Scout Droid Bravo 325 Jr by Mark Hildreth
"Scout Droid Bravo 325 Jr" is a puzzle game that was inspired by the following "minimalist" quote:
"Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away." - Antoine de Saint-Exupe
Each map has multiple devices that help you move around, but can only be used once. You need to use each device, thereby removing it, in order to complete the level.
Written in Javascript with Canvas.
NOTE: For best results, you will need a recent browser (try a new Firefox, Chrome).
"Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away." - Antoine de Saint-Exupe
Each map has multiple devices that help you move around, but can only be used once. You need to use each device, thereby removing it, in order to complete the level.
Written in Javascript with Canvas.
NOTE: For best results, you will need a recent browser (try a new Firefox, Chrome).
Ratings
| Coolness | 64% | 3 |
| Overall | 3.43 | 303 |
| Fun | 3.42 | 210 |
| Graphics | 2.78 | 746 |
| Humor | 3.66 | 55 |
| Innovation | 3.11 | 573 |
| Mood | 3.00 | 455 |
| Theme | 3.14 | 928 |
I love the look of the general.
Also, nice game.
One suggestion: Only advance the text upon initial detection of key down, rather than continuing to do so while the player is holding the button down. I accidentally skipped past some of the dialog at first, which was a shame given the quality of your writing. :)
Whats bad: No Audio, too much text, lack of other screens (intro, menu, etc...).
At first I was really cocky with it too, like "Man, I'm the best at this". Then I got to level 22, and played it for 6 minutes before giving up. I kept getting stuck with one device of three devices still active (trapdoors on the midright, midleft and a sliding platform in the mid left).
Either way though, it kept me compelled to try that many times in a row. Eventually I gave up because I've clearly reached my level of incompetence :p .
Great game, nice work.
Pretty cool puzzles, albeit sometimes I have to guess where those jump-pads land you to. I end up doing a lot of trial and error.