Cube It by alexanderm006

[raw]
made by alexanderm006 for LD26 (COMPO)
You must find your long lost potato friend in a very strange world!

Made with:
Java
Eclipse IDE
Slick2D Library
SFXR

Ratings

Coolness 58% 3
Overall 2.94 800
Audio 1.90 969
Fun 3.27 300
Graphics 2.55 942
Humor 1.86 839
Innovation 2.55 958
Mood 2.54 898
Theme 3.24 840

Feedback

cacciatc
29. Apr 2013 路 03:23 UTC
Man, that double jump on 5 is tricky!
馃帳 alexanderm006
29. Apr 2013 路 03:26 UTC
So what did you think?
rainblade studios
29. Apr 2013 路 22:57 UTC
can't play. Don't have windows :(
KunoNoOni
29. Apr 2013 路 23:05 UTC
Good game design, nice mechanics and overall use of theme.
jhonpi
29. Apr 2013 路 23:10 UTC
Nice game, a platform game is always awesome, the difficulty curve and the levels are great.
JimmyLord
29. Apr 2013 路 23:16 UTC
Only managed to get to level 10, it's tough, combining energy draining with tough jumps and it probably only got harder. Enjoyed what I played.
HelkeGames
30. Apr 2013 路 19:49 UTC
Nice and cool game! Well done :)
dsoft20
01. May 2013 路 08:50 UTC
Nice entry, I found the difficulty perfectly balanced :D
zanzindorf
04. May 2013 路 02:52 UTC
I got stuck on level 10, but I really enjoyed it. Good job with the tutorial. With the level select screen you should be able to select a level without the mouse. Switching to mouse every time you die just adds an unnecessary step to retrying.
Benjamin
04. May 2013 路 05:41 UTC
The tutorial levels are good. It's a bit annoying having to click on the level each time you want to restart. Especially if you want to put instadeath point at the starts of level. I stopped at lvl14 because of that... Appart of that the game is good, I like the enery bar system.
Oye Beto
05. May 2013 路 00:23 UTC
- The level selection should work with the keyboard.
- I'd like it to restart the same level where I died instead of going back to the level selection.
- Level 8 hurt my eyes xD
- Nice level design
- Very fun game :)
- Level 13 is hard D: (I'm still trying)
- Adding jumping with spacebar (and W) would be great.
Oye Beto
05. May 2013 路 00:37 UTC
I found the potato :)
13 was the most difficult level
馃帳 alexanderm006
05. May 2013 路 18:16 UTC
Yay, someone actually beat it! :D
Oye Beto
05. May 2013 路 21:08 UTC
did you beat mine?
Tifu
10. May 2013 路 16:27 UTC
I got to level 14. Very tough! I like the energy mechanic.
I would echo Oye Beto's suggestions of using the keyboard for the menus and respawning instantly, not having these things can get very frustrating in high difficulty games where you die a lot.
StMatn
13. May 2013 路 19:51 UTC
Cool concept! I liked the energy-restriction- and wall-slide-mechanics a lot. Some levels were really hard, but thats cool. I can swear I could hear some levels say "You just startet this level? F*** you, you're dead already!" They were fun anyway :D The potato at the end looked a bit like...you know...meh, forget it... What I didn't like was the menu. If you don't let the user choose the level, don't make him have to click on the number. That mechanic is good, if you make past levels replayable. All in all awesome game!

P.S.: Levels with lots of objects have made my machine drop some tears ;)
Mago
13. May 2013 路 20:08 UTC
Nice ideas, with main concept and all power-ups/traps.
paulopn
14. May 2013 路 04:39 UTC
Very well made game, with some really cool mechanics. =D
Two small suggestions (IMHO, you may disagree =D ):
1- Jumping over boxes currently requires a little too much precision from the player. Maybe if you just slightly increased the player's jumping height, it would work out better.

2- Instead of having a long tutorial right of the bat, maybe you could introduce the mechanics throughout a longer section of the game, slowly. This gives you more space to explore every single mechanic and keeps the game fresh for the player for more time.

Good job!
Dining Philosopher
19. May 2013 路 11:02 UTC
Nice game! But quite hard, since the player has to be very precise with the controls. I agree with Oye Beto that the level selection should work with the keyboard, or that you just directly restart a level.
sP0CkEr2
20. May 2013 路 03:24 UTC
good use of theme -- nice controls -- good game.
Misael.K
20. May 2013 路 04:08 UTC
Sorry, I'm not a fan of pixel-perfect jumps games.
An auto-advance level and auto-reset level options are very necessary, specially since dying is so easy. Couldn't make it past level 13, the wall slides are confusing, and the arrows move me around too much to have precise control over my character.
I think the platforming part is too difficult, and feels unfair and over-frustrating most of the time.
Some pastel-colors for the graphics would've help, too. High-contrast colors can wear eyes a bit.
Hopefully I'm not being to harsh! It's really hard to get platforming right on the first try. Keep it up!