The Rules Are Simple... by saampahlavan

[raw]
made by saampahlavan for LD26 (COMPO)
The Rules Are Simple... is a minimalistic game that centers around the visuals of minimalist artist Piet Mondrian. As you play the game the rules change....

Platform: Flash

Engine: Flixel

Sounds: Garage Band

Other: Flash Develop / Photoshop

Enjoy!

Ratings

Coolness 69% 3
Overall 3.27 447
Audio 3.02 368
Fun 3.13 423
Graphics 3.05 540
Humor 1.89 812
Innovation 2.81 794
Mood 2.78 651
Theme 3.95 196

Feedback

naxum
29. Apr 2013 · 00:39 UTC
Minimalismmmmm
bastiandantilus
29. Apr 2013 · 04:12 UTC
The audio is great! I do hate the lack of vertical control, though.
deathray
29. Apr 2013 · 04:14 UTC
I knew I'd see a Mondrian game! Points for theme, although this type of gameplay frustrates me and my bad coordination.
Loren
29. Apr 2013 · 04:16 UTC
really nice sound :)
EdoMiyamoto
29. Apr 2013 · 04:17 UTC
Nice and simple
Frankus
29. Apr 2013 · 04:18 UTC
Too bad it runs so slowly. I hope it's only me.
JigxorAndy
29. Apr 2013 · 04:20 UTC
Awesome game! I really liked how the levels were short and the mechanics kept staying fresh. The end was cool as well. Nice work!
fueelin
29. Apr 2013 · 04:22 UTC
That was really really good. Very fun/satisfying and great use of the aesthetic. Awesome.
xel
29. Apr 2013 · 04:26 UTC
Beat it after many many deaths. The different rule variations were cool and kept the game interesting. The end screen was also a nice treat. Good work.
Alec Von Arx
29. Apr 2013 · 04:27 UTC
Awesome game! Great use of the theme! Make sure you play it to the end so you can draw your own art haha. I found myself using spacebar to jump so my move hand was independent from my jump hand. Bookmarked ;)
FuzzyWuzzie
29. Apr 2013 · 04:58 UTC
Nice use of the theme!
Andy West
29. Apr 2013 · 05:01 UTC
Great concept and implementation! I played through the whole thing and I amazed that this was accomplished in 2 days.
🎤 saampahlavan
29. Apr 2013 · 05:03 UTC
Thanks for the comments everyone! If you get to the end of the game be sure to tweet me an screen shot your awesome minimalist art @saampahlavan.
netgrind
29. Apr 2013 · 05:58 UTC
I got stuck fairly far into the game. I really liked the level design. One thing that would be so cool is if you managed to get all the black lines to draw and subdivide rectangles. Mind you that would be pretty tricky to add on top in 2 days XD. Nice job.
jpverkamp
29. Apr 2013 · 11:52 UTC
A bit sluggish on my machine and it would have been nice to have a little more margin of error on a lot of the jumps (particularly the early ones), but a neat enough take on the style.
PapyGaragos
29. Apr 2013 · 13:45 UTC
Nice touch at the end :)
PurpleMoustache
29. Apr 2013 · 21:08 UTC
Loving the Composition No. 10 look!
8BitPimp
29. Apr 2013 · 22:23 UTC
Nice game, I found this one really addictive.
KunoNoOni
29. Apr 2013 · 23:41 UTC
Awesome use of Theme and great mechanics to boot! Well done.
Puzzlem00n
30. Apr 2013 · 01:39 UTC
Wow! Fantastic, fantastic work! I love the animation when the player is loading. I made a Mondrian/De Stijl based game, too, but this is probably a bit more polished.
Kyle Bolton
30. Apr 2013 · 22:31 UTC
I really liked how you changed the rules of the game as I progressed. Not being able to move left really opened the game up for me. Strategizing a platformer by limiting the player's resources is quite clever.

My only criticisms would be the lack of ascent control, and I wish I had more time to prepare my first jump during the auto running levels.

Great job!
multitude
01. May 2013 · 01:47 UTC
nice game and good mechanics. i liked the endless jump
Nanolotl
01. May 2013 · 04:42 UTC
Very nice game. The varying pitch of the jump sound effects and the simple way the rules were conveyed added greatly to it. A few difficulty spikes though.
ilovepixel
01. May 2013 · 06:08 UTC
Hard game, got stuck at a level I couldn't pass. Overall it was a very nice game.
Uhfgood
01. May 2013 · 06:54 UTC
couldn't get past the one with the 5 alternating red blocks, kind of annoying, but the theme is right on
Hypnohustla
01. May 2013 · 08:31 UTC
Good variation on the platforming genre. Some levels were frustatingly hard. Loved the graphical style :)
Xaychru04
01. May 2013 · 09:16 UTC
The graphics are simple, but the number of levels and how they are difficult very add a lot of content to the game. It was a pretty cool game, and I liked the concept of limited actions!
Jiggawatt
01. May 2013 · 16:54 UTC
It lacks some focus and has a bit of awkward progression, but it's still one of the most promising prototypes. 4 stars just for the amount of content.

I could see this being made into a full-length game, with higher production values. Please consider that.
mortus
01. May 2013 · 17:10 UTC
Great final touch with that drawing screen, adds much to the game.
Travis Irby
01. May 2013 · 19:26 UTC
saw your post on tig! Fun game and i really like the audio
theomnis
01. May 2013 · 20:08 UTC
I think this is one of my favorite Mondrian games.
robcozzens
01. May 2013 · 21:00 UTC
Wow that got hard!
Awesome though!
sharbelfs
02. May 2013 · 00:58 UTC
Simple and fun and minimalistic! Good game!
shuall
02. May 2013 · 01:39 UTC
Liked the Mondrian, and the gameplay made me feel like a winner when I got past all those freaking red squares.
Husky
02. May 2013 · 06:42 UTC
Nice concept.
It's really match the theme, good job! :p
lotusgame
03. May 2013 · 11:12 UTC
Good concept, but level 4 is very difficult, so I stop.
Tifu
03. May 2013 · 12:58 UTC
I know its just barely a second, but waiting for the box to be filled in in a game where death happens frequently, builds up to frustration D:
Despite frustrations, good game, nice ideas, managed to get to the end and enjoyed the little bonus thing :D
@SamPotasz
03. May 2013 · 19:31 UTC
Nice work, Saam! I did indeed enjoy
alts
20. May 2013 · 06:57 UTC
I like the idea of making a game around simplification of the control scheme. I feel like the game really shined when all keys were eliminated but 'up'. It just felt like it took a long time to get to that point. I also feel like there were some consequences of 'no left' that could have been explored that weren't. Lots the expand upon here. Great work.
raoz
20. May 2013 · 10:34 UTC
Fun, interesting. Really liked the sounds!