Conquest Of The Mayans by PTSnoop
In the Gregorian Calendar, the date is the 21st December 2012. In the Mayan Long Count, the date is 13.0.0.0.0, and it is time for the Mayan Hordes to emerge from their slumber and bring an end to civilization as we know it.
And it's up to you to lead the Mayan Hordes, beset upon all sides by modern diseases, the Resistance, shoddy stonemasonry, and the occasional meteorite.
-
Yes, maybe I was a little too enamored of the End Of The World theme. But I've been meaning to make a globe-view end-of-the-world game (a la Pandemic, Fate Of The World, Defcon et al) for a while now, and I thought, why not. At least this way you get to extend your villanous schemes across whole continents.
Starts off nice and easy, unless the random number generator hates you. But don't get too complacent, the fun really begins once you've got a few more pyramids built.
This game was put together in 48 hours, but it was the *wrong* 48 hours (Sunday-Monday), so it's a Jam entry. And my sound card's been playing up, so you'll have to make do with a Silent Edition (sorry).
And yeah, I apologise for the lack of post-apocalyptic goats.
Enjoy.
--- Instructions ---
Okay, so a few people have asked for a more detailed description of what you're meant to be doing.
You are the leader of the Mayan Horde. Your aim is to subjugate the people of Earth, and to build six pyramids across the world.
At the bottom of the screen, you'll see some statistics. These tell you how much Logistics points you have, and how serious the various threats to your Mayan Horde are.
Over time, different events will happen - these events will generally be an outbreak of disease among your forces, an act of the Resistance against you, or a threat to your Mayan stonemasonry. You can choose either to Take Action, which will cost you one Logistics point, or to do nothing. If you have no Logistics points, then the Take Action button will do nothing.
Most of the time ,taking action will stop things from getting any worse, while doing nothing has a chance that things will escalate.
As disease spreads / Resistance increases / stonemasonry gets more shoddy, the number of events happening increases. At the start of the game, you'll probably have enough Logistics points to take care of everything (I never did get that difficulty curve quite how I'd like it). As the game goes on, you'll have to start making tougher and tougher choices about where your energy is best spent.
Every so often, you'll have a chance to build new pyramids. Each pyramid increases the range of your dominion, and also gain you a few more Logistics points, but also increases the number of Events you'll have to cope with, so choose carefully.
Left click selects, right click rotates the camera. The time controls at the top are Pause / 1x / 3x / 10x speed.
And it's up to you to lead the Mayan Hordes, beset upon all sides by modern diseases, the Resistance, shoddy stonemasonry, and the occasional meteorite.
-
Yes, maybe I was a little too enamored of the End Of The World theme. But I've been meaning to make a globe-view end-of-the-world game (a la Pandemic, Fate Of The World, Defcon et al) for a while now, and I thought, why not. At least this way you get to extend your villanous schemes across whole continents.
Starts off nice and easy, unless the random number generator hates you. But don't get too complacent, the fun really begins once you've got a few more pyramids built.
This game was put together in 48 hours, but it was the *wrong* 48 hours (Sunday-Monday), so it's a Jam entry. And my sound card's been playing up, so you'll have to make do with a Silent Edition (sorry).
And yeah, I apologise for the lack of post-apocalyptic goats.
Enjoy.
--- Instructions ---
Okay, so a few people have asked for a more detailed description of what you're meant to be doing.
You are the leader of the Mayan Horde. Your aim is to subjugate the people of Earth, and to build six pyramids across the world.
At the bottom of the screen, you'll see some statistics. These tell you how much Logistics points you have, and how serious the various threats to your Mayan Horde are.
Over time, different events will happen - these events will generally be an outbreak of disease among your forces, an act of the Resistance against you, or a threat to your Mayan stonemasonry. You can choose either to Take Action, which will cost you one Logistics point, or to do nothing. If you have no Logistics points, then the Take Action button will do nothing.
Most of the time ,taking action will stop things from getting any worse, while doing nothing has a chance that things will escalate.
As disease spreads / Resistance increases / stonemasonry gets more shoddy, the number of events happening increases. At the start of the game, you'll probably have enough Logistics points to take care of everything (I never did get that difficulty curve quite how I'd like it). As the game goes on, you'll have to start making tougher and tougher choices about where your energy is best spent.
Every so often, you'll have a chance to build new pyramids. Each pyramid increases the range of your dominion, and also gain you a few more Logistics points, but also increases the number of Events you'll have to cope with, so choose carefully.
Left click selects, right click rotates the camera. The time controls at the top are Pause / 1x / 3x / 10x speed.
Ratings
| Coolness | 64% | 3 |
| Overall(Jam) | 2.85 | 205 |
| Audio(Jam) | 1.33 | 266 |
| Fun(Jam) | 2.31 | 263 |
| Graphics(Jam) | 3.15 | 172 |
| Humor(Jam) | 2.26 | 209 |
| Innovation(Jam) | 3.38 | 72 |
| Mood(Jam) | 2.70 | 201 |
| Theme(Jam) | 2.69 | 255 |
But the idea is interesting and graphics are made well.
And this is the first unity game I have seen in this compo, that supported Linux. Thanks for that!
You should add a skybox of the universe (instead of bricks), that should fit better. Also, you could add more options to actions... I just kept hitting white beams and taking action, since refusing seemed to be worse...
And the game freezed when I hit a beam (away from the pyramid) and a meteor destroyed my pyramid..
It could use a pyramid-making mechanic that involves the players more- like give them a preset cost to build another, requiring, let's say, 4 Logisitics pts.
It's too tall- I can't see all of the game on my screen
Overall, I love the concept! You should make a post-compo version!
I really like the premise of this game. I wish that it was a little easier to control rotation of the planet (or at least that it was easier to tell when there were actionable events on the other side of the globe that I couldn't see). Also, it would be cool if the consequences of taking action vs. not taking action on various events were visible on the planet somehow.
I think the potential for added game content with AI opponents is really big here. You should keep working on it :) I would like to see more!
No rating from me, but it looks pretty good!
Linux Xavier 3.2.29 #2 SMP Mon Sep 17 14:19:22 CDT 2012 x86_64 AMD Athlon(tm) II X4 640 Processor AuthenticAMD GNU/Linux
Slackware 14.0(64), upgraded from 13.37(64).
However, it is a bit light on choices. Basically, click 'Take action' for everything if you have enough logistics points, otherwise panic. Not sure what to add to it though.
Also, I saw that there are other building options (the mason training camp) so perhaps there is some depth but it's hidden behind the random number generator, and the difficulty. :)