MiniMemory by jpcote
MiniMemory is a Simon-clone, you have to reproduce the pattern made by the box without error to win.
I learned a lot of Unity and NGUI during these 48 hours.
I learned a lot of Unity and NGUI during these 48 hours.
Ratings
| Coolness | 46% | 1364 |
| Overall | 2.41 | 1219 |
| Audio | 2.00 | 931 |
| Fun | 2.37 | 1072 |
| Graphics | 2.30 | 1095 |
| Innovation | 1.38 | 1344 |
| Mood | 1.94 | 1213 |
| Theme | 3.07 | 976 |
Feedback
TrentSterling
29. Apr 2013 路 05:58 UTC
I wish it was faster paced! The only reason I would forget is that I was in a rush!
JFlegle
30. Apr 2013 路 01:01 UTC
A nice little Simon clone. Pretty good for learning on the fly.
Bevilacqua
30. Apr 2013 路 01:19 UTC
Fun for a little but. Wish it was a little more difficult
tankete
01. May 2013 路 01:12 UTC
I remember playing this forever as a kid! Any way to speed it up?
馃帳 jpcote
01. May 2013 路 11:23 UTC
There is no way to speed the game up... it's another lesson learned :) For my next game, an option panel will be available.
Joror
01. May 2013 路 22:19 UTC
Speeding up the gameplay would put a lot more energy in the game, the slowness is almost making it more difficult now. ;)
zatyka
02. May 2013 路 23:14 UTC
If your goal was to clone simon in a 3d environment, you definitely succeeded. My major complaint is the slow speed. Entertaining for a bit, though I'm terrible at at memory games. I hope to see you at LD 27.
zkenshin
09. May 2013 路 01:46 UTC
Nice job, but I also agree that the pace is a bit slow.
stqn
09. May 2013 路 01:48 UTC
Can you make a Linux build? There is no Unity web player for Linux.
Jellycakes
11. May 2013 路 03:14 UTC
Great! Very very simple and the mechanics were clear despite the lack of instruction. I made it up to level 10 before I did a wrong move. Nice job!