MULTIVAC by Nikteddy92

[raw]
made by Nikteddy92 for LD26 (COMPO)
Here my little game.
I'm feeling a little sick so i'm going to make it better next days!
Ty and have fun!

Here there's the site where I created the music. http://bit.ly/Zxw5Ad

Ratings

Coolness 47% 1316
Overall 2.59 1116
Audio 3.66 79
Fun 2.10 1214
Graphics 2.43 1013
Humor 2.71 269
Innovation 2.54 964
Mood 3.24 266
Theme 2.79 1152

Feedback

HeyChinaski
29. Apr 2013 · 17:52 UTC
Quirky. Good job :)
invaderJim
29. Apr 2013 · 17:54 UTC
Killer music! Pressing enter advances the conversation a little too quickly, so I was having some trouble there.
Cirrial
29. Apr 2013 · 17:59 UTC
I couldn't seem to get past the dialogue. Is that the entire game? Lack of a manual advancement for the dialogue was kind of painful as well. I liked the music!
berareu
01. May 2013 · 00:02 UTC
I liked it, I'm a sucker for story based games!
The controls need some work though, for example you can't read some dialog when you can ask question to Multivac because the text advances too quickly. And the music is very good!
gmaker
02. May 2013 · 08:34 UTC
really cool! good job!!
angelk
05. May 2013 · 20:28 UTC
The music is fantastic, one of the best mood-setters I've played so far. I think I have similar issues with the controls as other commenters.
paulopn
07. May 2013 · 23:03 UTC
Amazing music and great backstory. As the control problems have already been mentioned, I'll just say: good job! Now make more! =D
simvig
09. May 2013 · 17:14 UTC
I seem to have gotten stuck after pressing number 8 on the question screen.
GranaDa
09. May 2013 · 20:36 UTC
Loved the audio and mood! Good job!
dalbinblue
10. May 2013 · 02:46 UTC
I also could not get past the dialog. The game feels promising, and the story is great, but I couldn't get past it, nor am I sure if there is anything else other than the dialog.
lorancou
10. May 2013 · 11:04 UTC
Short
HuvaaKoodia
10. May 2013 · 12:24 UTC
Judging by the source there is nothing else than the dialog.
That is not a problem on its own if the story is interesting enough.

A few technical problems though:

-Grammar. At times it's difficult to fully understand the intended meaning of a sentence.

-No instructions anywhere. At first it seems there are no controls to speak of, but the number, arrow and enter keys all have functions depending on the situation. Too bad I had to snoop around the source to find out about some of those

-Weird progression. First there is an unskippable intro sequence. Then it jumps into a dialog system which requires player interaction. After that it's time for yet another cutscene.

It would be more consistent to have all the sections skippable, by pressing enter, and giving clear instructions on the use of other keys, as in "Arrow keys to scroll", in the game or in a specific controls page.

Manually controlling the character in the first area would have been quite nice a touch as well.

The music is wickd awsum.
That is all.
Jesse111
21. May 2013 · 00:26 UTC
Is the game unfinished? As the others on here have stated, I'm unable to get past the console dialog with the computer (and option 8 only goes to a blank screen after viewing)