Bullet Hell Reversed by arch.jslin
*UPDATED DOWNLOAD LINK* My bad! The old Windows ver. download link a few hours ago didn't provide related DLLs, It's working now!
This is my first ever LD. :)
I made a prototype bullet hell game, with playable side REVERSED, annnnnd.. I hope that's enough for explanation. :p
Use z, x, c button and mouse to control, there are some info/hints on screen as well.
There's no sound, the art is crap, I just want to try out my idea :p And encountered some programming issue... so time flies by. The current gameplay is somewhat playable, and the game is pretty short, so please try out and leave some comments, thanks :)
Made with Love2D, windows executable included, .love source as well, but I don't have the executable for other platforms.
This is my first ever LD. :)
I made a prototype bullet hell game, with playable side REVERSED, annnnnd.. I hope that's enough for explanation. :p
Use z, x, c button and mouse to control, there are some info/hints on screen as well.
There's no sound, the art is crap, I just want to try out my idea :p And encountered some programming issue... so time flies by. The current gameplay is somewhat playable, and the game is pretty short, so please try out and leave some comments, thanks :)
Made with Love2D, windows executable included, .love source as well, but I don't have the executable for other platforms.
Ratings
| Coolness | 79% | 2 |
| Overall | 3.21 | 246 |
| Audio | 1.42 | 573 |
| Fun | 2.87 | 352 |
| Graphics | 2.27 | 606 |
| Humor | 2.16 | 494 |
| Innovation | 3.74 | 60 |
| Mood | 2.63 | 456 |
| Theme | 3.87 | 82 |
---------------------------
bullethellreversed(1).exe - System Error
---------------------------
The program can't start because DevIL.dll is missing from your computer. Try reinstalling the program to fix this problem.
---------------------------
OK
---------------------------
and put the game inside what you unzipped with that dll.
Enjoy!
I have no idea how I beat that guy down...but I did...FUHAHAHA!!!
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=8733
I am terribly sorry for forgetting bundle the Love2D DLL's in the download!! God I must have been too tired...
Download link fixed and I assure you this is the same one as 5 hours ago. :)
Direct Link:
https://docs.google.com/open?id=0B_28Oflq8xnPNzVOZmNkUlUxRFU
@feiss
Thank you! I went to rate you game too :) It's very nice idea to combine path drawing and shooting/action games!
Thank you! Hope you get around to implement this kind of game in the future!
@Sheep
Yes, it was a literal transposition from "Hero" to "Minion & Boss" in bullet-hell kind of game, and I just want to try out the idea and didn't give it much thought beforehand. After implement it I think I have to take this idea to some other direction, but there's potential.
Yeah! I saw a few shoot'em ups actually. Glad you found my entry too! :D
Thank you! Yes, I had a few more ideas for minion ship formations or even more ship types, but I was hoping to at least understand what it would be like with only 3 archtypes of formations.
Then I spent time to fix programming issues and balancing, so I ran out of time. :P
I was confusing at the first, thought I have a invincible AI,
then I know I was wrong, and lose lol.
Hero is so hard to beat!!
Thanks. :)
@Atomic
Currently the first part of the game is pretty random yes. When I had the idea I was thinking if the player can actually corner the hero using some strategy of calling different formations into the battlefield, if you count all the directions of the 3 archtype formations, it'll be like close to 10 choices and I can't think of a better UI in time, thus the randomness you felt.
Thank you :)
@Digiraze
I tried to calculate the speed (vector) of the nearest "incoming" bullet (IMPORTANT: not leaving bullets) to the hero, and basically make the hero go perpendicular ways to that vector. There's another vector to keep in mind: the vector from that particular bullet to the hero.
Make hero go sideways to the bullet's speed vector only, is not good, when you have to "go around" the bullet.
I am sure there are better ways to develop the AI, currently my method don't work when the hero is surrounded with bullets. In that case the information of any particular bullet is not useful, AI has to find a breach in the bullet wall. I think it's a lot harder than what I did.
@radmars
Thank you :) I played NONEX (which replied to me up there, his entry is 8733), and he got the drawing control, which is super great. However, I kinda loved the old school minion formations in bullet hell games though, I'll try harder to find a better UI for it.
Thank you. :)
Anyhow, I uploaded the same version of game to dropbox, plz check the download links again if you see this. :)
@Shugor I appreciate the feedback! I wish I had the time to carefully design strategic usage of different minion formations. And of course more weapons & abilities for both the Hero & Boss would have been nice. I'd definitely looking into this part. :)
My thinking right now on the whole AI is, yes do what you are currently doing, but when the hero is surrounded by bullet (or minions in my case), put those bullet/minions into tiles, and use djikstra pathfinding to get out of it. That's what I would try next.
Is miss the audio (In a shooter! How could you!), but I like the idea and it's rather fun to watch your hordes decimate the hero and later on finish the slaughter. He's pretty evasive though! (I'm quite sure that's not his first time embarking on this mission.)
The graphics are decent - not pretty, but they serve their purpose.
I'd have loved to have a bit more control over the movements of my minions. Right now I feel like mashing the keys and hoping for the best works best. A few more attacks for the boss would've made that fight more entertaining, but I understand that there's only so much you can do in 48 hours.
Oh, and what does the "cost" in the boss battle mean? Does it cost my health?
All in all: Pretty fun game. Good job!
BTW I fixed the Windows build on my project, if you'd still like to check it out - http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=2947 Cheers!
@zenmumbler Thank you! Sometimes the mashing can be done more efficiently (like when the hero is camping one spawning point of the minions then don't use that formation), but yes overall it's just mashing currently.
@Dark Thank you! I'll try your game again!
I enjoyed the game, though it's hard to figure out a strategy that will actually allow you to win reliably! Keep working on this!
Thank you guys both! I'll work on the strategy part pretty soon, hopefully! :p