{"author_link":"\/author\/magimaster\/","author_name":"MagiMaster","author_uid":"23161","comments":[{"author_name":"rujo","author_uid":"12028","time":"Apr 29, 2013 @ 10:13am","epoch":1367230080,"text":"simple tower game, nice entry though"},{"author_name":"ndssia","author_uid":"22566","time":"Apr 29, 2013 @ 11:16am","epoch":1367233860,"text":"Needs more enemies! \r<br\/>\r<br\/>Good effort though mate!"},{"author_name":"Ditto","author_uid":"14669","time":"Apr 29, 2013 @ 11:21am","epoch":1367234160,"text":"a bit slow perhaps, but interesting idea and great minimalism!"},{"author_name":"Winterblood","author_uid":"4051","time":"Apr 29, 2013 @ 11:44am","epoch":1367235540,"text":"Nice reduction to basics, but needs balancing - I survived 124 rounds on my first go, took over half an hour :)  Difficulty should ramp up faster IMHO.  I like the option to shoot out bridges."},{"author_name":"YM","author_uid":"11344","time":"Apr 29, 2013 @ 1:35pm","epoch":1367242200,"text":"I liked the random (or reasonably extensive) enemy shape design.\r<br\/>\r<br\/>It starts off incredibly slowly and takes quite some time to build to an interesting pace but even then enemies seem to be limited to one at a time which makes the concept of any of them reaching the tower quite unrealistic and pushes a game with potential into the realm of wasting it."},{"author_name":"MagiMaster","author_uid":"23161","time":"Apr 29, 2013 @ 2:43pm","epoch":1367246280,"text":"I'm starting to rethink the one-enemy-at-a-time thing. Besides what's already been mentioned, the evolution of the enemies would probably work better if there were more of them. (On the other hand, it'd be less in line with the contest theme, so it'd probably be better to improve the single enemy balance.)"},{"author_name":"tonic","author_uid":"66","time":"Apr 29, 2013 @ 3:29pm","epoch":1367249040,"text":"It's quite slow to progress, and the creatures characteristics feel more or less random to me, which have nice shapes though.  It's a good base for something which could be refined more to make it a bit more interesting. :)"},{"author_name":"LemonTree","author_uid":"16595","time":"Apr 29, 2013 @ 4:08pm","epoch":1367251380,"text":"Great idea!"},{"author_name":"MaxguN","author_uid":"21322","time":"Apr 29, 2013 @ 6:37pm","epoch":1367260320,"text":"Quite addictive. Fun to play but, well, i'd see it with more ennemies\/features (but that wouldn't suit the theme ^^). Well done :)"},{"author_name":"radmars","author_uid":"18627","time":"May 3, 2013 @ 1:45am","epoch":1367545200,"text":"a really great start, I think the ramp up at the beginning takes a bit too long though, i think speeding up those early levels would do wonders. solid entry :D"},{"author_name":"itsZN","author_uid":"11627","time":"May 3, 2013 @ 2:01am","epoch":1367546160,"text":"I like how you only have one tower. Nice job"},{"author_name":"csanyk","author_uid":"10473","time":"May 19, 2013 @ 4:13am","epoch":1368936480,"text":"Didn't ever feel challenging.  The lone enemy never stood a chance."}],"images":["ld26\/23161-a20bb2e02c1885ad4d2c2ccd96ca05f4.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/29146569\/MinimalTD\/index.html","text":"Web"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/29146569\/MinimalTD\/MinimalTDSource.zip","text":"Source"}],"metadata":{"g_key":"27216","g_author":"23161","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"27246","g_title":"The Last Tower","g_status":"UCHK1","g_place":"1013","g_commentcount":"12","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/23161-shot0.png-eq-900-500.jpg"],"text":"One tower versus one evolving enemy. Survive as long as possible.\r\n\r\nClick on the bridges to attempt to destroy them. Click elsewhere to target the enemy again.\r\n<\/p>","title":"The Last Tower"}