Awesome Artist by Zaszx

[raw]
made by Zaszx for LD26 (COMPO)
An avoider game where you need to dodge all the bullets shot at you. Gets harder with time.
A-S or LEFT - RIGHT to move, W or UP to jump / double jump, S or DOWN to crouch.

Ratings

Coolness 60% 3
Overall 2.56 1132
Fun 2.39 1060
Graphics 2.59 906
Humor 2.04 702
Innovation 2.38 1051
Mood 2.17 1147
Theme 3.12 937

Feedback

raincole
29. Apr 2013 · 06:45 UTC
Did you paint this picture!?
onzephyr
29. Apr 2013 · 06:47 UTC
I like the idea of the painting detail used as health meter. very creative.
cakemonitor
29. Apr 2013 · 07:04 UTC
I enjoyed this game, especially after the minimalists started using multi-shot patterned attacks. I would have liked for there to be a goal / win condition ... something more than 'delay your inevitable death', maybe use more of the screen and have a win condition if you reach the top.

Some sound effects and/or music would have really helped round it off and also I'm guessing that you didn't create the the artwork yourself and during the 48-hour time limit - so maybe this would have been better suited as a Jam entry?

Overall though it's a good effort - well done :)
manabreak
29. Apr 2013 · 10:25 UTC
Other than missing win condition, this was quite nice. :)
BradleySmith
29. Apr 2013 · 15:26 UTC
Quite a neat idea... like the character animation, and Bob Ross is always good!
ataxkt
29. Apr 2013 · 20:53 UTC
God damned minimalists, ruining fine art! Might have been more engaging if the game was a bit harder and a bit more fast paced - didn't become a challenge for a while for me!
CagedRat
29. Apr 2013 · 21:17 UTC
Who gave guns to the minimalists?
BarrensZeppelin
30. Apr 2013 · 06:23 UTC
Not the minimalists!

Really liked the player sprite. ^^
amijlee
01. May 2013 · 05:38 UTC
Hehe, didn't like the theme, huh?
RealyUniqueName
01. May 2013 · 08:02 UTC
Agree with previous commenters: player sprite is great
AaronYip
01. May 2013 · 08:06 UTC
Haha, the painting effects were a very creative touch! I definitely appreciate it more than enough to say that we should be a bit more lenient on the rules for special situations like this, since having an actual painting is a big part of this game's narrative and doesn't really do so for unfair advantages. (:
kyyninen
01. May 2013 · 08:16 UTC
Player health presented by background is indeed a very good idea. However I didn't like that player movement was so limited - some way to navigate y-axis would have been nice. Platforms and/or higher jump? Some kind of limited ability to levitate?
brookman32k
02. May 2013 · 14:26 UTC
Interesting idea for the minimalism theme. What I liked most is how the background changes and is more and more distorted. But I missed some sound fx.
sudorossy
05. May 2013 · 22:00 UTC
It wasn't a particularly fun game, but it was very pretty.
Saturnyn
07. May 2013 · 11:47 UTC
Liked the way the picture changes when you lose health. Having some sound fx and a faster gameplay would make the game more dynamic.
Nice work anyway :)