Less qq, more pew-pew by MauMaGau

[raw]
made by MauMaGau for LD26 (COMPO)
HTML5 top-down shoot-em-up with 15 rounds.
Requires a mouse & keyboard.
Works in Chrome & Firefox, probably in Safari. Very broken in IE.
Your feedback is adored =D

Ammo won't regen when you move,
Health won't regen when you shoot;
Less is more ;)

Ratings

Coolness 62% 3
Overall 3.26 457
Fun 3.14 416
Graphics 2.51 968
Humor 2.17 603
Innovation 2.89 748
Mood 2.45 966
Theme 3.86 270

Feedback

Sgt Squirrelly
28. Apr 2013 · 23:17 UTC
Great ending. Beat it on the first run through, but felt like I was going to die at several points on the way. Very well balanced and paced, as well as a really neat mechanic to begin with. Great job. Will make sure I come back and rate later.
sanojian
29. Apr 2013 · 17:48 UTC
Very smooth and fun game. I wish you could move and shoot at the same time.
CogComp
29. Apr 2013 · 17:49 UTC
Nice learning curve. Definitely my favourite game so far!
dualtagh
29. Apr 2013 · 19:45 UTC
very nice!
Rafael Sales
29. Apr 2013 · 20:06 UTC
Good idea.
tonic
29. Apr 2013 · 20:08 UTC
Some of those baddies are nasty! Nice but pretty hard game.
sfernald
29. Apr 2013 · 21:01 UTC
Had difficulty because it seemed like it wouldn't shoot properly.
queader
30. Apr 2013 · 16:03 UTC
Simple, hard and very cool! :)
thatwhichis
30. Apr 2013 · 17:45 UTC
lol, "Lose." in itty-bitty text! It's so... <i>understated</i>. Yes.

I'll keep trying!
rwos
30. Apr 2013 · 21:33 UTC
Nice minimalistic art style. I also like that standing still and doing nothing is part of the game mechanics. Sound would have been cool. But overall it's a really nice game to play! Great job!
avidgamerNino
30. Apr 2013 · 22:40 UTC
I can't move and shoot. AWWWWWW! Nice and simple, staying toward the theme
TheSarcastic
01. May 2013 · 13:32 UTC
One of the best I've played in this LD so far. Really well polished. Feels good to shoot and move, it's fair when I'm hit. Just the right ammount of stuff, really. Improvments? I'd say that some sounds could help with the experience, and graphics on a long term. Cheers!
gre
01. May 2013 · 14:55 UTC
Very good game, progressing and addictive, it becomes very hard to survive especially when moving to a new level (you have to be super reactive, I would love to have some seconds before the level to start to anticipate my move)
Would be great with some audio too :)
🎤 MauMaGau
01. May 2013 · 15:12 UTC
Thanks everyone for your great feedback =) Thanks to you, there will be a version two, hopefully this weekend.
GranaDa
01. May 2013 · 15:30 UTC
"Less qq, more pew-pew" and even more fun! :)
netmute
01. May 2013 · 20:14 UTC
"Oh, I think I got this, I will just.... AH THESE BASTARDS FIRE BACK". Nice one :) I liked that the core mechanic was inspired by the theme.
Dark Acre Jack
02. May 2013 · 21:34 UTC
That escalated quickly. Not sure how the shooting mechanism works, maybe if it was a bit more clear it would be less frustrating. Good minimal style.
playvue
02. May 2013 · 21:38 UTC
Lol, great game! Got REALLY hard REALLY quick though! (Damn those evil circles!)
someone
02. May 2013 · 21:59 UTC
Very nice. I really like the conflict the core mechanic creates. An nice break from the infinite shooting these games usually have.
Chugged a bit on the later levels when the screen was covered in bullets.
Them circles are evil.
🎤 MauMaGau
07. May 2013 · 22:18 UTC
QQPP2 is up and running on http://dtownsend.co.uk/dev/qqpp2/
But please rate the original for Ludum Dare =)