Cube It by alexanderm006
You must find your long lost potato friend in a very strange world!
Made with:
Java
Eclipse IDE
Slick2D Library
SFXR
Made with:
Java
Eclipse IDE
Slick2D Library
SFXR
Ratings
| Coolness | 58% | 3 |
| Overall | 2.94 | 800 |
| Audio | 1.90 | 969 |
| Fun | 3.27 | 300 |
| Graphics | 2.55 | 942 |
| Humor | 1.86 | 839 |
| Innovation | 2.55 | 958 |
| Mood | 2.54 | 898 |
| Theme | 3.24 | 840 |
- I'd like it to restart the same level where I died instead of going back to the level selection.
- Level 8 hurt my eyes xD
- Nice level design
- Very fun game :)
- Level 13 is hard D: (I'm still trying)
- Adding jumping with spacebar (and W) would be great.
13 was the most difficult level
I would echo Oye Beto's suggestions of using the keyboard for the menus and respawning instantly, not having these things can get very frustrating in high difficulty games where you die a lot.
P.S.: Levels with lots of objects have made my machine drop some tears ;)
Two small suggestions (IMHO, you may disagree =D ):
1- Jumping over boxes currently requires a little too much precision from the player. Maybe if you just slightly increased the player's jumping height, it would work out better.
2- Instead of having a long tutorial right of the bat, maybe you could introduce the mechanics throughout a longer section of the game, slowly. This gives you more space to explore every single mechanic and keeps the game fresh for the player for more time.
Good job!
An auto-advance level and auto-reset level options are very necessary, specially since dying is so easy. Couldn't make it past level 13, the wall slides are confusing, and the arrows move me around too much to have precise control over my character.
I think the platforming part is too difficult, and feels unfair and over-frustrating most of the time.
Some pastel-colors for the graphics would've help, too. High-contrast colors can wear eyes a bit.
Hopefully I'm not being to harsh! It's really hard to get platforming right on the first try. Keep it up!