Space Captant by Norgg
Travelling with urgent supplies from the Potato Zone, the Space Captant makes a mistake.
An exploration game featuring an extremely accurate simulation of potatoes in space.
Things which aren't intentionally confusing:
The arrow shows your velocity, not where you're meant to go.
The objective involves bringing things home.
Made with Haxe, NME and Nape.
An exploration game featuring an extremely accurate simulation of potatoes in space.
Things which aren't intentionally confusing:
The arrow shows your velocity, not where you're meant to go.
The objective involves bringing things home.
Made with Haxe, NME and Nape.
| Flash | http://norgg.org/files/space_captant/ |
| Source | http://norgg.org/files/space_captant/space_captant_src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=5283 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.45 | 283 |
| Audio | 2.88 | 443 |
| Fun | 3.33 | 261 |
| Graphics | 2.98 | 596 |
| Humor | 3.36 | 106 |
| Innovation | 3.82 | 100 |
| Mood | 3.42 | 179 |
| Theme | 3.52 | 571 |
Great game! Loved the fact that you can interact with the surface of each potato :P
Controls feel good. Music is nice and appropriate. Good fun.
I love this one.
"Yay!"
Much fun playing this. I wasn't quite sure when I would win, but it became clear how to win after I understood that the rocket can carry two types of cargo.
Appreciated the music, the potato stats, the undamped thrust, the playfield zoom, the seemingly perfect gravity implementation, the terrain deformation, and good use of potato.
Was surprised by the location of the terrain deformation under the center of the Captant -- I thought it would occur under the head.
Occasionally frustrated when the rocket or the Captant overturned and I could not eat my way out of the situation.
1. Occasionally ants will try to pilot your ship. It's rare, but it happens. It's easy to regain control, but they don't fill your gauge or hop out at the colony.
2. Separate buttons for eat/fly ship. Would be very useful for getting unstuck.
3. More game play after the colony is content. I want to get all the ants back home!
Keep in mind I'm only mentioning these things because it shows such promise. And I'm sure you want to move on to other things. But... this game could be really good... maybe even multiplayer?
But it had a great sense of exploration, also because I did not know how everything worked when starting. I would like to see a lot more of this game!
Also a different music on surface would be nice too.
Loved it! (I checked out your previous entries and recognized the Kittelutioning, which I liked too).
Nice game !
I'm going to gradually carry on work with this, probably with the aim of doing a sequel with destructible potatoes that you can burrow into, a bunch more stuff to do out there and (hopefully!) multiplayer. I'll also be trying to fix up some stuff that people find confusing without ruining the feeling of exploration in this thing.
And if only these ants made discoveries and had adventures like the Clangers... you would have something very special.
The graphics do feel over simplistic however - I think the game could retain it's feeling and benefit from more detailed art. Sound effects too - although the music you have made is perfect for the game,