Succession by chrysiridia
doubles as an atmospheric black metal album cover art generator
Warning: Inaccurate in-game botany alert (I'm not happy about it, the biology student in me is weeping)
In the context of botany, succession refers to the settlement of plants in places that either weren't inhabited by an ecological community previously (primary succession) or have been significantly disturbed to allow for new plants to colonize the area and assert dominance (secondary succession).
Lots of dissonant sounds in this one. Save your ears and turn your sound DOWN. (Or don't, but just as a warning.)
This is a slow-ass game, the kind of thing that, in its later stages, is better experienced running in the background. Also, because of the limitations of my toolset, it lags like hell when there's too much stuff on my screen, although it's the kind of game where that isn't really a big deal. That being said, I don't really know how to fix it with what I've got. I'm sorry!
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EDIT (4/29):
Intentionally vague instructions/explanation:
-The number at the top left corner refers to how many of each seed you have.
-Seed 1 attaches to the screen. The rest fall.
-Use up all of the seeds to reach an end state. (I should have included a "give up" button of some sort. My bad.)
-Looking up how primary succession occurs might help. There's a reason the seeds are associated with the number keys.
-(less vague, added 4/30) Seeds only grow on top of where preceding seeds have grown (e.g. seed 3 grows on 2), and only if the preceding seeds have grown to a sufficient stage. (I should have made decomposition animations blargh)
Warning: Inaccurate in-game botany alert (I'm not happy about it, the biology student in me is weeping)
In the context of botany, succession refers to the settlement of plants in places that either weren't inhabited by an ecological community previously (primary succession) or have been significantly disturbed to allow for new plants to colonize the area and assert dominance (secondary succession).
Lots of dissonant sounds in this one. Save your ears and turn your sound DOWN. (Or don't, but just as a warning.)
This is a slow-ass game, the kind of thing that, in its later stages, is better experienced running in the background. Also, because of the limitations of my toolset, it lags like hell when there's too much stuff on my screen, although it's the kind of game where that isn't really a big deal. That being said, I don't really know how to fix it with what I've got. I'm sorry!
---
EDIT (4/29):
Intentionally vague instructions/explanation:
-The number at the top left corner refers to how many of each seed you have.
-Seed 1 attaches to the screen. The rest fall.
-Use up all of the seeds to reach an end state. (I should have included a "give up" button of some sort. My bad.)
-Looking up how primary succession occurs might help. There's a reason the seeds are associated with the number keys.
-(less vague, added 4/30) Seeds only grow on top of where preceding seeds have grown (e.g. seed 3 grows on 2), and only if the preceding seeds have grown to a sufficient stage. (I should have made decomposition animations blargh)
Ratings
| Coolness | 67% | 3 |
| Overall | 2.87 | 882 |
| Audio | 2.68 | 574 |
| Fun | 2.00 | 1238 |
| Graphics | 3.11 | 497 |
| Humor | 1.55 | 1015 |
| Innovation | 3.58 | 217 |
| Mood | 3.10 | 398 |
| Theme | 3.35 | 737 |
karsyf: Haha, I've been playing a lot of SP lately, it definitely shows.
Jerm: I agree that I probably should have included more instruction with it (I tend to get the impression that people can read my mind, I should stop that).