Miximal by Cheshyr
***MOUSE ISSUES BUG FIX: You can Adjust Mouse Sensitivity in game: '+' or '.' to increase and '-' or ',' to decrease.
Instructions: Red Buttons perform major actions, such as opening doors, replaying the active sounds in a given room, and saving that room's sound settings. Blue Buttons are used to enable and disable sounds. FPS Controls.
What will you choose to keep?
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Edit: It appears I was not clear enough on the game mechanics. This section is a bit SPOILERish, so don't read it if you want to figure it out on your own. Pressing the red button plays the active tracks for that room, simultaneously. After disabling various tracks using the blue buttons, press the red button in that room to play the remaining active tracks. In the end, you can only have one track active per room. Complete this for all three rooms to proceed. In the non-LD version, I will have an appropriate tutorial section to teach the mechanic. My apologies for any excess frustration.
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I chose to go with the traditional and literary definitions of minimalism: removing the unnecessary, and leaving the narrative blank so the player can fill in the details.
I attempted builds for all platforms, but I don't have a Linux or OSX machine, so I'm trusting Unity3D to get it right.
I'm no musician, so it's likely not every mix will be pleasant.
There are a couple known bugs, and a complete lack of a tutorial. It's easy to replay though, so feel free to try different settings. Nothing is randomized, so if you find a mix you really like, it's very easy to share with others.
Thanks for playing!
Instructions: Red Buttons perform major actions, such as opening doors, replaying the active sounds in a given room, and saving that room's sound settings. Blue Buttons are used to enable and disable sounds. FPS Controls.
What will you choose to keep?
-----
Edit: It appears I was not clear enough on the game mechanics. This section is a bit SPOILERish, so don't read it if you want to figure it out on your own. Pressing the red button plays the active tracks for that room, simultaneously. After disabling various tracks using the blue buttons, press the red button in that room to play the remaining active tracks. In the end, you can only have one track active per room. Complete this for all three rooms to proceed. In the non-LD version, I will have an appropriate tutorial section to teach the mechanic. My apologies for any excess frustration.
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I chose to go with the traditional and literary definitions of minimalism: removing the unnecessary, and leaving the narrative blank so the player can fill in the details.
I attempted builds for all platforms, but I don't have a Linux or OSX machine, so I'm trusting Unity3D to get it right.
I'm no musician, so it's likely not every mix will be pleasant.
There are a couple known bugs, and a complete lack of a tutorial. It's easy to replay though, so feel free to try different settings. Nothing is randomized, so if you find a mix you really like, it's very easy to share with others.
Thanks for playing!
Ratings
| Coolness | 100% | 1 |
| Overall | 3.06 | 674 |
| Audio | 3.65 | 84 |
| Fun | 2.42 | 1039 |
| Graphics | 2.91 | 652 |
| Humor | 1.86 | 839 |
| Innovation | 3.31 | 405 |
| Mood | 3.02 | 452 |
| Theme | 3.43 | 664 |
Otherwise nice!
The controls on my end were quite annoying, the walking would slide too much and the mouse would turn way too slow
The game is very good.
At the beginning it took me some time to get what you meant by "remove noise", but after experimenting a bit, I got the idea. I think that it would've worked much better if the player was able to turn on/off the samples and hear the changes in real time, instead of having to press the red button again.
(minimalistic comment)
That said, I felt it was underutilized here. It would have been interesting to ask the player to match pitches or tempos, or create certain combinations of sounds. Might be worth exploring further. In any case, great job!
I did however spend a lot of time just listening to and experimenting with various track combinations. I kind of just wanted to get into the groove, you know? The beats were fairly entertaining all on their own.
The mood is nice, since few story elements are given, we can imagine the one we like.