State Of Matter by keksx
Our entry for the #LD35 jam. And our very first entry for a game jam ever!
We didn't have much time but really wanted to participate for the first time.
So many things we wish we could've done.
Still had a ton of fun developing it and learned a lot, and thats the key, isn't it?
So here's our entry! We hope it at least gives you a chuckle :)
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Two Jinns are fighting each other for fun!
Players can change their "state of matter" into steam, ice or normal water to take advantage of their jinn abilities.
Ammo that hit the wall or enemy players fall down so that it can be picked up again.
There are three different modes:
When in water mode, players can run, shoot and jump
When in vapor mode, players cannot shoot anymore, but jump in the air to fly, they also fly through platforms
When in ice block mode, players can not do anything, fall really fast but won't take any damage on hit. This mode has a cooldown, indicated by the weapon(yellow buttons if ready, grey if on cooldown).
We didn't have time for a proper AI to play against, so we decided to make it 1v1 only for the Jam Entry. It's keyboard(green player) against controller(blue player)!
Controls
In Desktop version, all of these are editable so you can play on one keyboard if you wish!
Just open the game and before you click "Play!", click on the "Input" tab.
Green Player Default Layout
Space - Jump
A - Toggle vapor mode
S - Toggle ice mode
D - Shoot
Arrow keys - Move / aim
Blue Player Default Layout
A - Jump
B - Toggle vapor mode
X - Toggle ice mode
Right Bumper - Shoot
Left stick - Move / aim
Graphics are done by Maya Kuscher
Coding was done by Kevin Heese
Everything else was done together!
Since we have no idea about audio, we used assets from the Asset Jesus(Kenney's Donation Pack)!
We didn't have much time but really wanted to participate for the first time.
So many things we wish we could've done.
Still had a ton of fun developing it and learned a lot, and thats the key, isn't it?
So here's our entry! We hope it at least gives you a chuckle :)
---------
Two Jinns are fighting each other for fun!
Players can change their "state of matter" into steam, ice or normal water to take advantage of their jinn abilities.
Ammo that hit the wall or enemy players fall down so that it can be picked up again.
There are three different modes:
When in water mode, players can run, shoot and jump
When in vapor mode, players cannot shoot anymore, but jump in the air to fly, they also fly through platforms
When in ice block mode, players can not do anything, fall really fast but won't take any damage on hit. This mode has a cooldown, indicated by the weapon(yellow buttons if ready, grey if on cooldown).
We didn't have time for a proper AI to play against, so we decided to make it 1v1 only for the Jam Entry. It's keyboard(green player) against controller(blue player)!
Controls
In Desktop version, all of these are editable so you can play on one keyboard if you wish!
Just open the game and before you click "Play!", click on the "Input" tab.
Green Player Default Layout
Space - Jump
A - Toggle vapor mode
S - Toggle ice mode
D - Shoot
Arrow keys - Move / aim
Blue Player Default Layout
A - Jump
B - Toggle vapor mode
X - Toggle ice mode
Right Bumper - Shoot
Left stick - Move / aim
Graphics are done by Maya Kuscher
Coding was done by Kevin Heese
Everything else was done together!
Since we have no idea about audio, we used assets from the Asset Jesus(Kenney's Donation Pack)!
Ratings
| Coolness | 66% | 3 |
| Overall(Jam) | 2.88 | 877 |
| Fun(Jam) | 2.87 | 738 |
| Graphics(Jam) | 2.64 | 906 |
| Humor(Jam) | 2.50 | 509 |
| Innovation(Jam) | 2.72 | 811 |
| Mood(Jam) | 2.59 | 885 |
| Theme(Jam) | 3.16 | 674 |
We were originally going to add a simple AI to play against, but time was running out. As we couldn't do it properly, we scratched it and made 1v1 only with Keyboard against Controller.
A great little take on an arena brawler using the theme given to you.
Based on the feedback and other comments, we've put out a web version as well as made clear that this build *should* work with Mac and Linux as well.
We've also adjusted the control scheme; the standard is still Keyboard / Controller, but the second player can now also be put on the Keyboard in the "Input" settings tab on desktop versions.
Thanks again. <3