SPector by Ace
So, I'm actually going to hop off early on this LD. Headaches and an inability to continue programming doesn't help when trying to polish a game.
There are only a 32-bit window and a 64-bit linux package, because those are the only two systems I have available at the moment. I might be adding a 32-bit linux package too if people want me to, though the windows version should work through wine/wineskin/cedega/etc.
Ah well, that's enough of that. Let me introduce you to SPector;
You are SPector, just another inhabitant of vectorworld, a small community of straight edges and sharp corners.
Recently lots of smooth circles without corners have started appearing in vectorworld, you do not like this.
Your mission is to pop as many of the circles as you can, using only your wit and your sharp corners.
The game is supposed to have a system where you can add more vertices and polygons on your player as you progress through the level, with meaner circles arriving and even gaining spikes to be able to counterattack. Sadly the player editor part of the game never got finished and so you can't really do any of that.
Regardless, I feel pretty good about the quality of the code I wrote for this LD, it's much cleaner and more modular than my earlier entries. And since my goal for this LD was to test out a different way to use an entity system, I'd say that I at least finished that.
I also managed to surprise myself with how easy it is to write optimized code when there's something in the background keeping you from shooting yourself in the foot.
LD23 comes to mind, that game ran down into single digit FPS with a mere 20 enemies in the world. And even when optimized with a quadtree, it broke horribly is the enemy count exceeded 50. This game has a base enemy count of 128 - 192 with an additional 1200 - 1840 background items that basically run the same code as the enemies.
Standard controls:
WASD - Movement
Shift - Hold and use movement keys to rotate/scale the editor view
Tab - Toggle between editor and game
Anyway, have a posix-ish list of switches you can run the game with:
-f Run the game in fullscreen mode
-r WxH Run the game in the specified resolution
-m Volume Set the volume of the music in-game, valid values are 0 - 100
-s Volume Set the volume of the sound in-game, valid values are 0 - 100 here too
-b Rebind all inputs before launching the game loop, it might look like the game crashes if you use this command, but look in the console and you will be enlightened. (It's also a good idea to keep focus on the game window)
Please try it out and comment on my choice of theme-interpretation.
TL;DR (Sorry, I get verbose when tired)
-----
This is an unfinished game, mostly a concept.
Try it, comment, maybe peek at the code.
Thanks.
There are only a 32-bit window and a 64-bit linux package, because those are the only two systems I have available at the moment. I might be adding a 32-bit linux package too if people want me to, though the windows version should work through wine/wineskin/cedega/etc.
Ah well, that's enough of that. Let me introduce you to SPector;
You are SPector, just another inhabitant of vectorworld, a small community of straight edges and sharp corners.
Recently lots of smooth circles without corners have started appearing in vectorworld, you do not like this.
Your mission is to pop as many of the circles as you can, using only your wit and your sharp corners.
The game is supposed to have a system where you can add more vertices and polygons on your player as you progress through the level, with meaner circles arriving and even gaining spikes to be able to counterattack. Sadly the player editor part of the game never got finished and so you can't really do any of that.
Regardless, I feel pretty good about the quality of the code I wrote for this LD, it's much cleaner and more modular than my earlier entries. And since my goal for this LD was to test out a different way to use an entity system, I'd say that I at least finished that.
I also managed to surprise myself with how easy it is to write optimized code when there's something in the background keeping you from shooting yourself in the foot.
LD23 comes to mind, that game ran down into single digit FPS with a mere 20 enemies in the world. And even when optimized with a quadtree, it broke horribly is the enemy count exceeded 50. This game has a base enemy count of 128 - 192 with an additional 1200 - 1840 background items that basically run the same code as the enemies.
Standard controls:
WASD - Movement
Shift - Hold and use movement keys to rotate/scale the editor view
Tab - Toggle between editor and game
Anyway, have a posix-ish list of switches you can run the game with:
-f Run the game in fullscreen mode
-r WxH Run the game in the specified resolution
-m Volume Set the volume of the music in-game, valid values are 0 - 100
-s Volume Set the volume of the sound in-game, valid values are 0 - 100 here too
-b Rebind all inputs before launching the game loop, it might look like the game crashes if you use this command, but look in the console and you will be enlightened. (It's also a good idea to keep focus on the game window)
Please try it out and comment on my choice of theme-interpretation.
TL;DR (Sorry, I get verbose when tired)
-----
This is an unfinished game, mostly a concept.
Try it, comment, maybe peek at the code.
Thanks.
| Windows | http://ace.haxalot.com/projects/LD26/Release.7z |
| Linux 64-bit | http://ace.haxalot.com/projects/LD26/Release.tgz |
| Source | http://ace.haxalot.com/projects/LD26/Source.7z |
| Timelapse (Day 1) | http://www.youtube.com/watch?v=HmndrLqipwc |
| Source (Github) | https://github.com/ace13/ld26 |
| Original URL | https://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=10247 |
Ratings
| Coolness | 24% | 1800 |
| Overall | 2.69 | 1037 |
| Audio | 3.47 | 133 |
| Fun | 2.35 | 1090 |
| Graphics | 2.94 | 623 |
| Innovation | 3.06 | 608 |
| Theme | 3.65 | 437 |
This one is not, but I really love that you're satisfied with your coding! :D