Minimalistic Life by wonderwhy-er
Game Play Video:
http://www.youtube.com/watch?feature=player_embedded&v=0XT0c58p5Zc
Uploading in last moments.
Known issues:
- Does not turn off on android - Fixed
- Precision of putting blocks - Fixed
- On level with spinner zooming is requirement to progress
Bad UX/UI :) Will be fixed in postmoretem version
Its inspired by games like this
http://www.youtube.com/watch?v=ZzrJrmcItMU
Toys like this
http://tonematrix.audiotool.com/
And videos like this
http://www.youtube.com/watch?v=C2vgICfQawE
And obviously needs a lot more of work and testing.
But I think potentially power of idea is great, just failed to bring it out in 48 hours, well that's for postmortem post.
UPDATE: Fixed small bugs, and uploaded source
http://www.youtube.com/watch?feature=player_embedded&v=0XT0c58p5Zc
Uploading in last moments.
Known issues:
- Does not turn off on android - Fixed
- Precision of putting blocks - Fixed
- On level with spinner zooming is requirement to progress
Bad UX/UI :) Will be fixed in postmoretem version
Its inspired by games like this
http://www.youtube.com/watch?v=ZzrJrmcItMU
Toys like this
http://tonematrix.audiotool.com/
And videos like this
http://www.youtube.com/watch?v=C2vgICfQawE
And obviously needs a lot more of work and testing.
But I think potentially power of idea is great, just failed to bring it out in 48 hours, well that's for postmortem post.
UPDATE: Fixed small bugs, and uploaded source
Ratings
| Coolness | 55% | 3 |
| Overall | 2.94 | 800 |
| Audio | 2.90 | 435 |
| Fun | 2.55 | 952 |
| Graphics | 2.66 | 853 |
| Humor | 1.88 | 819 |
| Innovation | 3.30 | 411 |
| Mood | 2.73 | 713 |
| Theme | 3.71 | 386 |
Good work overall
I know, will be working on a fix little bit later for precision. Noticed the problem too late.
Oh, and I love how the sounds played!
One thing that annoyed me was that it was too easy to restart the game, it frustrated me some times. D:
As for restart and stuff, sadly on side of "content" and "balance" I failed this time but I plan to use this prototype to make proper balanced games on it later, will see, any feedback and ideas are welcome ;)
Hmm, and yeah sounds is curious part of it, I am thinking on allowing different sample packs later when I improve how sound system works, could make for great procedural music toy ;) Convay's song of life and death :D
On zoom yeah, my mistake, I fixed it a little in later version but it was probably bad idea to put it in to "requirement", while it was a bad idea to not put it in to a requirement too... Just lacked time to make it better.
For starters, restart shouldn't erase what pixels have been placed, and we should be able to just click to place.
Great work on having red and green cells interact in an interesting way, and I love the way the sound works
http://www.kongregate.com/games/squidsquid/the-irregulargame-of-life
Spent long time playing it few years ago, check this variation u'll like it.
Anyway thanks for reminding me of game of life.
What am I missing ?
GaminYourWay, yeah, need to improve text ;(
You need to pinck/mouse wheel to zoom in or out.
So you need to survive and learn to zoom in and out.
The game isn't really playable yet unless you already know about the Game Of Life mechanics (which you do obviously, your gameplay footage is quite impressive!)
Please go on with it I'd be glad to play a finished version.
(btw the sounds and visuals work great)
Yeah idea is way better then implementation at this point.
I will create a blog/fb page latter I guess when I will have new results I can show.
As for my footage, joke is that its structures I learned while I was making it :D Some purely by accident.
As for last level shown it was pure dumb lack on my second try, which is not good actually for a game, that I passed it quickly on dumb luck >:(
Dragging each Pixel out was a bit tedious though. But just drawing on the field would probably make it too easy.
Though right now I am thinking that first I will go in direction of "one pixel per step"
Still on mobile there is problem of precision so you need to see where you are putting the pixel before putting it somehow. But it still can be done differently in better UX fashion, I agree.
Really thanks for input!
It did get a bit too difficult for me to figure out what shapes were good and which weren't. But all in all, really cool!
Also i fixed my entry, so if you'd like to check it out again, you should be able to play it now! :)
Thanks!
Yeah piano thingy was one of my "wishes" for it and it worked better then I excerpted from 48 hour experiment.
As for difficult to predict. I have number of ideas of where to go with, difficulty to predict is one of things to solve and I have idea.
Though there is bigger problem as there are shapes that create almost chaotic explosions of "complexity" which from game design perspective are unbalanced. So I will need to think of ways to work around it. But I do have few ideas already :)
@wzl
Thanks :) And yeah, when idea came to me I was too intrigued to not try it :D
Cool, checked and your game is as good as it looks on screenshots, which are good :D Rated!