back memories of R-type. I liked it while it lasted and then it suddenly stopped. I was disappointed. It's a Jam entry. I guess you didn't have much time to add an entire level? What you did manage to make, is well made.
Luck of the day games
05. May 2013 · 18:54 UTC
pretty cool game, maybe needs some polishing to be realised as a full game
TheSarcastic
05. May 2013 · 18:57 UTC
Clean and simple. Really awesome :) Add some sounds to it!
Julian Ceipek
05. May 2013 · 19:02 UTC
I really liked the minimalism and authenticity of a soundless space (although the flickering stars were a bit strange). The particle effects were very rewarding. I would have liked to see some feedback as to the amount of damage I was doing to the last enemy and found the pacing overall to be a weak point.