Space villains by GagaPete
= Description
A simple canvas based strategy game. You'll have to choose the best upgrades for your aliens to beat as many of these hero ships as you can.
= Too simple?
This game is very feature minimalistic (no menus or sounds). I was unprepared since this is my first LD.
= Problems
Anything wrong? I tested this game in the latest Chromium and Firefox versions. So if your browser can't run this game, please try one of these. But first, try reloading.
Is the screen too big for your browser window? Resize the window a few pixels should fix it.
= Future
Maybe I will implement more features and fix bugs after the voting.
A simple canvas based strategy game. You'll have to choose the best upgrades for your aliens to beat as many of these hero ships as you can.
= Too simple?
This game is very feature minimalistic (no menus or sounds). I was unprepared since this is my first LD.
= Problems
Anything wrong? I tested this game in the latest Chromium and Firefox versions. So if your browser can't run this game, please try one of these. But first, try reloading.
Is the screen too big for your browser window? Resize the window a few pixels should fix it.
= Future
Maybe I will implement more features and fix bugs after the voting.
| Play in browser | http://sebastian-joseph.de/ld48-25/ |
| Source | http://download.sebastian-joseph.de/ld48-25.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=16147 |
Ratings
| Coolness | 35% | 912 |
| Overall | 2.25 | 701 |
| Fun | 1.65 | 758 |
| Graphics | 2.15 | 646 |
| Humor | 1.36 | 705 |
| Innovation | 2.75 | 410 |
| Mood | 1.79 | 718 |
| Theme | 2.90 | 503 |
I know that the game progresses to slow. First I wanted to implement a fast forward function so that the player can control time but I ran out of time so I skipped that feature.
If the canvas is too big, try resizing the window a bit. I can't get that bug fixed in time. For some unknown reason the window isn't calculated right on load.
I don't think current upgrades allow much strategy. Shield and health both raise the time to kill an alien, and without knowing the detailed use it doesn't matter what to choose. Firerate decreases time to kill the enemy, and gives more chance to shoot an enemy's bullet, which also raises the time to kill an alien.
You should make it more strategic, like adding special abilities to the enemy, so we have to give certain upgrades to certain aliens to win.
It would be nice if you made a post-compo version.
And, damn, those are some UGLY aliens!
Only problem was, I upgraded a few guys, then ran out of money/points and didn't get anymore.
javascript:g.speed=2;g.hero.health=13;Hero.prototype.health=13
But hey, its your first LD. Maybe you can learn from it for further LDs.
Good job nevertheless.
And I can't belive how slow this runs. There should be a lot of awesome world changing calculations in the background in this awesomeness - like it runs Seti in a 1000 instances in the background or something.
But don't worry! You will be better and better with each jam you attend.