The Dragon's Treasure by MALHCat

[raw]
made by MALHCat for LD25 (COMPO)
Kill the heroes that come to get the trasure from you!!

Ratings

Coolness 59% 3
Overall 2.77 487
Audio 2.83 230
Fun 2.47 540
Graphics 2.73 456
Humor 1.88 598
Innovation 2.48 542
Mood 2.27 614
Theme 2.62 598

Feedback

Smaxx
17. Dec 2012 · 12:12 UTC
Nice idea. So far I haven't found any use for the second ability - the delay is just too big considering how fast they grab the stuff. You should consider having the thiefs run back/forth between treasure and border (unless they do so anyway at some point in time).
zompi
17. Dec 2012 · 12:17 UTC
Ok, sound effects are as far the best! Thieeeeves! :D
Zener
17. Dec 2012 · 16:41 UTC
Nice game! Very good quality in all the aspects. The playability could be improved with some hotkeys F1,F2,F3 to select the spells, like in WoW. Impressive audio by the way!
Starspell
17. Dec 2012 · 19:29 UTC
As has been said before you really do need hotkeys for this. I also don't really see the need for the fireball. Yes it hits an areas but there is a massive delay in using it. In general I found that my clicks weren't always firing off the attacks even when I could use them.

But besides that it's a pretty solid game. I liked your graphics and the sounds. And I like that you took time to make the coin pile go down over time. A nice little game.
SirJson
17. Dec 2012 · 19:30 UTC
Very solid game ;) The Audio is awesome. But I dunno why the dragon is the Villain because he only defends his treasure
Edocentrique
17. Dec 2012 · 21:48 UTC
Nice first entry !
bugninja
19. Dec 2012 · 05:21 UTC
Not bad.
dray
20. Dec 2012 · 15:48 UTC
477, 100 gold is maybe a little to much for the playtime. the game start to be hard at 20. Funny because your game look like a polished and high paced version of mine :) liked it but yes, without hotkey, i lost a lot of piece when using the others spell.
Will Edwards
21. Dec 2012 · 09:12 UTC
The lighting on the coins is nice. If you had two or three coin bitmaps and randomly picked them, and two or three hero characters, it would go a very long way.

An extension of the game could be to be steering the dragon around the pile - the dragon moving at a fixed speed perhaps - and shooting, rather than the top-down god-like targeting?
Dark Acre Jack
23. Dec 2012 · 03:01 UTC
Pretty good. I would have mapped the powers to 1/2/3 for ease of use. I guess dragons = villains? Cool.
arhpositive
31. Dec 2012 · 10:22 UTC
A decent entry. Needs a little more variety to keep it interesting for a longer time. Good sfx and music. :)