{"author_link":"\/author\/fermcg\/","author_name":"fermcg","author_uid":"22219","comments":[{"author_name":"Sylvain.p","author_uid":"20862","time":"Apr 30, 2013 @ 10:23pm","epoch":1367360280,"text":"The windows version will be make soon ?"},{"author_name":"daniel2357","author_uid":"21129","time":"May 3, 2013 @ 7:40am","epoch":1367566500,"text":"Don't have OS\/X."},{"author_name":"fermcg","author_uid":"22219","time":"May 4, 2013 @ 7:24pm","epoch":1367695140,"text":"Sorry - couldn't get a working windows version - I've tried in two PCs (still without a PC here) - After having it compiled SDL2_mixer (unstable) was crashing at runtime. Anyways I'm porting it to SFML and as soon as I get a running version I will release, but it won't be a LD 26 version since I'm rewriting a big part of it."},{"author_name":"GranaDa","author_uid":"11561","time":"May 4, 2013 @ 8:00pm","epoch":1367697300,"text":"Interesting concept. Would love to play it on windows or web."},{"author_name":"DaveDobson","author_uid":"10977","time":"May 4, 2013 @ 8:04pm","epoch":1367697540,"text":"Can't play - no OSX :-("},{"author_name":"gmaker","author_uid":"20390","time":"May 5, 2013 @ 7:50am","epoch":1367739900,"text":"Can't play (("},{"author_name":"HelkeGames","author_uid":"20522","time":"May 5, 2013 @ 8:44am","epoch":1367743140,"text":"Nice game, well done!"},{"author_name":"Andy West","author_uid":"21295","time":"May 7, 2013 @ 4:39am","epoch":1367901240,"text":"Sorry, I am running Windows so didn't rate it."},{"author_name":"little_polygon","author_uid":"19295","time":"May 7, 2013 @ 4:54am","epoch":1367902140,"text":"Collisions were wonky - keypt hitting &quot;invisible walls&quot; above some tiles."},{"author_name":"dick_claus","author_uid":"11148","time":"May 7, 2013 @ 10:37am","epoch":1367922720,"text":"Pretty nice game for mac os\/x. Not so many native games found to play."},{"author_name":"Korda","author_uid":"14993","time":"May 7, 2013 @ 11:47am","epoch":1367926920,"text":"Very minimal, well done!"},{"author_name":"fermcg","author_uid":"22219","time":"May 7, 2013 @ 4:38pm","epoch":1367944380,"text":"Now there's a windows version."},{"author_name":"moomoo112","author_uid":"11665","time":"May 7, 2013 @ 11:46pm","epoch":1367970060,"text":"takes away all my double-jumps when I press jump once.."},{"author_name":"Make A Game","author_uid":"5631","time":"May 8, 2013 @ 11:09am","epoch":1368011040,"text":"I played the windows version. I loved the touch in the entry menu, it was a nice minimalist tutorial =)."},{"author_name":"recursive frog","author_uid":"8342","time":"May 8, 2013 @ 2:12pm","epoch":1368022020,"text":"The OS\/X version threw an exception when I tried to run it, so I could not play the game."},{"author_name":"fermcg","author_uid":"22219","time":"May 8, 2013 @ 7:51pm","epoch":1368042360,"text":"recursive frog\r<br\/>What's your OS\/X version? I just tested it in mountain lion. I have an old macbook at home that is snow leopard or lion - It didn't run there either... I'm coming out with a dmg+app version (post compo game - more features - ported from SDL 2 (unstable) to SFML 2.0 (stable)."},{"author_name":"angelk","author_uid":"12262","time":"May 9, 2013 @ 4:37am","epoch":1368073920,"text":"I think the first platformer I played this LD that had good controls! The audio was eerie but pretty jarring."},{"author_name":"maloki","author_uid":"3790","time":"May 10, 2013 @ 12:54am","epoch":1368146940,"text":"Played the windows version.\r<br\/>\r<br\/>Pretty good &amp; solid game. It would have been nice to ease in the player with the different platforming mechanics. \r<br\/>\r<br\/>For one, I didn't think of running quickly to move to a nearby platform instead of jumping. Only found out later as I watched the YouTube video.\r<br\/>\r<br\/>I liked the main character's animation. Simple &amp; smooth. :D The shooting sound though is much too long, IMO, and gets pretty annoying quickly.\r<br\/>\r<br\/>Aside from that, good job. :D"},{"author_name":"naufr4g0","author_uid":"4310","time":"May 10, 2013 @ 1:07am","epoch":1368147720,"text":"I'm playing windows version and it works correctly. What's difference between OS\/X and WIN versions, graphic library apart?"},{"author_name":"fermcg","author_uid":"22219","time":"May 10, 2013 @ 1:58pm","epoch":1368193980,"text":"Hey folks, thanks for the suggestions and comments. I'm trying things in game mechanics... I'm short of time this week, but I think in the weekend I might come out with something.\r<br\/>\r<br\/>naufr4g0: The mac version is the &quot;compo&quot; version - it's the one I managed to finish in the 48 hours. It doesn't scroll and uses SDL 2.0. The new version uses SFML (I rewrote everything that made reference to the SDL funcions). The reason I did it: I couldn't have a windows version with the current SDL 2.0 - My mistake to choose an unstable under development framework. I didn't want to go back to SDL 1.0 because It would use software rendering internally - Porting to SFML was easy and I liked it so much that I'm sticking with it.\r<br\/>\r<br\/>I'll release a post compo version for mac too as soon as I get to a &quot;consistent&quot; version. I'm playing with new tiles, trying to fix the double jump issues etc. Perhaps some mobile enemies. Feel free to follow my twitter: @fermcg. I'll announce there when the next version is out."},{"author_name":"farmergnome","author_uid":"10234","time":"May 16, 2013 @ 3:02am","epoch":1368673020,"text":"Shit damn this has nice controls, fun as hell too, great job."},{"author_name":"fermcg","author_uid":"22219","time":"May 16, 2013 @ 7:52pm","epoch":1368733620,"text":"Lol I've spent &quot;some time&quot; into the controls... Sadly I didn't spend too much time (yet) making stages."},{"author_name":"farmergnome","author_uid":"10234","time":"May 19, 2013 @ 2:54am","epoch":1368931740,"text":"Still impressive, even more so since it was a comp game."},{"author_name":"alien9","author_uid":"24346","time":"May 20, 2013 @ 3:02pm","epoch":1369061820,"text":"congrats, you ruined my day. Addictive!!"}],"images":["ld26\/22219-9f238d678793854999a1de1273f5651d.jpg","ld26\/22219-e7664095f8cb42fa985bcabc7bc64a11.jpg","ld26\/22219-7ae5318da2d959e2c9961e7e4bcd7759.jpg","ld26\/22219-1abf1b7746ad55c004a4fc110d2e409b.jpg","ld26\/22219-a17c846f7d5b7a8475961b71f773fd33.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/3hhdq1neunnwj5f\/patoloco-win32-vCompo.zip","text":"Windows Compo"},{"url":"https:\/\/www.dropbox.com\/s\/965nbw1jhmp5xt9\/patoloco-win32-v0.6.2.zip","text":"Windows Post Compo"},{"url":"https:\/\/www.dropbox.com\/s\/65iyl7okqgxcoju\/patoloco-osx-v0.6.2.zip","text":"OS\/X Post Compo"},{"url":"http:\/\/youtu.be\/6Krt64HTIFE","text":"Video"},{"url":"https:\/\/github.com\/fermcg\/ld26\/tree\/ld26","text":"Source (Compo)"}],"metadata":{"g_key":"27261","g_author":"22219","g_event":"LD26","g_eventkey":"16","g_subevent":"COMPO","g_urlkey":"27291","g_title":"Pato Loco","g_status":"UCHK1","g_place":"1260","g_commentcount":"24","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/22219-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/22219-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/22219-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/22219-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/233892\/22219-shot4.png-eq-900-500.jpg"],"text":"Pato Loco is a platformer.\r\n\r\nGame in action: http:\/\/www.youtube.com\/watch?v=ZNCIphjiuH8\r\nDevelopment cast: http:\/\/www.youtube.com\/watch?v=XrXEe7Yr98A\r\n\r\nThe main character gets numbers which give him power. Red recovers health (as soon as he gets to enemies that are not lethal as the spikes), blue gives double jumps and green enhances his missile reach.\r\n\r\nTo start playing enter the door pressing up.\r\nZ jumps, X shoots.\r\nF for fullscreen.\r\n\r\nThere are OSX and Windows compo and post compo versions.\r\n\r\nUpdate 13:\r\nA bug fix... Getting an energy filler while blinking (after being hit) could cause you to lose your energy filler.\r\n\r\nUpdate 12:\r\nFixed a bad mapping in stage 3.\r\n\r\nUpdate 11:\r\nWindows and OSX Final version. Lifes, energy replacers and some fixes!\r\n\r\nUpdate 10:\r\nChanged some dlls - the package wasn't working in some machines.\r\n\r\nUpdate 9:\r\n(Changed on windows only)\r\nMany Improvements:\r\nLifes, Fire ball hits you but does not kill you (just takes energy), Score makes sense, Compiled with Visual Studio 2010 runtime so I hope it will run on Windows XP machines too.\r\n\r\nUpdate 8:\r\n(Changed on windows only)\r\nAdded msvcp110.dll and msvcr110.dll to the distribution.\r\n\r\nUpdate 7:\r\n(Changed on windows only)\r\nGravity does not affect the shot anymore.\r\nShooting bouncing fireballs slow them.\r\nFireballs at the last stage.\r\nUpdate 6:\r\nI think windows dependency problems are solved (version 0.4.1).\r\n\r\nUpdate 5:\r\nOrganized links - added the windows \"Compo\" version.\r\n(finally compiled the original version in windows - it sucks anyway - play it, vote, and play the post compo!!!)\r\n\r\nAlso added a video with compo and post compo scenes!\r\n\r\nUpdate 4:\r\nMany improvements made to the game. It supports a XBox 360 controller (I tested my wired one). controls improved. There are only three stages and I didn't implement lifes \/ continues yet, and it's really hard to pass the 3 stages.\r\n\r\nA post compo version for OSX.\r\n\r\nUpdate 3:\r\nAdded msvcp100.dll and msvcr100.dll. A friend of mine reported that it's not working in Windows 8 even after adding these dlls. If it happens to you too, please let me know.\r\nhttps:\/\/www.dropbox.com\/s\/5mhq7uf63tp4haq\/patoloco-win32-v0.3.zip\r\n\r\nUpdate 2:\r\nI just released a new version which just changes the game's first screen with the game's official logo and without the \"press space\" - Actually you have to enter the door to play.\r\n\r\nThere's a Readme.txt file that tells a non-documented key (f for fullscreen).\r\n\r\nNew version: https:\/\/www.dropbox.com\/s\/csbgf85qxifj9oz\/patoloco-win32-v0.2.zip\r\nUpdate 1:\r\n\r\nNow there's a windows version, but it's not the original game. I had to port to SFML and I made some improvements - so consider the windows link a post-compo version:\r\n\r\nhttps:\/\/www.dropbox.com\/s\/tr3xylgh62d8oby\/patoloco-win32-v0.1.zip\r\n\r\nSince he still has no enemies despite the spikes, I changed the red powerups to increase his shot power. Double jumps now can be used just one time after you jump (So there are note triple or quadruple jumps as before).\r\n\r\n<\/p>","title":"Pato Loco"}