{"author_link":"\/author\/pentaphobe\/","author_name":"pentaphobe","author_uid":"13327","comments":[{"author_name":"pentaphobe","author_uid":"13327","time":"Apr 29, 2013 @ 2:53am","epoch":1367203680,"text":"In case anyone else has the same issue with publishing and knows as little about Haxe\/NME as I do, just use the following:\r<br\/>\r<br\/>nme build flash -web\r<br\/>\r<br\/>(the '-web' creates html and presumably a slightly different .swf as well since it seems to run more slowly)"},{"author_name":"cacciatc","author_uid":"127","time":"Apr 29, 2013 @ 5:09am","epoch":1367211840,"text":"Nice soundy things. I am also glad for your 12 year old self. There should be a judging category for that."},{"author_name":"Broxxar","author_uid":"22132","time":"Apr 29, 2013 @ 6:25am","epoch":1367216400,"text":"Cool stuff. Would be interesting to see where you take this post-compo."},{"author_name":"pentaphobe","author_uid":"13327","time":"Apr 30, 2013 @ 3:41am","epoch":1367292960,"text":"Thanks, folks!\r<br\/>\r<br\/>Yeah - a couple of things broke in an untimely fashion making it seem even more incomplete than it was!\r<br\/>\r<br\/>I did some tweaks to make an Unofficial Jam Version, which is available up the top now and will continue to be updated over the course of the day"},{"author_name":"GertJohnny","author_uid":"22774","time":"Apr 30, 2013 @ 6:51am","epoch":1367304360,"text":"I think it's a really cool concept - it would be awesome to see it fleshed out more. I totally took away the real-time aspect of it by doing all of my decisions+planning while paused. It's got a nice feel to it !"},{"author_name":"Tainted_Code","author_uid":"5752","time":"Apr 30, 2013 @ 11:06pm","epoch":1367362860,"text":"It's a pretty groovy game! Carry on with it, I'd like to see the post-compo finished!"},{"author_name":"davidpeter","author_uid":"3323","time":"Apr 30, 2013 @ 11:12pm","epoch":1367363220,"text":"Hmm, went a bit too fast. Everything kept dying and I didn't know what to do. I think I won, but not sure. Enjoyable when I did though :)"},{"author_name":"KunoNoOni","author_uid":"6464","time":"Apr 30, 2013 @ 11:12pm","epoch":1367363220,"text":"Really like the music. Interesting use of Theme. Good job!"},{"author_name":"gmaker","author_uid":"20390","time":"May 1, 2013 @ 4:41pm","epoch":1367426160,"text":"nice idea"},{"author_name":"kurrik","author_uid":"7913","time":"May 2, 2013 @ 6:36am","epoch":1367476260,"text":"Nice work - the Jam version really fleshes out your vision for the game.  Reminds me a lot of Frozen Synapse, which is a really really good thing.  The compo version did drop you into things really suddenly though."},{"author_name":"Rafael Sales","author_uid":"22086","time":"May 3, 2013 @ 7:45pm","epoch":1367610000,"text":"Good job. Interesting mood and mechanic. Congratz!"},{"author_name":"mrexcessive","author_uid":"20788","time":"May 3, 2013 @ 7:54pm","epoch":1367610540,"text":"Well that works better in the Jam version. Like Beethoven's 9th for victory.  Have rated the entry even though that version unplayable due to way fast and no tutorial level.  Good job creating the engine &amp;c. and I think you should see the &quot;better&quot; version as a bug-fix and expect that to be rated..."},{"author_name":"HuvaaKoodia","author_uid":"21836","time":"May 3, 2013 @ 8:32pm","epoch":1367612820,"text":"Rather solid effort, although I think the game would have required more tactics and strategy as a turn based game.\r<br\/>\r<br\/>Plus a few ideas:\r<br\/>-While breeding extra vulnerable\r<br\/>-Breeding reduces sizeclass by one, must wait to grow back or breed for a even smaller unit.\r<br\/>-Maps with varied topographies (Randomized).\r<br\/>\r<br\/>Now all it takes is to:\r<br\/>Select all -&gt; breed\r<br\/>Repeat until enemies appear then:\r<br\/>Select all -&gt; attack and destroy one by one."},{"author_name":"SuperlevelSebastian","author_uid":"23031","time":"May 6, 2013 @ 8:59am","epoch":1367830440,"text":"Just saying: When I try to get to the Web versions, following message appears - &quot;This domain name is being parked by Register4Less.com&quot;"},{"author_name":"MinionStudios","author_uid":"22273","time":"May 7, 2013 @ 4:30pm","epoch":1367943900,"text":"Great game! Super difficult!"},{"author_name":"pentaphobe","author_uid":"13327","time":"May 8, 2013 @ 8:53am","epoch":1368002880,"text":"Thanks for the feedback everyone (and patience with the compo build)\r<br\/>\r<br\/>Very glad the FTL\/Frozen Synapse thing made sense (thanks Kurrik!) - it wasn't what I had in mind initially, but by day 2 was a solid goal. (Yay!)\r<br\/>\r<br\/>MrExcessive:  Thanks a million!  I'm keen to keep working on this, but I really appreciate your generosity\r<br\/>\r<br\/>HuvaaKoodia: Oh noez, you found the weakness!  :)  I watched a friend's stream while he played and he did exactly the same thing.  Balance fail!  \r<br\/>I like your suggestions too - some are very similar to my original intent (wanted barriers\/topography and the point of the breeding was vulnerability) but your suggestion of the size class change is an interesting one I'd like to try.  I'd considered the idea of splitting the hitpoints between parent and child (they can still heal to full), but your approach may well prove better (and more clear)\r<br\/>\r<br\/>SuperlevelSebastian:  !!  HOLY CRAP !!\r<br\/>Thanks so very much, no idea how that slipped through the cracks..  All fixed now.\r<br\/>\r<br\/>MinionStudios:  Woot!  Nice horror game to you too, sir\/madam\/people!"},{"author_name":"Sylvain.p","author_uid":"20862","time":"May 14, 2013 @ 8:01pm","epoch":1368561360,"text":"Strange game, nice polish."},{"author_name":"dremelofdeath","author_uid":"17159","time":"May 17, 2013 @ 7:40am","epoch":1368776100,"text":"Interesting game, although I died really quickly."},{"author_name":"kddekadenz","author_uid":"10000","time":"May 17, 2013 @ 9:03am","epoch":1368781080,"text":"The game is kinda good. The sounds are good, the graphics are ok, the gameplay is interesting. However it is a bit easy."},{"author_name":"Teejay5","author_uid":"16615","time":"May 21, 2013 @ 1:01am","epoch":1369097760,"text":"Really cool game!"}],"images":["ld26\/13327-e0c2e5a3f7b36d2dfa9f5f7dc7ffc781.jpg","ld26\/13327-7923988ef27be065184468ff98c85139.jpg","ld26\/13327-2ffd8392ac69a1db73d4c7fc88ead640.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/5696832\/LudumDare%2026\/IceBreaker.swf","text":"Windows"},{"url":"http:\/\/mutantamoeba.com\/ludumdare26\/new\/","text":"Jam version(Web)"},{"url":"http:\/\/mutantamoeba.com\/ludumdare26\/","text":"Web"},{"url":"http:\/\/www.ludumdare.com\/compo\/2013\/04\/30\/icebreaker-postmortem\/","text":"Postmortem"},{"url":"http:\/\/github.com\/pentaphobe\/LD26","text":"Source"}],"metadata":{"g_key":"27156","g_author":"13327","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"27186","g_title":"IceBreaker","g_status":"UCHK1","g_place":"848","g_commentcount":"20","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/13327-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/13327-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/13327-shot2.png-eq-900-500.jpg"],"text":"note: I strongly recommend you try the jam\/post-compo version\r\n \r\n  ------------------------------------------ \r\n--- I - C - E ---- B - R - E - A - K - E - R ---\r\n------------------------------------------------\r\n\r\nIt's the early 90's vision of a cyberpunk future, and you're \"jacked\" \r\ninto your netty thingy trying to get things from things that don't \r\nwant you to have things.*\r\n\r\nOoooh.\r\n\r\nIt's even got pseudo-authentic industrial music!\r\n\r\n\r\n------------------------------------------------------\r\nWhat makes it minimalist?\r\n------------------------------------------------------\r\n\r\nYou can't quite tell, but it's a stripped-down RTS:\r\n - no resources or buildings (instead you have gestation periods for replication)\r\n - since you can't build unit factories, you instead have to replicate (and be vulnerable), but if you're standing still you will heal\r\n - there \/are\/ classes, but they are restricted to *strength* (hit amount) and *vitality* (health)\r\n - it's meant to be broken down into very short levels, generally with you collecting\/destroying something which is being protected.  (will add this for the jam\/post-compo edition, most of the code's there - just needs to be plugged in)\r\n\r\n------------------------------------------------------\r\nControls:\r\n------------------------------------------------------\r\n\r\nArrows to pan camera\r\nSelect your green guys to give them orders:\r\n  - hit [M] to Move\r\n  - hit [A] to Attack (you can also just click on enemies to attack with your selected units)\r\n  - hit [B] to \"Breed\" (actually you clone yourself)\r\n  - hit [H] to randomly hurt your selected green guy\r\n  - hit left and right square brackets '[' & ']' to move between levels as there's no detection of victory\r\n  - h...  nope. that's it\r\n\r\nThe computer player is so amazingly intelligent that it tricks \r\nyou into thinking it's a complete moron.\r\n\r\nAnd then dies.\r\n\r\nSuch is its cunning genius.\r\n\r\n------------------------------------------------------\r\n\r\n\r\n*note: my 12-year old self loves me for doing this.  \r\nYou finally got your lame future buddy!  Yay!<\/p>","title":"IceBreaker"}