Bezier Challenge by Travis Irby
My first Ludum Dare was awesome fun! Bezier Challenge is a physics based puzzle game. Collect the dots by adjusting the landscape of the levels.
*Instruction:
You can only drag the curves within the semi-transparent purple shapes. You have a certain number of shots (shown on top left) you must collect 80% of the dots to unlock the next level. Good luck!
*Instruction:
You can only drag the curves within the semi-transparent purple shapes. You have a certain number of shots (shown on top left) you must collect 80% of the dots to unlock the next level. Good luck!
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.57 | 115 |
| Audio(Jam) | 2.39 | 373 |
| Fun(Jam) | 3.22 | 154 |
| Graphics(Jam) | 3.40 | 221 |
| Humor(Jam) | 1.85 | 350 |
| Innovation(Jam) | 4.35 | 3 |
| Mood(Jam) | 2.82 | 305 |
| Theme(Jam) | 3.66 | 137 |
The idea was really original, and the implementation was good.
The art and the game have a minimalist feel, could've used some music though.
Cool idea once i figured it out.
Got very tricky very quickly though! Would help to see the initial velocity of the stream as I kept forgetting the angle it would start at!
Would have liked some music, but the various sounds made up for it. Very nicely presented :)
Once I downloaded the windows version though, I found the game itself both creative and enjoyable. It kept things fresh by introducing new streams of colored light with different behaviors each level. Also, I never got frustrated when misjudging how to adjust the landscape because of the game's forgiving nature. Finally, it's worth mentioning that the presentation is clean and professional.
All in all, a very welcome addition to the LD. Highly recommended.
I think if there was no limit of shots I would have been more absorbed in the game.
The game is beautiful!
Love the graphics and the general idea, which I haven't seen before.
It doesn't get quite clear that some of the points can be moved, while others are decorative, though.
Managed to get to the end, but missed a couple of dots on the second to last level.
Also, what a peculiar idea to have different sounds for no reason ! But I liked it !
You can only move things within the purple areas. This means I can not change intermediate points if they are out or I can if theay are in another purple area. This makes it a little cumbersome to handle. I would do it like having the control points stay in the purple area let the intermediate points move but sign - with an X, red color or whatever - if they are not in the purple.
Another thing is the view can be moved but the text isn't move with it.
Last but the most annoying one is if you select a point and click away outside of the purple area the selected point jumps towards.
Other than these I liked hoe the game plays. Especially the shooting thingamajiggi. I used something a lot like that in one of my real time data analyzing software for finding local minimums. :D
Interesting Concept, fits the theme very well.
Also found a bug, you can drag points from one purple area all the way over to a separate purple area.