Outcast (DEMO) by Twisted Devotion

[raw]
made by Twisted Devotion for LD25 (JAM)
Game Description:

In this game you're a girl who is awoken by a spirit claiming to be her deceased father. In order to be one with him she must gather the five essences and use them in a sacred ritual...

How to play:
Arrow keys to move, Z key for actions

As per request here are the steps to complete the game:

1. Exit the house.
2. Go the the graveyard located to the north.
3. Approach the gravestone.
4.Exit the house.
5.Go to the house to the south east end.
6.Approach the sleeping man.
7.Collect all 5 essence fragments in the maze.

Commentary:

For our jam entry we decided to take the "villain" role in a more demented direction than what we deemed cliche. The game was originally supposed to be about 5 missions long but given our time slot and the amount of work we put into the look and feel of the game, we decided to create one full level and looped it back around. Many of the scenes and features are missing from the game or had to be cut due to time constraints.



Credits:
Kaylin Norman [Design, Music, and Programming]
Ben Millar [Art, Music, Testing]

**KNOWN BUGS**
--On one of the dialog scenes the player appears for some reason
--sometimes on the mind scene the player may appear in walls or appear to walk through walls[fixed]

--The web version seems to function a lot differently than

Ratings

Coolness 32% 948
Overall(Jam) 2.44 282
Audio(Jam) 2.54 196
Fun(Jam) 1.81 317
Graphics(Jam) 2.81 223
Innovation(Jam) 2.00 303
Mood(Jam) 3.31 76
Theme(Jam) 2.73 253

Feedback

matthias_zarzecki
18. Dec 2012 路 09:28 UTC
Love the atmosphere! The grungy visuals and the music fit well together. Nice touch with the dirty-overlay. I wonder if you could make it scroll with you.

That being said, the intro is HORRIBLE. That was 3 minutes of me hammering the buttons to get to the actual game.
Oreganik
18. Dec 2012 路 22:16 UTC
Man.... I really wanted to make progress in this game! I'm intrigued, the music and graphics work well together, the writing is good... but every time I touch the right edge of the screen, my character disappears and the game is frozen! :( (repro steps: get the knife, then walk to the right edge of the base) If you ever post a walkthrough, I'd happily play it again.
馃帳 Twisted Devotion
19. Dec 2012 路 00:42 UTC
Hey, Sorry for the inconvenience, I fixed the bug (somewhat) and I added a skip button.
Blodyavenger
20. Dec 2012 路 00:25 UTC
I've tried the game and tried it again but I can't get past the "Find the book" part. Everytime I got to the graveyard and use tombstone I get teleported at start or I get stuck if I leave the screen.

Make the girl walk faster maybe? Visual, music, story seems great so far and I would love to play more if you could tell us what to do in steps :)
Team Tibbles
20. Dec 2012 路 00:29 UTC
The character kept going off screen and I could not figure out what to do. As for innovation, not sure there is anything special about it. Since I could not figure it out, it was not very fun or humorous and I cannot accurately judge the theme. The graphics were faded and it was hard to see
7Soul
20. Dec 2012 路 01:15 UTC
When I go to the cemetery I get some dialogue, and then i'm back at the initial room, and this keeps happening... I also keep getting the same dialogue many times, that end with "Mission dialogue" or something. And why here the character is so much bigger then on the screenshots?
The mood is nice, but it seems like there are just too many bugs
Arakade
20. Dec 2012 路 01:53 UTC
Well, I loved the concept, aesthetic, music, mood, etc. However, the game gave me some bugs. Here's a report in case useful...

When I started the game, the intro text starts repeating after having read all the intro text. Then, when I got to the gravestone and press Z it says "Computer Dialog" then blanks the screen and does the knife dialog (which I'd have thought was later since I hadn't found the book yet). Went to the south east but, when I pressed z on any doors, it started the intro text again.
TwilightFlandre
20. Dec 2012 路 22:32 UTC
First off I like the dialog and mood of the game, that you accomplished phenomenally. Now, I played the game and encountered several bugs, such as being able to walk off the map, getting stuck in buildings, etc. And I like the direction the game was going just wish you had more time to put in what you wanted.
Amos Wenger
05. Jan 2013 路 10:35 UTC
As others said, the atmosphere is nice, although I wish there was an ambiant music as well.

I followed the directions in the description, but couldn't enter any house! Too bad, I really wanted to see the ending :(
azurenimbus
05. Jan 2013 路 21:36 UTC
Great job with the atmosphere.