{"author_link":"\/author\/angrybearcrossup\/","author_name":"angrybearcrossup","author_uid":"11890","comments":[{"author_name":"enzo","author_uid":"2074","time":"Apr 30, 2013 @ 1:46pm","epoch":1367329260,"text":"Wow. A dungeon crawler like this is an impressive achievement for 1 weekend.\r<br\/>\r<br\/>That said, I'd say that the thing that bothered me most was the lack of feedback. It's hard to tell if you hit something, or if you were hit (the little circle thingy expands so slowly, and appears under the character). And it's hard to see which rooms you've been in already.\r<br\/>\r<br\/>This is still a good game, though!"},{"author_name":"Prelucid","author_uid":"17759","time":"Apr 30, 2013 @ 1:49pm","epoch":1367329440,"text":"Nice work, but I DIED! Hahaha"},{"author_name":"enzo","author_uid":"2074","time":"Apr 30, 2013 @ 1:50pm","epoch":1367329500,"text":"Dungeon Dude Super Cool Strategy Guide 2013\r<br\/>1. Use CTRL! It's easier than clicking! If you attack fast enough, you can kill the nagas from max range before they can even touch you!\r<br\/>2. Monsters respawn when you re-enter rooms. Whenever you're getting low on health, just find a room with all nagas, and repeatedly defeat them for hearts!\r<br\/>3. I'm not sure if you can beat the boss (I'm not sure if you can even deal damage to him) so i just ran around him, idk"},{"author_name":"EatenAlive3","author_uid":"15753","time":"May 5, 2013 @ 4:41pm","epoch":1367771760,"text":"I was never really sure how much health I had left, but it was fun exploring the dungeon :P. Score 21!"},{"author_name":"MinionStudios","author_uid":"22273","time":"May 9, 2013 @ 2:56am","epoch":1368067860,"text":"Dungeon Dude! very nice! love the art!"},{"author_name":"dick_claus","author_uid":"11148","time":"May 18, 2013 @ 5:01am","epoch":1368852960,"text":"It would be better if it would be keys to attack from control"}],"images":["ld26\/11890-3b557895b3556ef5e4a2029f422e2520.jpg","ld26\/11890-3febbb34bc942917a73ed59cce5b89bf.jpg","ld26\/11890-01387b27d2bc9f5216421c935b868cf5.jpg","ld26\/11890-415f2034d62aa7ba6174db5f508801df.jpg"],"links":[{"url":"https:\/\/s3.amazonaws.com\/drufyre\/DungeonDude_WIN_32.zip","text":"Windows (32 bit)"},{"url":"https:\/\/s3.amazonaws.com\/drufyre\/DungeonDude_OS_X.zip","text":"OS\/X"},{"url":"https:\/\/s3.amazonaws.com\/drufyre\/DungeonDude_LINUX_32.zip","text":"Linux (32 Bit)"}],"metadata":{"g_key":"27249","g_author":"11890","g_event":"LD26","g_eventkey":"16","g_subevent":"JAM","g_urlkey":"27279","g_title":"DungeonDude","g_status":"UCHK1","g_place":"99999","g_commentcount":"6","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/11890-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/11890-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/11890-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/11890-shot3.png-eq-900-500.jpg"],"text":"This is a simple dungeon crawler where your goal is to explore a randomly generated dungeon to find the goal point.\r\n\r\nOur team went with minimalism here by having simple rules: Simply get to the goal, and try not to die.\r\nThe controls are minimal:  WASD or arrow keys move.  Left CTRL or Left Mouse attack.\r\nThe level structure is basic and minimal.  All rooms share similar structure and are generated from simple data structures.\r\n\r\nThere were four of us who worked on this:  The coding was done by myself (Jason Carvalho), Brad Boudreu, and Jason Stedman.  Will DiSanto provided all of the art assets with the exception of the Dungeon Dude model and animations (which were done by me).  We used BFXR for sound, and we used (and credited) Kevin MacLeod at Incomtech for two music tracks.\r\n\r\nThe dungeon itself is randomly generated, as is the obstacle placement and mob spawn locations in the room.<\/p>","title":"DungeonDude"}