Don't paint me, I'm busy by Wish I Was an Astronaut

[raw]
made by Wish I Was an Astronaut for LD26 (COMPO)
Source, timelapse, and mute button coming once I relearn how to sleep.

WARNING: Contains mature theme (reference to drugs) used in an immature context.
Also does not contain a mute button as of yet. Is planned for update.
A game made in under 48 hours for the 26th Ludum Dare competition.
You control Yari Sugi, the young, rather violent girl, who has seen the millions to be made in minimalist art, and thinks it might be worth a shot at it herself.
A good old fashioned beat em up, with about 10 minutes of gameplay, including three enemies, and a boss.

Ratings

Coolness 49% 1236
Overall 3.07 664
Audio 3.68 73
Fun 3.00 538
Graphics 3.00 569
Humor 3.36 106
Innovation 2.36 1061
Mood 2.91 531
Theme 3.00 1022

Feedback

JonRB
29. Apr 2013 · 03:42 UTC
The music sets the scene really well and the levels are pretty well balanced. I love the strange humour. The graphics could be better but work well with the theme I suppose.

I like the combat combos and the dialog in particular.

10/10 would bang.
J
29. Apr 2013 · 14:08 UTC
I like it. The music and graphics are good apart from the text box head things. I didn't understand the enemy health bar for quite a while, but that's probably because I'm silly.

I enjoyed playing, for a while, but it seems to me that the best strategy is to be careful and take your time, which isn't very fun. I'm not sure how you that could be improved. I think the length is about right - I wouldn't make it any longer unless you add new mechanics.
JonRB
29. Apr 2013 · 16:06 UTC
The more hair the enemies have, the more dangerous they are..
brxtr
29. Apr 2013 · 20:25 UTC
The gameplay is largely repetitive and tiresome, but I appreciated the variation in enemies and the humour. The music was probably the best aspect of the game.
Starspell
30. Apr 2013 · 20:50 UTC
Music is great. The humour is fun as well. The game play and graphics are pretty good as well. The lowest level of enemy probably should have less health as they take forever to go down. I liked the introduction of other enemies throughout. Could have done with a little more variety. Nice job!
messiano
04. May 2013 · 16:40 UTC
Really enjoyed the introduction, graphics and music! Gameplay could be tightened up, but overall your entry is pretty amazing for 48hs. Congratulations!
sudorossy
04. May 2013 · 20:55 UTC
Good game. Far too much dialog!
SuperDisk
12. May 2013 · 15:41 UTC
Wow, great game. Final boss was quite hard.
🎤 Wish I Was an Astronaut
17. May 2013 · 16:22 UTC
Thanks for all the feedback guys!
(I may not like to admit to it, but negative comments are the most useful to me, they tell me what to improve. Positive ones feel good though, so thanks all for commenting! :D)
DdlyHeadshot
17. May 2013 · 16:51 UTC
Quite a good old-school beatemup. You owe me a new "G" key though...
multikorv
19. May 2013 · 16:32 UTC
Nice music!
kibertoad
19. May 2013 · 18:00 UTC
great story. probably the most coherent one at this jam. also, genuenly funny and awesome idea for the boss fight. this game makes me horny.
commanderstitch
19. May 2013 · 18:57 UTC
love the main char. she's awesome. liked the music and an am in awe that you made that from scratch yourself. The mechanics seem nice, although the fighting became timing and button mashing to win it seemed. The boss was awesome. loved the things that dropped. The bullets got their own shadow as big as a man... xD
Christina Nordlander
19. May 2013 · 20:22 UTC
Pretty good, if not all that innovative. The storyline and writing are very funny, and I like Yari. The battles were just challenging enough to keep me coming back when I got beaten. The graphics are nice; my only problem is that the fighting animations are a bit uninspired. Also, the font wasn't very easy to read.

Apart from those nitpicks, nice work.
MinionStudios
20. May 2013 · 13:42 UTC
Because that's all that art is.
Yezu
20. May 2013 · 14:02 UTC
I like your take on the theme :)