{"author_link":"\/author\/adjotur\/","author_name":"Adjotur","author_uid":"23103","comments":[{"author_name":"CogentInvalid","author_uid":"22583","time":"Apr 29, 2013 @ 3:51am","epoch":1367207160,"text":"The game seemed to run slowly on my computer, maybe because I had a lower framerate. All in all it was pretty good for an early game made in 48 hours. I think the combat would have been more interesting with some flying or jumping enemies (if there were any, I didn't manage to get to them), since it would give jumping more of a purpose besides getting across the bridge."},{"author_name":"fueelin","author_uid":"3827","time":"Apr 29, 2013 @ 4:13am","epoch":1367208480,"text":"Ran fine on my computer, but I couldn't really seem to damage the second enemy type...  Bridge got owned :("},{"author_name":"Adjotur","author_uid":"23103","time":"Apr 29, 2013 @ 4:27am","epoch":1367209320,"text":"I realized that I had one value off, quickly changed that and now the game should work much better."},{"author_name":"Nonameghost","author_uid":"20603","time":"Apr 29, 2013 @ 4:58am","epoch":1367211180,"text":"Getting an error that there's no main class? I think I have some problems with Java anyway..."},{"author_name":"robcozzens","author_uid":"10944","time":"Apr 29, 2013 @ 5:04am","epoch":1367211540,"text":"Pretty cool idea.\r<br\/>The jumping animation could use some improvement... (using acceleration instead of just velocity)\r<br\/>The bridge health never lowered even though bad guys got to it."},{"author_name":"frr171","author_uid":"1675","time":"Apr 29, 2013 @ 5:06am","epoch":1367211660,"text":"Cool idea - although it seemed like my bridge was invincible for some reason."},{"author_name":"ananasblau","author_uid":"3562","time":"Apr 29, 2013 @ 5:07am","epoch":1367211720,"text":"Either it's slow (mac, shows FPS 30) our your controls are slow, neither is fun. New wave won't appear until I killed the last? That's almost boring ;)"},{"author_name":"Adjotur","author_uid":"23103","time":"Apr 29, 2013 @ 5:10am","epoch":1367211900,"text":"Ugh. Sorry about the invincable bridge. Small error on values :("},{"author_name":"mikebolt","author_uid":"22998","time":"Apr 29, 2013 @ 5:11am","epoch":1367211960,"text":"Those dang fire ghosts hurt my bridge! The rest of the enemies are pretty weak though. Good fun."},{"author_name":"Adjotur","author_uid":"23103","time":"Apr 29, 2013 @ 5:12am","epoch":1367212020,"text":"Thanks mike :) Also, yeah, the fireballs are pretty nasty."},{"author_name":"netgrind","author_uid":"12128","time":"Apr 29, 2013 @ 5:21am","epoch":1367212560,"text":"I had a problem with no main class when I tried to run the jar."},{"author_name":"Milo","author_uid":"2934","time":"Apr 29, 2013 @ 9:00pm","epoch":1367268900,"text":"I unfortunately didn't make it to the final wave (I made it to wave 15, then lost).  I was excited for each new wave though, because I wanted to see if new things would arise. It did, by the time I lost, start to feel repetitive, since the game had a slow pace (I didn't have to dodge much of anything or move quickly) and mostly had me hitting enemies with my dagger from behind."},{"author_name":"Arcana","author_uid":"22457","time":"May 2, 2013 @ 3:41am","epoch":1367465760,"text":"The frame rate was really high but it was really hard to see that I was attacking. I wish I had a bigger sword. :) My bridge though was certainly dying, but the &quot;game over&quot; was a little bit abrupt. A &quot;retry&quot; option would be good. I don't think I was taking any damage even though I had a life bar?\r<br\/>\r<br\/>Keep it up. BTW I really liked the color scheme for the blocks on the ground."},{"author_name":"tankete","author_uid":"21907","time":"May 4, 2013 @ 5:08am","epoch":1367643780,"text":"Fun. Definitely look into how to add sound as it'll help keep players engaged."},{"author_name":"Adjotur","author_uid":"23103","time":"May 4, 2013 @ 5:10am","epoch":1367643900,"text":"Thanks tankete. On a side note, in the past week since the compo I have done a bit more work on the game. Patched some mechanics and actually learned how to add sound :D. Game plays so much better, and I wish I could share it!"},{"author_name":"hnjslater","author_uid":"16286","time":"May 6, 2013 @ 10:27pm","epoch":1367878920,"text":"Good first try!"},{"author_name":"Jellycakes","author_uid":"13474","time":"May 6, 2013 @ 10:30pm","epoch":1367879100,"text":"Was pretty cool, the attack was a bit slow so I couldn't really kill any enemies in time to save my bridge. Good job anyway."}],"images":["ld26\/23103-65ba40be97a026140de2b61e63965afc.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/qu3j0ns8ba6p9q7\/LudumDareMilosBridge.jar","text":"Windows"},{"url":"https:\/\/www.dropbox.com\/s\/qu3j0ns8ba6p9q7\/LudumDareMilosBridge.jar","text":"OS\/X"},{"url":"https:\/\/www.dropbox.com\/s\/qu3j0ns8ba6p9q7\/LudumDareMilosBridge.jar","text":"Linux"}],"metadata":{"g_key":"27186","g_author":"23103","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"27216","g_title":"Milo's Bridge","g_status":"UCHK1","g_place":"1329","g_commentcount":"17","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/23103-shot0.PNG-eq-900-500.jpg"],"text":"2D Platform Defender made from scratch in java.\r\n\r\nGame will run on any platform running Java.\r\n\r\nUnfortunaly, there is no sound, because I'm fairly new to programming, and I have not learned how to make sounds yet \/ implement them into a game. Maybe if I end up finishing this on my own time, I will add some music. Anyways, enjoy.\r\n\r\n\r\n\r\n\r\n--------\r\nP - Pause\r\nB - Shop\r\n\r\n(Sorry for these not being included, ran out of time)<\/p>","title":"Milo's Bridge"}