goldmine by frosty

[raw]
made by frosty for LD26 (JAM)

Ratings

Coolness 45% 1411
Overall(Jam) 3.37 174
Audio(Jam) 3.17 195
Fun(Jam) 3.30 129
Graphics(Jam) 3.67 154
Humor(Jam) 1.80 362
Innovation(Jam) 2.10 499
Mood(Jam) 3.27 174
Theme(Jam) 3.70 121

Feedback

enzo
29. Apr 2013 · 16:49 UTC
That sunset is super classy, and also the dot in the i in 'goldmine' was a nice touch I think!
h2n0
29. Apr 2013 · 16:50 UTC
Good game love how the art changes as you go into the goldmine
Andrewves
30. Apr 2013 · 08:13 UTC
I really like the simplistic art style and mood of this game.
EdoMiyamoto
30. Apr 2013 · 08:23 UTC
Awesome graphics, gameplay is perfect!
Alex Shestakov
30. Apr 2013 · 13:33 UTC
Really liked the style!
Alphonsus
30. Apr 2013 · 14:54 UTC
Simple and fun gameplay, and I love the graphics!
Tate
30. Apr 2013 · 16:59 UTC
Fantastic as always frosty. Great job man!
Nick Cash
06. May 2013 · 16:12 UTC
From my Jammate Brian: "The minimal music and style were nice. The scanlines were a nice touch graphically. Fun to play through real quick."
AlexFili
08. May 2013 · 17:47 UTC
It's a fun game but a little hard in places. The collision detection isn't pixel perfect but it does a satisfactory job. Good game!
naufr4g0
08. May 2013 · 18:19 UTC
Good minimalist art design here! :D
I like the game and the graphic style.
I don't like too much collision detection, that have some bugs.
klianc09
08. May 2013 · 19:00 UTC
At first it is not clear that the cacti harmful, they seem to belong to the background, still the overall art is really pretty. In terms of gameplay, it's a solid platformer, but there is nothing special about it. But it's good that you managed to polish your game.
geepit
08. May 2013 · 19:01 UTC
Cool style, nice game
foyosoft
11. May 2013 · 18:20 UTC
Brilliant! Great game. Loved the graphics and game play. Simple controls meant that any dying was the player's fault and not the game. Awesome!!
Harsay
18. May 2013 · 09:42 UTC
Minimalisitc atari-like graphics. I like this kind of games. I found some little collision bugs (I know that it's very annoying to write collision code. Waterfall (?) level was challenging. For future try to implement jump delay after being on ground tile. It was fun to play.
CiderPunk
18. May 2013 · 10:53 UTC
Super frustrating on the first screen with the bats but kept me coming back, i'm not sure i like the way he falls either, otherwise very nice!
Pisti
18. May 2013 · 12:33 UTC
Awesome graphics, blends nice with the music! The level with the 4 bats was a bit tricky - the collision also resolves in a weird way when you jump into the top tile. Nice entry!
Mach60KAS
18. May 2013 · 12:42 UTC
Wow, I really enjoyed this! The music wasn't made in an autotracker, which was rally refreshing! The graphics fit the theme well, I thought the visual style was very strong. Well done! :)
MinionStudios
18. May 2013 · 14:53 UTC
Well done and very challenging!
Zaxuhe
18. May 2013 · 15:24 UTC
I liked the game, simple and minimalistic
lorancou
18. May 2013 · 16:19 UTC
Quite a classical platformer but I like your art. Kudos for that!
metadept
18. May 2013 · 16:28 UTC
This was a lot of fun! The graphical style worked very well, and the simple audio also fit perfectly. The levels were pretty well designed with a good amount of variety. If you keep working on it, it would be worth spending some time on the edge mechanics for jumping and landing on platforms, because it was sometimes too mushy and sometimes too touchy. Great job all in all, though.
GeorgeBroussard
20. May 2013 · 22:45 UTC
Enjoyed the hell out of this. Great art, levels and music. Collision was off and could be polished up but short and sweet and I played till the end. Good stuff.