MULTIVAC by Nikteddy92
Here my little game.
I'm feeling a little sick so i'm going to make it better next days!
Ty and have fun!
Here there's the site where I created the music. http://bit.ly/Zxw5Ad
I'm feeling a little sick so i'm going to make it better next days!
Ty and have fun!
Here there's the site where I created the music. http://bit.ly/Zxw5Ad
| Xna-Windows | http://bit.ly/15WBEvZ |
| Xna Frameworks (if needed) | http://bit.ly/146ZZuN |
| Source | http://bit.ly/189Kbe5 |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=12659 |
Ratings
| Coolness | 47% | 1316 |
| Overall | 2.59 | 1116 |
| Audio | 3.66 | 79 |
| Fun | 2.10 | 1214 |
| Graphics | 2.43 | 1013 |
| Humor | 2.71 | 269 |
| Innovation | 2.54 | 964 |
| Mood | 3.24 | 266 |
| Theme | 2.79 | 1152 |
The controls need some work though, for example you can't read some dialog when you can ask question to Multivac because the text advances too quickly. And the music is very good!
That is not a problem on its own if the story is interesting enough.
A few technical problems though:
-Grammar. At times it's difficult to fully understand the intended meaning of a sentence.
-No instructions anywhere. At first it seems there are no controls to speak of, but the number, arrow and enter keys all have functions depending on the situation. Too bad I had to snoop around the source to find out about some of those
-Weird progression. First there is an unskippable intro sequence. Then it jumps into a dialog system which requires player interaction. After that it's time for yet another cutscene.
It would be more consistent to have all the sections skippable, by pressing enter, and giving clear instructions on the use of other keys, as in "Arrow keys to scroll", in the game or in a specific controls page.
Manually controlling the character in the first area would have been quite nice a touch as well.
The music is wickd awsum.
That is all.