Race Against The Machine by Lapinou

[raw]
made by Lapinou for LD25 (JAM)
RACE AGAINST THE MACHINE is made by TYU (http://www.ludumdare.com/compo/author/tyu/) and WYSK (http://www.ludumdare.com/compo/author/wysk/) for the art, and myself for programming.

Arrow or WQSD to move camera, left click to shoot, space to start the game !

ENJOY !

(I'll post the unity projet on the following days)

Ratings

Coolness 61% 3
Overall(Jam) 3.09 146
Audio(Jam) 2.84 158
Fun(Jam) 2.66 198
Graphics(Jam) 3.44 127
Humor(Jam) 2.21 216
Innovation(Jam) 3.44 57
Mood(Jam) 3.07 112
Theme(Jam) 3.09 196

Feedback

wallmasterr
17. Dec 2012 · 01:49 UTC
i love the start and end screen art , and the games fun too. bit confused with some things in it but was still fun .
pythong
17. Dec 2012 · 12:43 UTC
i liked the level randomization, but i didn't had the feeling like being the bad guy :)
Robotic
17. Dec 2012 · 12:47 UTC
Great game, the random level generation is very refreshing. Cool 2D illustrations as well. Aiming at some traps was kinda hard sometime
SonnyBone
17. Dec 2012 · 18:35 UTC
Nice innovative gameplay! The instructions and tips screens were very well done. The game felt a bit dark, but I did appreciate the random generation.
Winterblood
17. Dec 2012 · 23:34 UTC
Novel idea, but lots of obstacles I was unable to interact with. Scored best by trying to keep him alive, so the balance clearly needs tweaking. Lovely visual treatment though, very polished.
Codexus
19. Dec 2012 · 00:37 UTC
Interesting concept, but I think the game would work better if we either try to kill him or to save him.
ahmed.majd
19. Dec 2012 · 21:33 UTC
Nice work :)
Will Edwards
21. Dec 2012 · 07:08 UTC
Really good marks on graphics and mood! And innovation!

I hope you continue this a bit post-comp and sprinkle on some magic engagement dust!
fishbrain
21. Dec 2012 · 12:19 UTC
looks nice! and nice mood... although i found the game a little difficult to grasp.
lotusgame
29. Dec 2012 · 16:57 UTC
Excellent work ! I adore the fisheye effect, very moody ! A complete game with an interesting concept, superb graphics, generated levels, a music... Congrats !
zenmumbler
30. Dec 2012 · 19:31 UTC
The robot moves quickly and the levels are random, so there's no real time to apply any kind of tactics in saving him. If I just leave him alone and remove all obstacles he still dies rather quickly most of the time.

I like the idea, if you expand on this I think this actually calls for more designed levels and a larger view area so players can plan ahead through +/- obstacle courses.